Re: Placement by Outfrost

Productivity is at an all-time high with more and more automated employees! Business is booming and robots are looming. How long can you compete in this placement before you are yourself replaced?
Go about your assembly tasks and try to keep up with your new coworker to keep your job as long as you can.
Credits
666Savior (@666savior)
3D art
Alex Tengu (@alextengu)
Programming
CJGladback (@cjgladback)
3D art and animation
Marek Domagała (@marek-domagala)
Music, sound design and voice acting
Outfrost (@outfrost)
Programming and production
and HonestDan (@honest-dan)
This sound effect
Controls
- Click: select, place part
- [Q][W][E][A][S][D]: rotate part
- Right click: drop part
- [Backspace]: back to menu
Changelog
Since submission hour, we've made a few minor bugfixes: * The robot sounds were a little bit too loud; turned them down * Changed text colour to make the game over screen a bit more obvious * Fixed menu music not coming back on * Fixed robot model accidentally spawning on 1st shift on 2nd playthrough
Nothing about the gameplay has changed. The balance is still exactly the same.

Employee Excellence
- @badcop (badcop_) - 13 shifts with 366900¢
- @kuviman (kuviman) - 12 shifts with 263800¢
- @Arthurds (PomoTheDog) - 12 shifts with 245800¢
- @wendel-scardua - 12 shifts with 224800¢
- @RosyMaple - 10 shifts with 150800¢
- @chris1919 - 10 shifts 147000¢
- @TeddyReid - 10 shifts with 131900¢
- @burchyn (Tobugis) - 9 shifts with 112400¢
- @itsBoats (itsBoats) - 9 shifts with 75700¢
- @jitspoe (jitspoe) - 6 shifts with 34600¢
- @raptor851 - 7 shifts with 34000¢
- @TheSerOT (TheSerOT) - 6 shifts with 30900¢
- @caudatecoder (caudatecoder) - 6 shifts with 29800¢
- @MateusBoga (OddlySpecificGames) - 6 shifts with 28900¢
- @jvdwijk (BasicMilky) - 6 shifts with 28600¢
- CinderBlockCreates - 7 shifts with 28500¢
- @tigerj (Tiger_J) - 7 shifts with 23500
- @ColeSlaughter (ColeSlawski) - 7 shifts with 22000¢
- @marcmagus (marcmagus) - 6 shifts with 19100¢
- @JavaSaurus (DrJavaSaurus) - 5 shifts with 15000¢
- @Syafire (Syafire) - 6 shifts with 14800¢
- @Rhoka (joysticks only) - 5 shifts with 13900¢
- @TimBeaudet (TimBeaudet) - 5 shifts with 13300¢
- @CharQ (MsMiaChar) - 6 shifts with 10700¢
- @ElysiaGriffin (ElysiaGriffin) - 3 shifts with 9200¢
- @Honest-Dan (HonestDanGames) - 5 shifts with 7900¢
- @Simpathey (Simpathey) - 5 shifts with 6300¢
Post screenshots of your final results if you'd like to be added here!
Developer scores
- @outfrost (Outfrost) - 14 shifts with 442300¢
- @666Savior (666Savior13) - 13 shifts with 345700¢
- @AlexTengu (Alex_Tengu) - 13 shifts with 313200¢
- @outfrost (Steam Deck) - 13 shifts with 306600¢
- @CJGladback (cjgladback) - 11 shifts with 195800¢
- @Marek-Domagala - 11 shifts with 172100¢
| Link | https://outfrost.itch.io/replacement |
| Link | https://outfrost.itch.io/replacement |
| Link | https://github.com/outfrost/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/re-placement |
Ratings
| Overall | 114th | 4.054⭐ | 67🧑⚖️ |
| Fun | 196th | 3.846⭐ | 67🧑⚖️ |
| Innovation | 40th | 4.185⭐ | 67🧑⚖️ |
| Theme | 112th | 4.227⭐ | 66🧑⚖️ |
| Graphics | 224th | 4.231⭐ | 67🧑⚖️ |
| Audio | 117th | 4.047⭐ | 66🧑⚖️ |
| Humor | 305th | 3.667⭐ | 59🧑⚖️ |
| Mood | 227th | 3.959⭐ | 63🧑⚖️ |
| Given | 60🗳️ | 39🗨️ |
This is a great game to play after you have played it several times and gotten past the frustration of trying to figure out how to get the parts to fit. Tweak the issue of seeing the slots on the far side and it will be even better.
I laughed when suddenly the amount of parts doubled, really trying to delay the inevitable then things get much harder.
I feel it was a little too hard at the beginning, and shifts felt a bit long when you need to do multiple for the game. I wish we could see the robot making parts too, that would be a funny contrast to how slow you are.
Overall pretty enjoyable.
I enjoyed the concept. I found I struggled a lot to find the matching shapes between the bottoms of the parts and the circuit boards. Half the times when I thought I had the right part I didn't at all, and I ultimately found "I know which way is up, grab a random part and spin it through the upright orientations until I can mash something in like a dumb monkey" to be the most effective approach.
It's not *bad*, it's just not obvious *enough*. Or at least for me the difficulty of shape-matching scaled way too quickly, getting to what I would want for an "I'm an expert give me everything" difficulty around Round 3. Next time I'll just put everything in the Square Hole.
Anyway! Great job! <3
Parts are recognizable, but complicated enough to think fast, where you should put it, good trainig for spatial thinking, I really enjoyed playing your game, mate.
* The robot sounds were a little bit too loud; turned them down
* Changed text colour to make the game over screen a bit more obvious
* Fixed menu music not coming back on
* Fixed robot model accidentally spawning on 1st shift on 2nd playthrough
Nothing about the gameplay has changed. The balance is still exactly the same.
Also, apologies, but we're **unable** to provide a macOS build, because I cannot install the FMOD Engine libraries and copy them to the project without a macOS device, which I don't have.
A bit hard to see at first which part goes where, due to the style, perhaps the slots could be made a bit clearer so it's easier to make fast decisions, but fun overall.
Good work!
I love the robot and how it's concealed behind the wall. such a clever way to maximize impact while minimizing scope!

