Nightwaker by Bottled up Dark Peace
UPDATED GAME: you can't reach the end (the House) ? We got you a cheat wrap menu. Just press + when you typed START and you can go whereever you want !
This project by a team of 9 people was made for the Ludum Dare Jam 50 !
Nightwaker is a dark Limbo-like adventure typing game where you must keep you eyes open in order to not fall asleep. Amidst the madness of a decaying world where death awaits for those who close their eyes, you must find your way home to see your loved one. Will you acheive to not lose your mind ? Or is it even possible to escape Morpheus's arms ?
WARNING : if you fullscreen the web version, you have to click on the game window again. itch.io automatically loses focus on the game when you fullscreen.
Controls (custom keybinding available, press ESC to access options) :
J & L : keeping your eyes open
keyboard: typing
A & D : walk
To people asking if they reached the end : (spoiler) the end is when you reach the house. After a certain action, you can close your eyes and see the credits.
Blocked ? Press + to open the secret cheat wrap menu. :p There's also a cheat option to prevent your eyes from closing all together, but where's the fun in that ? (UPDATE : actually, the cheat menu isn't there, I'll upload a version later today)

Nightwaker bases its mechanics, story and world on the multiple stages of insomnia and on rare sleeping conditions like the lethargic encephalitis that immobilises you and turn your skin grey, making you become like a living statue.
Ratings
| Given | 62🗳️ | 82🗨️ |
Teamwork was very hard at the beginning, because we don't know that much about each other's artistic domain, but once we got the hang of it, it turned up to be pretty enjoyable :D
Edit: Also for me the first web link wouldn't work (wouldn't take any key inputs), but the second backup link worked just fine
yes, keybinding was a difficult choice, that's why we provided custom keybinding in the options.
Incredible how you set up the world in so little game time, and few words.
About the gameplay, despite my two fingers hurting to keep my eyes open (which I thought was great, I felt the pain of the character), the typing mechanics fit like a glove.
I am unfortunately facing a bug at the end, I sent you a message so as not to spoil the experience of other players.
Thank you for the explanation! It worked here! Congratulations!
The typing gameplay is also really interesting, I like the way you begin to use it for puzzles.
I may have some ideas to improve it, we could use a key (or the mouse so we could select who we focus, like a icon on selectable object then it reveals) to enter in typing mode so could be slowed down for like max 2s (unless we type a good word) with a little cooldown after so it could be more challenging.
For negative points there is just a strange background scrolling (should go slower than first plan for me), and the music which freeze on html5 when changing scene (I think the music must be stopped globally just before changing scene), but yes it's really few things, really nice job !
Not sure if its just me being a bad typer but I feel the blink timer can be increased as I did struggle to fight multiple monster at once and also keep my eyes open.
I love the backgrounds and music, really adds to the mood of the game!
Overall its an amazing game, good job to all the people involved!
Would love to try this :))
Sorry for the trouble, yes the web version can lag for some people.
The only major gripe is the lack of feedback when dying - it would've been nice with a visual and/or sound effect.
Bravo, thanks to everyone involved in making this. Well done!
The gameplay is also pretty original, but I found it a bit annoying to have to spam two keys during the whole game. It makes the typing game more challenging, and the idea of having to keep both eyes open is great, it's just the spamming that is not fun.
It gave me an idea though, maybe by using the mouse instead of the keyboard for that, by dragging the eyelid upward, it could be a bit more fun to interact ?
Anyways, that's awesome work !
Thank you for the feedback ! The web version is always slower than the.exe.
But that was really the only downside, other than that I really enjoyed it!
Edit: I wouldn’t say a design error, more just an unfortunate side effect due to many other games we’ll see in the jam don’t have an ending. At least for me, when I get into a situation like that, I have to wonder if there’s more or if it that was it. I guessed wrong in this case. Maybe a future patch could have a text pop up that says “nothing to push”, so players will know that their input was registered and they’re doing something wrong?
Also, that first 'KILL' took me by surprise :p great job!

