The Hero (...Always Wins) by Link270

[raw]
made by Link270 for Ludum Dare 50 (JAM)

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Cheaters never prosper, only the good die young, yadda yadda yadda...but most importantly, the hero always wins. Which is unfortunate, considering you're the villain. But you can last as long as possible before your inevitable demise! Spawn troops and towers in this reimagined take on a tower defense game!

Tutorial

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This is a spin on a traditional tower defense game. The hero comes from the top and his goal is to make it to your evil lair at the end. To place towers, click anywhere there is an orange highlight when you hover over it, and choose what to place at the bottom of the screen. Blue highlights are for placing barriers on the path. Keep an eye on your influence in the top right. Use that to pay for towers and barricades.

The hero will always respawn (because hero’s do that) and it’s your job to last as long as you can.

Controls: Move with W and S, zoom with scroll wheel or Q and E, use your mouse to select spaces and place units! Units can only be placed when a square is selected and when you have enough influence (Currency in the top right)

Special Considerations: There are some balancing issues, meaning the hero may take a bit longer to overwhelm your defenses.

Credits:

  • Tanner: Every single piece of art was created by Tanner!

  • Mitch: All game logic and programming, plus the music. (Single short song was all we had time for)

  • Skyler: Animations, balancing, and some dialogue.

  • Tate: All voice acting, including the actual recordings and some of the writing.

Ratings

Overall 428th 3.728⭐ 59🧑‍⚖️
Fun 277th 3.759⭐ 58🧑‍⚖️
Innovation 659th 3.345⭐ 57🧑‍⚖️
Theme 312th 3.973⭐ 58🧑‍⚖️
Graphics 588th 3.786⭐ 58🧑‍⚖️
Audio 255th 3.809⭐ 57🧑‍⚖️
Humor 170th 3.918⭐ 57🧑‍⚖️
Mood 612th 3.545⭐ 58🧑‍⚖️
Given 79🗳️ 108🗨️

Feedback

velvetlobster
05. Apr 2022 · 16:31 UTC
any chance of having a web version?
Janku
05. Apr 2022 · 16:32 UTC
Really fun game! Love the funny audio and visuals, gameplay is also smooth and enjoyable. I would give some animations to shooting towers, cause you can only see they deal damage by looking at players health. Also maybe more enemies / players / heroes going out at the same time but with less health to make it more interesting? Other than that its really fun. Great work! :D
🎤 Link270
05. Apr 2022 · 16:40 UTC
@velvetlobster Were going to look into it tonight. It’s made with Unreal, so not as easy to do web as something like unity, but we shall see what we’re able to come up with for sure!
🎤 Link270
05. Apr 2022 · 16:43 UTC
@janku We had a simple upgrade system in place that we wanted to expand, but we scrapped it due to time and it was already so hard to balance with the current options, adding upgrades would have made that even harder given the time. Haha we still need to go through and better balance it a bit.

We had animations for the towers and their attacks, however I was having trouble getting them to work due to the way I setup the towers vs the normal NPCs. I’ll get them working in the future. Also we did have plans to add some effects, so you’d be able to see some sort of attack coming off the towers, particles or smoke when things die/respawn, etc. thanks for the feedback!!
Castoor
05. Apr 2022 · 17:31 UTC
GG, nice funny game ! Soundtrack and dialogue are funny, models are good ! i see some buggs in the pathfinding system (monsters stay at their place ) and for the placement of the tower will be more intuitive when i click on the tower i can place it on the field ! BIG GG to the crew !
1minatur
05. Apr 2022 · 17:36 UTC
@castoor A few of the monsters are supposed to stay in place, while others chase the hero wherever he is. We'll make that more clear in future revisions though! And we'll look at adding different options for placing towers, including clicking on the tower first, and potentially dragging and dropping. Thanks for the feedback!
Dannyk1994
05. Apr 2022 · 20:02 UTC
Really fun game! As I said on stream, could have done with being a little more straight forward to understand. Was really fun game and map design . Well done . Voices were great too!

