Plague Fail by Dogez
Synopsis
The plague wiped out half of the population.
You are a talented undercover alchemist who failed and infect city.
Feel the atmosphere of medieval madness!
Live one day in the body of a plague doctor!

Game control
- [W] [A] [S] [D] — Walk
- [Shift] — Run
- [E] — Interact
- [Space] — Jump
- [LMB/RMB] — Hit
- [F] - Use Flask


Walkthrough: https://youtu.be/x1gLgZ3HV-8
Used Assets
| Link | https://drive.google.com/drive/folders/1nNlAUz7vgJEiTu5gfGVqNtI-sg4qoyP2?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/50/plague-fail |
Ratings
| Given | 117🗳️ | 0🗨️ |
This was a cool concept for a game but after I collected the plants I was stuck and could not progress in the game. Also the jump and attack with the sickle seemed kind of useless/wasn't sure what it was for. Cool concept but def needs work on execution.
That said this game nearly begs to be expanded on and polished, cuz the setting, concept and everything is really on to something. Its oozing with potential and a post jam patch would be something I'd love to try again.
The combination of the graphics and the audio create a strong mood, and having the village in the background in the fog is a great form of environmental storytelling. I wanted to see what this world exactly was. The gameplay is arguably the weakest part here-while the collecting of materials for the cure works well enough, the combat system is very basic and simply not fun since it is just swinging at the villagers repeatedly waiting to see if either you or them die first. A sort of dodge/leap back would probably help the combat feel a bit more fleshed out.
Overall, this is a good entry, especially since from what I saw in the dev accounts, most of you are still pretty new to game jams. It'll be nice to see what comes from this team next.
Played it on stream here: https://www.twitch.tv/videos/1456566145
Thanks for review and vote =)
The mood is about atmosphere and feeling in game.

Two things come to my mind with regards to improvements.
First, the combat felt very sluggish and cumbersome. I know it's not really the point of the game to fight, since there were not many of them, but those that were in there could have used some work. The biggest issue for me was that I missed a way to defend myself from the incoming attacks, either by parrying or dodging.
The second thing is kind of a nitpick. In my opinion, the ending song, while pretty good on its own, does not fit with the overall atmosphere of the game. I would prefer something calmer and more melancholic. Anyway, it's a minor flaw in an otherwise perfect-sounding game.
Great job overall!