The Great Filter by T C
Game for ludum dare 50. 
| Link | https://theworldsquid.itch.io/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-great-filter |
Ratings
| Overall | 725th | 3.5⭐ | 47🧑⚖️ |
| Fun | 889th | 3.2⭐ | 47🧑⚖️ |
| Innovation | 633th | 3.378⭐ | 47🧑⚖️ |
| Theme | 664th | 3.678⭐ | 47🧑⚖️ |
| Graphics | 792th | 3.522⭐ | 47🧑⚖️ |
| Audio | 726th | 3.081⭐ | 45🧑⚖️ |
| Humor | 834th | 2.7⭐ | 42🧑⚖️ |
| Mood | 809th | 3.381⭐ | 44🧑⚖️ |
| Given | 73🗳️ | 78🗨️ |
Got a weird bug with the UI tho. Among other things it seemed to select options of a different ship than the one I clicked on, like sometimes I could use the long range thingy with the gunship one.
Other than that, really nice entry.

The Tophat and Wraith ships are at -2 health and selecting them does nothing (no move prompt, no action prompt). Yet the game tells me there's possible actions left when I try to end my turn (I already moved the gunship).
Still a great game, 10/10 would play again.
Sometimes the UI bugs out and I can't see any of the actions of the ship.
The intro image is a really good idea. It's a perfect compromise between a real intro in-game that would have taken too much time to do, and simple text dialogues in the game description that would have not pushed us in the story. All the elements in this image contributes to build the "game lore".
As many other people said, the UI has some glitches. Here are some improvement propositions :
- Selecting a first ship, then a second one does not refresh the ship info on the left. This is the main UI glitch thas confused us all. We have to deselect the first ship, then reselect the second one to have a complete updated UI.
- We can deduct which ship is currently selected by the green-lighted hexagons around it, but it is not clear enough. Especially when ships are packed. The selected ship should be explicitly shown on the map, for example by coloring its hexagon borders with a light green color.
- You don't need to describe empty space. We know what an empty space is ! It adds some useless UI showing/hiding when we move our mouse cursor near a ship.
- The ability descriptions tells : "targets enemy ships". You should add : "targets adjacent enemy ships". One little word that would greatly help the new players who discover the game.
- Ranged weapon seems to be blocked by game elements, but not the movements. (Or maybe only the movements of one or two ships among the three, I'm not sure). It has to be made clear, or at least explicitly told somewhere.
But these glitches are not so important, compared to all the cool things in the game.
The character design and their abilities/weapon immediatly makes us understand the behavior type of each ship : a short-ranged tank, a middle-ranged fighter, and a multi-purpose wizard.
The difficulty and game speed is progressive and let us discover the game aspects one by one.
It was really fun to hat-twirl these nasty enemies in the void !
Having the ships starting with no full health is a really good idea. It forces us to use even the first planets, and we imagine the ships had to suffer previous battles (one more little dose of game lore).
I love the character animations in-game. Wraith is moving his/her strange eyes, that's cool.
It's too bad that there is only one ship animation for every of their actions. Are they supposed to act the same when they attack someone and when they harvest a planet ? That's strange. The Gunship animation is particularly confusing, because it fires everywhere. At first, I thought the "Blaster" attack would touch all the adjacent enemy ships, but that's not the case.
Please, show our score at the end-game screen ! I was quite proud of my game and all my heroic actions, but I can not tell you how heroic they was, because I do not know my final score.
One last thing : Why is it called "The great filter" ?
The game concept we came up with in brainstorming was based on the Fermi Paradox (https://en.m.wikipedia.org/wiki/Fermi_paradox). That's why the in-game device designed by the IO is called the Fermi Device. The Fermi Paradox addresses the question of why, given the size and complexity of the universe, we have yet to encounter other intelligent life.
One explanation is the Great Filter. Some aspect of becoming an intelligent civilization and surviving to encounter other civilizations is so unlikely that it filters out most civilizations, destroying them before contact can be made.
The best we can do is... Delay the Inevitable. Vote Filter!