Heres the clip if you wanna watch it back :)
https://www.twitch.tv/videos/1447330386
Heiach
05. Apr 2022 · 23:34 UTC
Great fun once I worked out what I was doing. I liked the voice acting, at least until the villain started rambling and all of the voice lines clipped over each other. Great game though!
🎤 Link270
05. Apr 2022 · 23:59 UTC
@heiach the voices overlapping is definitely a bug that I swear I got fixed.. thanks for bringing it up, I’ll have to check it out. The dialogue is something you want to hear one at a time for sure! Hahah
🎤 Link270
06. Apr 2022 · 00:01 UTC
@dannyk1994 we finally got a tutorial image uploaded to the page here, hopefully that will help others understand. A better in game situation was in the plans but time got the better of us with so much else to figure out haha that will for sure be in a further version. Thanks for the feedback!
chris-pugliese
06. Apr 2022 · 00:52 UTC
Really fun idea! Wish there was a way to demolish towers - I totally frontloaded the map with wisp spawners that were pretty ineffective as time went on, so the gameplay was a little slow. Maybe a speed up button? Tower defense games are really gratifying when you can speed up the process and see your placement work really come into effect.
🎤 Link270
06. Apr 2022 · 02:07 UTC
@chris-pugliese thanks for the feedback! That is a great idea for sure. Destroying towers is also something we have on the list for post jam. The game also needs a bit more balancing and tuning, It’s surprisingly difficult to balance a game, even as simple as what we made, especially when you do it in the last hour while also trying to fix last bugs haha thanks for playing!
leorid
06. Apr 2022 · 03:20 UTC
The game is fun but I am unable to see the end, if there is any. Seems like the heros strength scales linear? In a Tower defense game you probably want a spheric curve for the waves, so they get 1.5 times as strong each wave instead of +10 health. I let the game play for half an hour and the heros still die at the very same spot. Or maybe the scaling bugged out?

I have about 45k coins to spend and way, way more towers down the road which are not required as the hero never get's that far. And then a full area where I haven't built a single tower or anything. If I would build all of that the game would have a duration of several weeks I assume.

Voice Acting is very cool and funny, overall design looks good but could enhance the gameplay with more animations. Hero stepping on spikes or affected by poison areas, hero getting hit by bullets. The things where the description says that they explode could explode with some particles, the hero could visually show his damage with a shader that reveals scars or by spawning arrows in his body, minions could jump on the way.

I know, I know, limited time. My advice would be to go for a way smaller map next time (whatever game you might make in the next jam, most will have a map tho) and use the bonus time for gameplay VFX/Particles/Animations/Balancing.

Nevertheless, I had fun with it, liked it overall and hope to see you all again at the next jam :D
🎤 Link270
06. Apr 2022 · 03:39 UTC
@leorid Thanks for the feedback! We echo a lot of the things you suggested, most were on the plans, but time of course got in the way haha With only two main people working on it, it can get out of hand quickly haha The size of the map actually wasn't that big of a time sink, a lot of it came down to getting all the mechanics working properly, including adding all the animations and voices that we did manage to somehow get out haha lot's of moving parts and we had to scrap our entire upgrade system towards the end. Particle effects/VFX was a really big thing I really really wanted to get in, but too many bugs at the end made it impossible to get to unfortunately, I do agree heavily that would have really improved it overall.

As far as the hero scaling, he should be scaling 1.8 times each death, so you may have had a bug, or you were just really good at the game haha. It's designed so that after about 5-6 deaths he should start to really get powerful and really hard to beat. I do feel our biggest downfall at the moment is the balancing, it takes way more work to balance than we anticipated, so that needs some tweaks for sure. Thanks for the feedback again!
Tacolord
06. Apr 2022 · 03:47 UTC
This was awesome! Good job guys. Dialogue was super funny and witty. The art was very clean and fun. Mechanics were tight and easy to pick up, especially with help of the written tutorial!
Super fun concept and well execution! Hero/10 stars!
🎤 Link270
06. Apr 2022 · 03:50 UTC
@tacolord Thanks man! Thanks for playing!!
erroor666
06. Apr 2022 · 09:46 UTC
Really good idea! I mean the concept of a hero in our society... Why heroes always win? Greate idea! I really like graphics, its nice. Great sound!
Rodrigo Montenegro
06. Apr 2022 · 13:14 UTC
Really fun game! Nice graphics and the gameplay is interesting.

