Garden Guardian by coatline
Guard your garden. Harvest watermelons.
RMB - harvest watermelon / half stack (inventory)
Scroll Wheel - change item
E - inventory
LMB - use
Changes: - Fixed ai bugs - Fixed enemy generation bugs - Rebalanced some things

| Link | https://coatline.itch.io/garden-guardian |
| Download via Itch.io | https://coatline.itch.io/garden-guardian |
| Original URL | https://ldjam.com/events/ludum-dare/50/garden-guardian |
Ratings
| Overall | 419th | 3.25⭐ | 26🧑⚖️ |
| Fun | 306th | 3.354⭐ | 26🧑⚖️ |
| Innovation | 350th | 3.208⭐ | 26🧑⚖️ |
| Theme | 345th | 3.583⭐ | 26🧑⚖️ |
| Graphics | 551th | 2.688⭐ | 26🧑⚖️ |
| Audio | 428th | 2.739⭐ | 25🧑⚖️ |
| Humor | 233th | 3.087⭐ | 25🧑⚖️ |
| Mood | 411th | 3⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 25🗨️ |
As the improvement I'd like to suggest you to add interaction with melons (hp regen, xp gain, etc.)
Like @lokt02 I had some trouble harvesting melons. I didn't realize initially that you have to right click *on* the melon itself, rather than simply clicking the right mouse button while standing near the melon. I think you could clarify this in the controls screen, or make harvesting a little more forgiving. I was surprised I couldn't chop them down -- I don't know why I expected to be able to, but I tried it anyway. :laughing:
On one ocassion (after a restart) I could not lay the seeds in the soil. Maybe there is a small bug there.
Nice game, but for me too many attackers.
@kiddy That was my initial desire as well! Of course, not using my time wisely doesn't help productivity! :smile:
@gamescodedogs Thank you!
@turquoise-moon Thanks for playing! Very useful feedback for I wasn't aware of this bug. :thumbsup: The inventory has two parts. A hotbar and a backpack (press E). This is not indicated clearly so you are totally justified for not knowing. Really, I should have just given the hotbar an extra slot!
@theblitz Thanks for playing!
@m0dsat Oh yes, the invisible wall. At the last minute I had realized that the player could walk anywhere so I just slapped some box colliders down and called it a day. :laughing: That is one thing I struggled with was finding a balance between the different weapons. That is one thing that I would love to try is adding music/ambience and more sfx. I've never really given much effort into those but the difference they make is huge. Thank you for your detailed review!
@helen I agree with you, there are definitely too many attackers! One thing I struggled with was finding a balance between the damage of the weapons, the health of the enemies, and the spawn rate of them. In the end there is more to be desired. Thanks for the feedback.