If I move to the right, the little white dots (my avatar?) disappear at some point and reappear from the left.
Considering your precedent comment, I guess you open the game and it's like that ?? Nobody got that and there's no reason for this to happen... Are you on web or windows version ?
Wasn't the biggest fan of the "keeping your eyes open" mechanic, my arm started to fatigue after a while but I think I got to the end of it?
Overall great entry ^^
@kylazaur, you got to the house ? Did you get the credits ? Tbh I was expecting a lot of people to comment on the end, so now I have no idea if people reached it or not ^^'
Fortunatly, you can see the end if you use the cheat menu (+ button once you typed START) to wrap to the house ! (so you don't have to play the whole thing again :D)
(Also i got really itchy at one point while playing and that made the whole staying awake experience even more vivid and impactful haha)
I noticed after the note about custom key binding, was awfull in not qwerty... But I had seen the cheat code andi finish the game by locking the eyes on the forest.
Nice game, congrats.
Noted, next time we will do an itchy game.
And of course, i reactivate them on the last level ;)
I'm not that good on english sorry for the confusion ^^ [ but thoses who writes the texts on the narrative game i published are much better ;) ;) ;) ]
I came across severe lagging everytime I went into another map. Maybe you should try loading the scene asynchronously? Or did you put too many unused objects in other scenes?
Also, it'd be better if I can have more checkpoints in the game, falling into the trap because of physics system for couple times is disappointing enough for me to close the game :cry:
You guys made an art. Keep going and I believe you guys will create a hit oneday!
For the game, The eyes closing could be a little slower, maybe mixed with a black/blud fade over. On this version it's complicated to get really focus on the game story by pressing continuly jljljljljjljljl, myself I finish to desactivate it... but I know what it is to make a 72h game. ;)
Still, I had fun :)
I love the limbo style and the typing mechanics.
There were some unpolished things like sometimes you could see the standard grey background because the camera moves too far but that's not a huge deal.
I won's consider these small things in my rating as well :)
Overall great game, I love it
The eyes closing concept adds a real stress factor in already stressfull "fight" situations but it could be adjusted so that it doesn't get painful to keep smashing those keys.
Overall great inspiration and great mood in that game ! Well done !
The keyboard being used to keep your eyes open + move aournd + type to interact. I didn't think it would work so well, but it does. Like you have to quickly switch between these mode of operations, and type fast if you don't want to loose.
The Forest level bugged quite a bit for me :
- I fell through the statue into the hole (closing your eyes reset the level fortunately)
- got respawned further into the level
- I would die randomly to nothing at the beginning sometimes, as I did next to the mail in the underground
Besides that I have to ask : Isn't the parallax inverted ? Some of it makes sense, some of it doesn't. Or is it just me ?
Otherwise a really cool execution. I would play a version of this with more content !
There was checkpoint issues but we couldn't reproduce them every time, so idk what is the cause. The random deaths is quiet peculiar tho, noone said that before. For the parallax, there may be an issue, I'm not sure, I don't really...uh... notice that myself. ^^'
The art and music are also fantastic, they combined create a great and unique atmosphere which is very rare in game jams!
I think that the typing mechanic was really nice, although I felt like the J+L for keeping the eyes open was sometimes a bit annoying when needing to type something. I can see how it was maybe meant as a challenge, but instead e.g. having to type 'awake' on less frequent intervals would maybe be more fun.
That's just a minor point though, overall a really great job from the team!
It's ok if you cheat ^^, the game is built upon what I assumed players would do, but I had no way or testing it so everything isn't clear for everyone ^^' I have no doubt you'll reach the end tho, as the gate is simply the same that the one in the city.
I tried to ring the "parralax alarm" to no effect, but you can do like me and just pretend the world is spinning, it almost works.
Basically for parallax everything (every layer) should move in the same direction. It should just move slower as you go back. Your background is static, since it's so far away moving doesn't change the view point. Your player layer moves normally, then your foreground elements should move faster then the player.
Of course saying it like that doesn't really help implementation because that's from the point of view of the camera, but you don't program from that. You do that in world space. In which case, your player layer is static, your background layer moves at the same speed as the camera, and your foreground layer move in the other direction.
Here how it's supposed to look like :

Here is how it is in your game (exagerated) :

