Devil's Revenge by Zachary Shah

Young player, you have found yourself at the final boss; go forth and slay the dev- wait what? You're only level 4? But- the boss was designed for at least a level 16!
In this endless first-person shooter boss level, Use your starting revolver to chip away at the big bad devil's health(although it never reaches zero). Death is inevitable, get the closest you can to destroying the boss before impending doom.
Controls:
WASD to move
Space to jump
Mouse to look
Left Mouse Button to shoot, hold for automatic
Encounters:
Imps- ground based enemies that are weak and nimble
Eye sores- Stationary flying turrets that deal major damage if you let them charge up
Laser storms- Move over Lightning, these laser clouds patrol aimlessly and slowly, but they'll do serious damage if it touches you
"El rock"- Look up! "El rock" trembles silently before crashing down, if you are not paying attention it can take out half your health in one strike!
Fixes:
Mouse no longer locked in game over menu
Level scenery changes properly
Tutorial screen should be in the hierarchy now
Tools:
Unity, Blender, Photoshop, Bosca Ceoil, and SFXR
| Zip Folder | https://cloudtech.itch.io/devils-revenge |
| Link | https://github.com/zachshah/LD50_Devils_Revenge |
| Original URL | https://ldjam.com/events/ludum-dare/50/devils-revenge |
Ratings
| Overall | 291th | 3.477⭐ | 24🧑⚖️ |
| Fun | 354th | 3.239⭐ | 25🧑⚖️ |
| Innovation | 475th | 2.913⭐ | 25🧑⚖️ |
| Theme | 382th | 3.478⭐ | 25🧑⚖️ |
| Graphics | 117th | 3.978⭐ | 25🧑⚖️ |
| Audio | 396th | 2.848⭐ | 25🧑⚖️ |
| Humor | 157th | 3.391⭐ | 25🧑⚖️ |
| Mood | 279th | 3.295⭐ | 24🧑⚖️ |
| Given | 6🗳️ | 10🗨️ |

I really like the minimalist 3D art style, I don't know what it is but flat 3D coloring will always have a place in my heart. The demons were adorable, and the overall vibe was good
Good entry :)
#### My EXHAUSTIVE Critique (optional):
I saw your community post asking for feedback! Sooo, just in case, I figured I would offer an exhaustive critique in case you wanted a lot of feed back. (All purely my own opinion, feel free to skip if you don't care for an exhaustive critique haha)
##### Gameplay:
The gameplay was a little shallow, and I feel it was just missing one mechanic. I liked the changing terrain, it was a super cool effect, but it didn't change gameplay itself that much. By the end, I was just walking in circles holding down left click while a hoard of 30 or so demons followed me around. Some sort of extra movement option would've added a lot of value to the player character, and made the process of whittling down that massive health bar a little more fun
##### Difficulty:
I like the intentionality of the healthbar, and how the last little bit takes FOREVER to whittle away at. One thing that wasn't fun though, and was purely frustrating, was the falling architecture. Thematically it made sense, but it was almost impossible to predict it. So, more often than not, I would suddenly get one shot by falling architecture when I was THIIIS close to winning. This is incredibly frustrating when the boss fight is 5+ minutes of just holding down left click. On top of that, the enemies were super weaksauce. Despite nearly the entirely platform being filled with demons, I stopped killing them and just walked in circles since they didn't really hurt me.
##### Game Feel:
This is one part of the game that you can easily improve, and it would add a ton to the game itself! There's a lack of player feedback, so it's not always obvious what's going on. Theres no reaction from enemies when I shoot them, so it doesn't feel like they take damage. Theres also no indicator for when I, the player, take damage which makes it harder to keep tracker of health (and makes dying feel more unfair). Adding simple sound effects, flashes, short animations, etc. would all rapidly improve how it feels to play the game and, as a result, the overall experience
##### The Boss:
The boss felt super duper passive. I liked his design, and especially the addition of snide remarks, but it kind of felt like he was just watching me shoot him in the eye. If the boss had more interactivity (shoots lasers, or slams his hand down on you, etc) it could bolster my want to kill him.
##### Conclusion:
You made a really decent game, especially for a game jam, and you should be proud of that :)
If you want to continue working on this game and developing it, there's plenty of directions you can go and tons of small tweaks that would improve it exponentially.
Good luck and best of wishes <3
Loved the artstyle and the concept. however I wish the boss fought back somehow. Maybe some boss music would be beneficial as well. Great entry :smile:
I like the graphics style simple, but perfectly clear.
I'm not really sure on the use of the platforms on the middle of the area.
A voice acting for the devil may be be a great amelioration for the mood !
Good job for COMPO game !
0.06%, actually sad it refuses to die. I thought I had it, except it's always I thought I had it until I died. 10/10 game, would be great to have some BGM inside the game, a time stamp would be great as well for death time (how long you survived). Oh and a Master Sound Effect slider!
I liked this take on splitting focus between delivering to a boss and keeping down the mooks.
Too bad a couple of things didn't render properly in WINE. If you ever get a linux-native version out please tag me so I can play around with the game a bit more as-intended.
Maybe it was just me, but maybe if there were a little more warning before terrain comes in to make it more available to try to take advantage of like the protective tower thing.
## Mechanical criticisms
The center terrane chancing seemed like a cool idea, but I never used it because there was nothing stopping me from just running in circles around the edge of the map.
not sure if this was intended but it felt like the difficulty goes from very easy to insanely hard in the snap of a finger. The spawn rate is so high that I would just stop trying to engage with the spawning enemies, and just try to run around leading them in a big circle
## game feel
While I really like the idea of an infinite health bar that works as a sudo score. in practice it just frustrated me.
on the bright side the Art and Writing are great!! I think it just isn't my thing personally