Decisive Battle by Erkberg
βAn atmospheric timing and reaction based game of monsters and men.
https://erkberg.itch.io/decisive-battle

The jam was a whole lot of fun again, and I'm quite happy with how the game turned out. But I got lost in details a bit too much and didn't manage to get everything in there that I wanted, such as: - sound effects (though it does create a certain atmosphere without them) - better storytelling / writing / endings - a second game mode (highscore survival) - balancing changes and accessibility settings to adjust the difficulty a bit (the game is probably too easy on the violent path and too hard on the non-violent one, even though that's part of the message) - improved visuals, especially animations and player feedback - and more...
I hope to get around to making a post-jam version as I'd really love to address these things someday. And to clean up the messy code :D
~ Let's play Ludum Dare 50 ~
I am doing a little let's play series of your games again on my Youtube channel:
https://www.youtube.com/channel/UCR0okiWDbwLgyLb-AoZUunw
The series finishes on Wednesday, 20.04., at 6pm CEST with a grand finale containing handpicked games.
You can check out all the games covered previously in this list: https://docs.google.com/spreadsheets/d/1xiUHrIWDxyXTqSjDr3tWCN_YiCiVFp1yJ7JE3FS0gNA
Ratings
| Overall | 397th | 3.289β | 40π§ββοΈ |
| Fun | 457th | 2.974β | 40π§ββοΈ |
| Innovation | 470th | 2.921β | 40π§ββοΈ |
| Theme | 591th | 2.579β | 40π§ββοΈ |
| Graphics | 271th | 3.526β | 40π§ββοΈ |
| Audio | 177th | 3.513β | 40π§ββοΈ |
| Mood | 56th | 3.892β | 39π§ββοΈ |
| Given | 31π³οΈ | 66π¨οΈ |