sometimes I can get stuck in a pit, I shouldn't have to use a cheat menu to get out of it
The death causes lag that once lasted a minute for me, and the sound doesn't stop playing between scenes so you end up with a jarring noise
you can see the edges of the map, which at times ruined the immersion
But regardless the atmosphere is truly incredible, anything problematic could be fixed over the course of the jam!
I played it through the second time using a different browser (Brave), and everything worked! The Limbo-esque art style's done brilliantly here and the concepts (gameplay-wise and storywise) are executed in a clever way.
Most of my frustrations occurred mostly on my first playthrough since everything was black, and the only things I could see were the player, and the NPCs until the final level, where everything was made visible. I did get stuck in two places: under the bridge, where the "PUSH" hint didn't show up where I interacted with the letter, and on the second-to-last level countless times to the point of near-frustration. I had to turn up the brightness in order to actually see the statues I had to push in order to proceed.
Another complaint gameplay-wise is that the delay of keeping the player's eyes open was too short, and at times, quite frustrating. One case is when I have to type "SLAY" and try to stay awake, where I end up mistyping the word since I couldn't see what I was fighting. For some reason, though, I'm a bit mixed on changing this mechanic. It integrates with the story well since I can understand the feeling of trying to stay awake for as long as possible, as I've been in that position myself sometimes. The player's probably using all of his strength to stay awake to get to the end, where he can rest forever, which fits well with the jam's theme.
Aside from that, my second playthrough's a bit better since the game's now completely visible. One aspect to mention, though, are the transitions in the audio section are a bit buggy, in that the music breaks into a jarring loop during transitions. My suggestion would be to fade out the music when the player gets to an end of the section.
The highlights, such as the keyboard-based gameplay, story, and art style, though, make this a strong contender! Great job to the team! :thumbsup:
**P.S.** I tried to use cheats to get into the house, but it didn't work. It didn't matter, though, since I realized I was already where the player wanted to be.
I played it through the second time using a different browser (Brave), and everything worked! The Limbo-esque art style's done brilliantly here and the concepts (gameplay-wise and storywise) are executed in a clever way.
Most of my frustrations occurred mostly on my first playthrough since everything was black, and the only things I could see were the player, and the NPCs until the final level, where everything was made visible. I did get stuck in two places: under the bridge, where the "PUSH" hint didn't show up where I interacted with the letter, and on the second-to-last level countless times to the point of near-frustration. I had to turn up the brightness in order to actually see the statues I had to push in order to proceed.
Another complaint gameplay-wise is that the delay of keeping the player's eyes open was too short, and at times, quite frustrating. One case is when I have to type "SLAY" and try to stay awake. For some reason, though, I'm a bit mixed on changing this mechanic. For one thing, it seems to integrate with the story well since I can understand the feeling of trying to stay awake for as long as possible, as I've been in that position myself sometimes. The player's probably using all of his strength to stay awake to get to the end, where he can rest forever, which fits well with the jam's theme.
Aside from that, my second playthrough's a bit better since the game's now completely visible. One aspect to mention, though, are the transitions in the audio section are a bit buggy, in that the music breaks into a jarring loop during transitions. My suggestion would be to fade out the music when the player gets to an end of the section.
The highlights, such as the keyboard-based gameplay, story, and art style, though, make this a strong contender! Great job to the team! :thumbsup:
@zachary-shah I feel like most people didn't reach the end. If you haven't seen the crédits, it's not the end.
@boaromayox thank you for finding this bug, I already encountered games that wouldn't load in some browsers, I didn't know about games that would half load.
Can't unsee face here.
Interesting take. Reminds Limbo and The Final Station, with little bit of typing mechanic from games like The Typing of The Dead: Overkill. Storytelling feels influenced by style used in games like Katana Zero.
Probably I can gather some inspiration for my own game for next ludum dare, but I think I will just forget everything.
Good experience if to disable eye mechanic. It just not contribute to gameplay and gives almost nothing for pacing and immersion. SCP games do it better.
Issues:
- Stuck here:

It just ignores my typing.
- Seem to be eyes mechanic should keep you under pressure, intensify suspense, but it's annoying and frustrating as much as early game industry attempts in QTE.
- It's impossible to get into writing when you have to constantly smash eyes buttons. At some point I forgot eyes buttons.
- Sound issue during levels loading like in old Source games with one small fragment of sound playing over and over again.
P.S. I looking forward to see video and review on my game.
I liked the typing interactions, but I think you should remove/replace the typing to stay awake as that was only tedious and made my arm hurt, and made it hard to focus on the story. Maybe a timer and more time could work, and something else you need to do to stay awake.
Other than that, nice experience, good work!
@magus77 thanks !
@okamit OMG you made it to the end ! YES
Holding your eyes open is an essential part of the story, and I get that, even if the protagonists is annoyed by it, his survival depends on it. The current implementation may just be a tad to bothersome, for me at least, so I really want to thank you for the cheat menu!
There's a lot of style and worldbuilding in this, and the depressing world I wandered did really immerse me - which is rare enough. I loved the very fitting ending as well! Amazing work!
Constructive Feedback: the player movement speed felt just a tad slow.
@trexxak thank you ! GREAT someone else reached the ending !
The only thing taking away my enjoyment was the constant pressing of J and K keys to stay awake. I just found out myself mashing those two keys. Either the awake period should be significantly longer or maybe use the typing mechanic instead of pressing 2 keys.
Other than that, this was great!
Great atmosphere and gameplay though, big fan of Limbo and those games, you've done well!
@nash thank you !
The art reminds me of Limbo, but I've also never played that game. You perfectly nailed the spooky dark aesthetic, and the fact that your character is drowsy and you gotta keep them awake adds some extra challenge that makes this game different from the rest. It was definitely tough to type things that fast in some sections (I'm not the fastest typer, admittingly) the story and mood are super eerie, and I just love it. Great game all around!
I think there might be something wrong with the web version. It nearly crashed my browser when it changed scene. The windows version was spamming a bunch of errors to the console on scene changes too.
I got a crash once where it said webgl context lost and then the game hung up. I'm using Firefox.
Cool music too, I liked the ambience of it. Wish there was a little more other audio like footsteps and audio feedback when typing letters.
Overall felt very polished and the game world was intriguing.
- Atmosphere, everything goes together really well
- Graphics, I love the Limbo style
- Music also sets the scene
### Suggestions
- Make it work on Firefox. For me the backgrounds were all black, I could only see the characters, eyes and JL. At first I assumed it was supposed to start like that.
- ...or make it clear that people should use Chrome.
- The keep-your-eyes-open mechanic could be a bit more varied/interesting than typing two letters.
- Give stronger feedback when the player dies and why (monster or eyes closed?)
- Currently backgrounds do not always extend to the bottom of the screen, music stutters at the end of the level.
Good job overall!
@korvack there can be problems with the web version if you're not using Chrome. But I don't see how it's possible for the windows version, it works for everyone else. :(
I wanted to go further and really understand the story (the text displaying in the environment is really cool)
But unfortunately I was blocked at the first gate where the old man tel you to keep your eyes open.
The eyes mechanic was interesting at first but then it was very tedious to spam the keys.
Also, word typing games are very difficult on non-QWERTY keyboards :stuck_out_tongue:
But overall great job !
Music bugged out while loading scenes and the end credits were switching between the end text.
@antoined73 thx ^^ You just have to be next to the gate and type OPEN. I also advise you to read the game's page, as it's explained that there's a cheat menu for if you're stuck (which shouldn't happen) AND a custom keybinding option for non QWERTY keyboards (like my own).
But game quite raw, I think, but for jab it is still an awesome result!
also im not sure its intentional but having to constantly type j,l,j,l... was starting to become physically painful. while probably bad for a wide audience, as a niche piece of art i think this is great as a means of making the player experience the effect of having to hold off sleep when you are so very tired.
i think if i had to change anything i would make it so the play just had to press any key they wanted to stay awake, so that they could find what ever is more comfortable.
@radmccool yes we knew this mechanic was a risky move, but it was intentionnal
Okay, first of all - how dare you make me push Groot?! ^^