Great work!
Bastienre4
06. Apr 2022 · 13:33 UTC
Nice entry, Graphics are amazing and I loved the voice acting :smile:
PhoenixofForce
06. Apr 2022 · 14:19 UTC
Nice game. I couldnt figure out if the first three towers do anything. Some visible feedback would've been great there.
Tsugumi
06. Apr 2022 · 14:54 UTC
Good job making this game! Tower defense truly matches the theme. I like the game's setting that the enemy is actually hero. Nice work!
🎤 Link270
06. Apr 2022 · 15:10 UTC
@phoenixofforce thanks for playing! Yeah, we had some effects and stuff planned out, along with some animations that didn’t work, but just couldn’t get to them. Haha adding those will definitely make it easier to see what is going on with the towers!
SayuriNyooko
06. Apr 2022 · 15:52 UTC
It's a good concept of a game, I like it! The game is fun and pretty, I'd like to play more and more! Thanks for your work!
pwnofprophecy
06. Apr 2022 · 20:40 UTC
Fun spin on the tower defense genre! Definitely meets the theme of the jam for sure, and I'm always a fan of playing the bad guy. I did have some trouble selecting tiles to place units/obstacles, I found myself having to click several times before the build menu would pop up. This is great groundwork for something really cool!
Tanner Shelton
06. Apr 2022 · 21:00 UTC
@pwnofprophecy thank you for the feedback! It may have been that you didn’t have enough influence. The influence you have shows at the top right, and the placeable items are only visible when you have enough to purchase them.
HaaYaargh
06. Apr 2022 · 23:39 UTC
Hi! I played your game on my stream today so some things were already discussed. Most issues I had can be connected to poor communication. But that's is something that is hard to gauge without playtesting from other, and that's where all the people come for :)

After trial and error at some point I understood the game a bit. I liked different towers and buildings and how they work. Rarely you can see towers that send units across whole map. Probably with some time and trying different builds I would be able to stop level 4 hero. A nice surprise for me was a long map, that's something new for me in the genre.

The humorous switch from hero to villain was a nice touch. The hero can't be hated even if he makes me lose the game, not with that quips and HUZZZAAAH :)

Overall good job! :european_castle:
marcmagus
07. Apr 2022 · 15:42 UTC
Thanks for bringing your game by my stream for feedback! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448039289 (WINE) and https://www.twitch.tv/videos/1448957641 (Linux native)

I enjoyed the humor of the game quite a bit, and your models were lovely. I would have appreciated some more transparency of the game mechanics. An ability to read tower abilities while paused, right there in the UI, would really help the on-ramping, letting the player associate it with the UI slots.
LDJam user 120213
08. Apr 2022 · 00:27 UTC
man it's difficult, but I enjoyed it, a decent tactic early seems to be to space out and spam the little wisps and put towers where they attack the hero one by one, the dart towers are the real damage dealers. The healer didn't really seem to do anything, by the time you need him even your big guys get oneshot by the hero.
🎤 Link270
08. Apr 2022 · 01:57 UTC
@raptor851 thanks for playing! We really ramped up the difficulty for the Jam so it didn’t take forever to lose, since most probably don’t want to spend forever on any one game. Haha

Everything needs a bit more turning for sure, but I agree the healer needs the most. We reduced his heal ability to once every three seconds, which is really not enough for later. We want to add some upgrades and things that would help you last long and let it keep being enjoyable.

Thanks again for playing!!
LDP
08. Apr 2022 · 14:51 UTC
Like others said, quite difficult but interesting use of the theme in a funny universe. I liked the idea to send big waves of minions against a single guy, it's like a boss fight X tower defense mashup.
The idea could easily be extended if you'd like to continue working on the game: different heroes with unique capacities, sevaral ways to generate influence, new buildings, upgrades, drawing path in the map, etc.
Good job overall!
🎤 Link270
08. Apr 2022 · 18:44 UTC
@ldp thanks for the feedback! I like the idea of having multiple hero’s. Maybe the option to choose a hero to defend against, or an option to spawn a random hero on death, etc. that would make it a bit more interesting for sure. Upgrades are absolutely something we want, we had them planned, alongside other towers and unit, that got scrapped due to time haha but we are excited to build it out and hopefully get something a little more full out there.
Marvis
08. Apr 2022 · 21:30 UTC
Super fun concept and well execution! i save the game for play!
anchoredtoad
09. Apr 2022 · 01:30 UTC
The dialogue in this is perfect
🎤 Link270
09. Apr 2022 · 01:39 UTC
@anchoredtoad thanks! We had a lot of fun making it and it turned out really nice and funny.
fatPenguin
09. Apr 2022 · 10:56 UTC
Although I'm really bad at the TD games I like to play them and It's great to see a TD entry at LD :slight_smile:

