Crystalysis by jordantanner

PLAY HERE
Story
This place has fallen victim to a strange corruption. Toxic crystals, like tumors, grow endlessly upward out of the ground, emanating a malevolent force that poisons and paralyzes everything around them. Stranded here, you must destroy as many crystals as you can, salvaging the life force within them to recharge your energy, but only delaying your inevitable doom.
How to Play
Crystals spawn randomly on the map and slowly drain your life. Run, jump, and dash your way around the area and smash any crystals you find. As time passes they will spawn and grow stronger more rapidly. Some destroyed crystals will emit healing shards that will seek you out and recharge your energy. Last as long as you can.
Controls
Using a gamepad is encouraged, but if you don't have one, use these:
| Action | Key | |---------|-------| | Move | WASD | | Punch | K | | Jump | Space | | Dash | L | | Pause | M | | Restart | R | | Quit | Esc |


* Tips *
- If you touch the crystals, they will damage and slow you for 2 seconds, so only get into attack range, no closer.
- Spam the dash ability [L] as much as you want -- it has no cooldown. You can also dash in the air repeatedly.
- If you position yourself properly, you can punch multiple crystals at once.
Known Bugs
- If you fall off the edge of the map, use R to restart. The "safety net" is buggy and sometimes doesn't catch you.
Fixed Bugs
These files were updated after Ludum Dare ended in order to fix a few game breaking bugs which were:
- Game not resetting properly after player death.
- Crystal spawner timer would suddenly be set to 0 and the map would instantly be maxed out on crystals. Not cool.
- After dying or resetting, the dash ability would not work properly.
Ratings
| Overall | 1097th | 3.184⭐ | 40🧑⚖️ |
| Fun | 903th | 3.184⭐ | 40🧑⚖️ |
| Innovation | 1052th | 2.895⭐ | 40🧑⚖️ |
| Theme | 931th | 3.447⭐ | 40🧑⚖️ |
| Graphics | 728th | 3.603⭐ | 41🧑⚖️ |
| Audio | 757th | 3.027⭐ | 39🧑⚖️ |
| Humor | 1082th | 2.132⭐ | 21🧑⚖️ |
| Mood | 936th | 3.257⭐ | 39🧑⚖️ |
| Given | 23🗳️ | 26🗨️ |
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It's a very fun game! I liked endlessly dashs and punch the crystals is satisfactory :)
I'm working on implementing an object pool that would reuse the same particles over and over rather than creating hundreds of them on the fly, which is expensive for the CPU. Were you playing the web version?
@cakts Thank you! Definitely working on optimizing this for version 1.0. Probably going to use an object pool for crystal fragments.
@alviniano Thanks for smashing, bro!! :)
@supersonic Muchas Gracias
@ebrietas Glad you enjoyed!
@tanner-shelton Hello fellow Tanner! Was the camera shake too much in your opinion? Wanted to make it impactful.
@nicknameriu Thanks brotha! Smash away!!
The music is a bit creepy, but fitting to the atmosphere.
The game also has some nice particle effects.
Survived for 3:33 ^^
@daniel-username Glad you liked the feel of the punch/explosion! That was a core focus for me during development.
I felt little bit uncomfortable with WASD controls in isometry after tank controls in my game lol
I reallllly loved your in-game controls in the upper right hand corner. I kept referencing back to it and that wouldn't of worked out if it was only shown to me once right before I even began to play.
+ My game play was a little hampered by the fact that it would slow down and lag each punch I dealt and even more when the crystals exploded.
+ I feel like maybe the shattered particles of the crystal could dissolve a little faster because I mistook them for collectibles at first.
+ Maybe an indicator that the crystals are excelerating their spawn rate AKA Wave 1.. 2.. 3.. etc.
All in all, I really liked it and hope maybe you can add some