Now for real, a great entry! I liked the gameplay and the visuals - I actually don't feel like it's such a Limbo clone at all, more like it's own thing (but isn't that ultimatly better? :))
I will say, at first I thought I had to close my eyes when there was light (probably because that happens in a bunch of games, and he's in the darkness at first etc. ^^) and was confused, but figured it out pretty quickly :) I liked this mechanic a lot, as it made me having to plan and time when I do this while fighting off monsters/doing actions
Oh, also, the start mechanic in the beginning didn't work at firstm which is the reasom it took me so long to play your game - but that can probably be blamed on my shitty wireless keyboard? ^^
Now I'm playing the Web Version on my Macbook :) It sometimes lagged a bit, and loading between levels took a while, but again, can be my shitty internet, haha 🙈
aesthetically this was so beautiful! really moody (get it? like gloomy but also because of the mood? ahem. what I meant to say was atmospheric :))
I also really liked the checkpoints, and how meticulessly you seem to have tested this, because I was able to fend those flying beasts and monsters off in the last second waaay to often to it being a coincidence :D which made it feel really good and meaningful and gave me that "barely made it in the nick of time, hell yeah!" vibe.
Btw, if you wanna keep on working on this, here's a little something that can make impatient dummies like me get stuck ^^

(apparently I wasn't so upset about pushing groot the second time, seeing as I mindlessly and impatiently rushed above his moveless body like it was nothing :P)
All jokes aside, a great enty guys!!! you can be proud of yourselfes. Bet you get a good ranking, hehe :)
Oh, good font btw. Further polished the game
(Gamejams really make me hate Arial... ^^° ahem.)
Yeah well font should be much better, I brushed over it too quickly and messed up the selection (as yo ucan notice the R on the typing section, for instance in staRt is way too jarring, typing font has slightly too much personnality)
Your clicking problems might be because if you fullscreen on itchio you need to click again or controls wont register !
I for one thought it looked good ^.^
(I also thought that was totally on purpose btw, to fit this jumpy, distorted, "haunted" feel of the game :))
I didn't have a clicking problem now, the keyboard one was on my windows machine where I downloaded the build :) But again, that might just have been my shitty keyboard ^^
Some things I've noticed: it's much easier to just maintain one eye opened, it has no side effect. It would be better to add some way to change the controls: not everybody uses a qwerty keyboard, and for people with other layout, they have the choice between weird controls or a layout they are not confortable with for typing words.
Another little annoying thing is the way the music stops between each level and when we die. It feels really abrupt. I guess the music shouldn't stop between levels (and visually, there should be some kind of smooth transition), and it could have some kind of slow fading out when we fail.
Overall, that's a super nice moody game, with a great concept. Good job!
Also at least for me the sound bugged in the transitions between levels.
I love it! Great work!
https://www.youtube.com/watch?v=kgPpMxxPfRs