The dialogue of the villian is very funny and the TD gameplay feels great. The UI is very self explanatory and the tooltips are helpful. As I stated before I'm not good at TD games and was soon overrun by the hero but I had lots of fun playing :)

Overall a great entry - good job!
Jul._.li
09. Apr 2022 · 13:40 UTC
That is way too good! Graphics are very pleasant, music is quite catchy and the dialogs... beyond perception. There were some bugs with hero coming throught obstacles and starting to hit them afterwards, but it was still perfectly playable. Hope, you'll make it into a full outside-of-a-jam game!
dodormeur
09. Apr 2022 · 14:19 UTC
When trying to run the program, i got an error : "the code execution cannot proceed because X3DAudio1_7.dll was not found. Reinstalling the program may fix this problem". Is there a way for me to correct the problem and play the game?
🎤 Link270
09. Apr 2022 · 23:10 UTC
@jul-li Yeah, the way the movement and path are generated doesn’t work extremely well with the obstacles haha but I didn’t want to try to change it when we got towards the end. I for sure want to fine tune that for a post jam version though!
🎤 Link270
09. Apr 2022 · 23:12 UTC
@dodormeur hmmmm I’m not sure? It might be something you need to install. The game was made with unreal engine so maybe there are some extra things that need to be installed for your computer to let it work.
Noiyy
10. Apr 2022 · 09:55 UTC
Nice idea with the monologue at the start of the game :smile: The UI is good,I knew what to do, only thing I'd add is some projectile for towers, as the only indicator that hero's taking damage is his healthbar. Good entry! :smile:
Reulan
11. Apr 2022 · 01:03 UTC
I enjoyed easing into the setting. The unique combination of mechanics and it does invoke the theme well. This is a cool hybrid game style that is really fun!
Slecornu
12. Apr 2022 · 21:20 UTC
Really impressed that you were able to make a tower defence esque game. I'm playing on Mac and the screen someone flickered random pixels so i stopped playing before I got a head ache. Good game overall.
gamescodedogs
17. Apr 2022 · 19:06 UTC
Really funny game! I had a lot of fun playing! All graphics and sounds are very amusing! Unfortunately, I didn't understand what my minions with mask do.
Thanks for making this game!
🎤 Link270
18. Apr 2022 · 02:39 UTC
@gamescodedogs thanks for playing! The mask guys in the tower shoot the hero when in range and the one nes on the ground attack him when he gets in range. We do need to have better feedback to show what everything does for sure. Thanks for the comment!
BinaryPrinciple
19. Apr 2022 · 03:27 UTC
It's very impressive how much game your team manage to put into it. I had a lot of fun with this tower defense game and the clever take to the theme. The sound and music adds a lot of mood.
I would like more feedback when hitting the hero.
RubixNoob13
19. Apr 2022 · 07:12 UTC
Pretty fun little game, however I think my high score was only 3 heroes killed, so either I'm just bad, or the difficulty curve is pretty wicked. Still, played it multiple times, so there's probably something here :)
🎤 Link270
19. Apr 2022 · 16:04 UTC
@rubixnoob13 In tests we found it was really easy at first to just keep going and not lose for quite a while, which for the amount of stuff we were able to get in made it get boring pretty quickly. So we bumped up the difficulty a lot, the hero doubles in power each death haha This made it a bit more fun for a jam entry since you could play for a few minutes, die, then try again and not have to spend a ton of time on it unless you really wanted to keep going. I think I only ever got to 3 hero's killed as well, and getting past about four is the farthest I've seen. hah Thanks for playing!
Geckoo1337
20. Apr 2022 · 16:45 UTC
Good job making this game. I had a lot of fun with this TD game - and the clever take to the theme. I like the main aesthetic. It works as expected, but I suck. Well done ++
BoroBoro
21. Apr 2022 · 11:33 UTC
Humor, Graphics and TD gameplay are all really nice, love it!
LogFlames
21. Apr 2022 · 20:21 UTC
Loved the voice-acting! Also suprisingly fun with TD with only one enemy, I thought it would be super easy after the first time, but then the difficulty scaled up quite a bit :sweat_smile:
ted96
07. Sep 2022 · 10:03 UTC
Good sound and very addictive gameplay. I also like the title because this topic is very close to me. In college, I wrote a research paper and read a lot of good information at https://sunnypapers.com/paper-samples/hero/ from professional writers. Although we are used to the fact that heroes often win in books and films, in the real world, this is not at all the case. Thanks for making this game!