https://i.imgur.com/a3AK7kq.png
$131,900 after 10 shifts! Pubbie world champ! 🤣
It also adds a layer of risk vs reward to boards you complete whilst time-pressed. You can place the easier blocks and hit the button, or you can risk the money you'd earn by placing a couple of harder pieces then quickly placing the easy ones.
If you come by my stream, I will be playing your games on Saturday and potentially Sunday. Others on the team might be planning something too.
Gonna have to come up with better gamepad controls, but it's something :)
Thanks for submitting your game for me to play on my stream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450162412?t=10h25m01s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I wanted to post a screenshot of my score here (I don't remember how much I had, surely above 130000¢ but could've been ~160000¢), but when I started pressing the keys to take the screenshot the end screen closed, returning to the main menu. Maybe that screen should only be closed by clicking on "exit to menu" instead? Or if allowing to close it with the keyboard, restrict it to a few keys, like space, escape... (or at least allow the high score to be seen from the main menu)
(likewise, when I tried to pause for a bit on one of those "end of shift" screens, as I started to press alt-tab it closed it)
I didn't know there's a lose condition so i quite before the robot managed to beat me :<. Will play it again later on!. Great job guys! :)
**Score: 224800¢ in 12 shifts**

* Zoom in button- So I can highlight a slot and zoom into a top down view / mini-preview window that shows me the details inside.
* A more linear progression curve, it starts out fine, and then suddenly u have to learn 4 new pieces.
* A purpose to the device - Joysticks usually go near the front of a device, a monitor up at the top, etc. Or a car motor, a weapon, etc. Just some kind of familiarity with the device being built rather than just random.
Even without those though its really good! I like the idea a lot. Well done!
And noted about the keys. I've noticed that problem too.


https://www.twitch.tv/videos/1449896005?t=02h45m57s
@badcop beat u HAHAHAHHAAHAHHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHHA

proof since kuvi thinks i'm a fraud: https://youtu.be/V74Pw-uEIvE
btw @kuviman I think it's she/they for @badcop ;)
This was fun, innovative, and surprisingly satisfying! While the first 2 shifts were tough, I quickly got used to the pace and flow... then the bins doubled. That was a feels moment for sure.
Things I'd want if this was a fuller game:
- A zoom feature.
- A preview of the parts before shift, so I could just rotate them around and look at them off the clock.
- Some 'human' workers to also compete against to make myself feel better.
- An online leaderboard. We used Silentwolf.com over at Somnipathy, and it comes together pretty fast even at the cost of features other services have, and is free!
Overall this was a real pleasure to play, and totally worth the download!
Well done to all of you. A pretty cleaver take on the theme with the assembly line and racing a robot. I was able to speed up a little bit as I got the feel for the part and what slots they fit in, although I never quite got the hang of the black angular one, yet stil felt tension once the robot appeared. I appreciate that while it looks like it is going quite fast, it is in fact not at first!
New Steam Deck score! I'm surprised I got past 150k, but the stick + trackpad combo seems pretty effective.
And thank you all for **50 ratings** and all the wonderful comments! :sparkling_heart:
A few things we've been thinking about already:
* Adding some slightly more obvious hints on the parts and connectors, especially the heatsink
* Ability to rotate the assembly base - we had this in mind during the jam, but didn't have time
* Ability to lean over / zoom in on the base
* A short moment to familiarise yourself with the parts before shift timer starts
* A brief pause between assemblies to check your stats and messages
* A brief pause after timer runs out to allow your last assembly to fully roll out on the conveyor belt
* Different difficulty curves in terms of available parts
* One or two slower training shifts, before the actual challenge begins
* Probably changing the "any key to skip the stats screen" thing
* A better stats screen; I know that wall of text can be a little overwhelming to read
We'd like to do a post-jam polish pass. Let's see if we manage!
https://clips.twitch.tv/GiantWonderfulTubersPeanutButterJellyTime-Zw1nqIrBNrmEV8HY

New record ;)
Loved the puzzles super fun and really pulled me in. I think something to consider is having a more top down view of the panel to better understand and fit the parts. Great game :D
But those are minor issues, I really enjoyed playing your game! Thanks for bringing it to my stream! Here's a recording in case you'd like to refer to it https://youtu.be/P3HI-2edlag (your game starts at 2:42:42)
I really enjoyed this game. As someone who designs automation equipment like this for a living, you really nailed the vibe, down to putting the parts in totes. The mechanic for manipulating parts felt great. I'm very used to looking at 3D models all day though so maybe it came more naturally to me. My one complaint would be that sometimes the ports in the back row were obscured by the rest of the assembly just due to the angle and perspective. A little better visibility for the ports would be awesome.
Overall, awesome game!


Broke 400k :tada:
vod w/ feedback here: https://www.twitch.tv/videos/1458309860

Thanks for submitting to stream! Sorry I was so infuriatingly incompetent at it, but I had a lot of fun! I will likely come back to this once my eyes and brain feel a little fresher. :upside_down:
I've continued to play this, and think about it, since the day I (temporarily) took the top non-developer score 😁
I think we are inclined to do some post-jam improvements, possibly.