Protect The Light by Untitled Studios

:warning: NOTE :warning:
This one doesn't really follow the theme ¯_(ツ)_/¯ It used to be about keeping a candle lit when it was inevitably going to burn out, but it didn't really... turn out that way.
Also, the game might be really quiet. There's sound and music, though- just might need to crank your volume.
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:candle: PREMISE :candle:
You are the guardian of the last candle on earth. It is the only thing that can save us now. The gods' wrath continues, they do not want you to make it to safety. I believe in you.
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:eye: HOW TO PLAY :eye:
PROTIP: YOU CAN SHOOT THROUGH THE CANDLE'S LIGHT TO BLESS YOUR ARROW AND DO x3 DAMAGE!
(There's an in-game tutorial, so no real need to read this) You must fight various monsters to keep the candle safe. If the candle is touched by a being of evil, it will be put out. Move using WASD or ARROW KEYS
Pick up and throw (LMB) the candle to keep it out of harm's way. Be careful, for the candle is heavy, and will restrict your movement.
Fend off monsters using your bow. (LMB)
Navigate by jumping with W or UP. Jump in midair to open your glider. If you glide while holding the candle, the flame will carry you upwards.
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:camera: SCREENSHOTS :camera:






Ratings
| Overall | 85th | 3.885⭐ | 28🧑⚖️ |
| Fun | 39th | 4.038⭐ | 28🧑⚖️ |
| Innovation | 172th | 3.635⭐ | 28🧑⚖️ |
| Theme | 603th | 2.417⭐ | 20🧑⚖️ |
| Graphics | 47th | 4.212⭐ | 28🧑⚖️ |
| Audio | 113th | 3.692⭐ | 28🧑⚖️ |
| Mood | 88th | 3.769⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 29🗨️ |
Art music and effects fully functional and matching. Congratulations!
Glad you think it fits the theme :))
I enjoyed the concept quite a bit. The controls (particularly click to aim, never my favorite) were a little fiddly at times, especially when trying to position the light and fight in the other direction at the same time. Which is also interesting challenge, but also sometimes frustrating "hard to get the game to do what I think I'm going to tell it to do".
My main suggestion for improvement would be better telegraphing of the "shoot through the light" power. Enemy health was also maybe a little high throughout, especially the boss.
Overall an enjoyable experience.
I could only find one thing that was making it a bit frustrating at times, and it's the fact that i couldn't not take the lamp if I got too close, too close and i picked it and doomed myself, too far and i was worthless.
Still, really impressive.
This is such a strong entry, especially for compo. Very nicely polished mechanics and visuals, and felt very unique! Keep up the good work. :slight_smile: