Mortal Compass by JakubBala
An arcade game where you must survive by stealing lifeforce from the mortals of the realm of the living.
If the web player is laggy, download the .exe: --Link to Play (web)--
Description:
You're a reaper and you're loosing lifeforce, so you must take it from the mortals of the realm of the living. But there is a catch, your life drains quicker from manifesting yourself in their reality - so you must use your compass to trace them before crossing over and harvesting their life force.
Beware, mortals who you steal life force from will haunt you in the realm of the dead, so watch out.
The red arrow that appears around you in the realm of the dead (monochrome) is the compass that points to humans in the living world.
Controls:
- Space to switch realms
- Left click to smite
- Escape to pause
Updates
- Removed bugs
- Improved WebGL performance and performance across all builds
- Made the game easier, as requested, (more humans, slower ghosts)
Bugs (All fixed now):
- [FIXED] Sometimes humans won't spawn for a game: this is fixed by pausing, exiting to the main menu and starting the game again; or restarting the program.


Ratings
| Overall | 718th | 3.513⭐ | 40🧑⚖️ |
| Fun | 903th | 3.184⭐ | 40🧑⚖️ |
| Innovation | 237th | 3.757⭐ | 39🧑⚖️ |
| Theme | 229th | 4.053⭐ | 40🧑⚖️ |
| Graphics | 397th | 4⭐ | 40🧑⚖️ |
| Audio | 466th | 3.5⭐ | 40🧑⚖️ |
| Humor | 871th | 2.632⭐ | 36🧑⚖️ |
| Mood | 373th | 3.789⭐ | 40🧑⚖️ |
| Given | 40🗳️ | 59🗨️ |
Similar to another game from this jam... I think it was called bloodlust, but I am not sure now.
I couldn't fully understand what the game loop was. Most of the time the compass kept moving the other way when I followed it.
I think the main concept is very original and full of potential. I would really like to see an improved version of this.
Great work!
The compass was quite confusing at times, it would point and rotate really quickly at times suggesting a human was close and was maybe next to me, but when I would switch, I wouldn't see anything. A lot of the times I would rarely ever see humans at all in a run.
But again - the music, art and concept are all top notch and I think with some more game balancing and more humans around this would be a seriously epic game.
Good job, amazing this was made in just a few days.
Running away from souls is very difficult, I think that because this difficulty already exists, life in the underworld could remain the same, but I believe that this would change the plot of the game.
Good use of the theme and well done arts.
Congratulations!
Now, this game is very, very difficult. I'm not sure how exactly it works, but it seems like the people only spawn when you get close enough to them in the dead realm before switching to the realm of the living. Funnily enough I encountered 6 people on my first try, then not a single soul for my next 4 tries, and on my last 2 tries I got 2 to 4 people. And let me tell you, they were out for revenge with the speed they killed me!
I suspect that the confusing compass, low amount of people encountered, and the speed at which the ghosts come at you and drain your energy are responsable for making this game a bit confusing and too difficult for new players.
But still, amazing work for 2 people!
All in all good contribution though, something to be proud of!
Really liked the reality switching however, that was incredible.
I enjoyed it, though sometimes the arrow flips as someone runs away and it makes me think i walked through them, made it a little harder to find. I did hit the bug with them not spawning once as well.
Scored 220 second try.
Overall a great experience. Good Job!
Overall, this is a very well done entry with very little flaws (beyond maybe the difficulty with more ghosts, but I kind of liked it?). Good job!

A really interesting idea though.