Running Out of Time by Arthur Mairs
PLAYABLE IN WEBG! (fullscreen preferred, still doesn't run too great.)
You have been poisoned. Track down the man who did it to you and get answers.
Story: In this game you have poisoned, the object of the game is to keep taking pills to fight off the timer, that once it expires, so do you. Track down the villain throughout various locations in an open city. Too weak to fight, you will have to use stealth to get things done.
Gameplay: Follow along convenient waypoints as you find pills throughout the city to delay the inevitable. Each location will involve avoiding guards and lasers as you work towards your goal of finding out what happened to you. Follow the green lights and waypoints to help you through the levels.
Controls
Left click: Use/Interact. E: Consume pills. Space: Jump. Control: Crouch.
Credits:
Aaron Mairs: Programmer / Voice Actor (Player/Guard-1).
Arthur Mairs: Project Lead / 3D Modeller / Writer.
Zack Grimley: 3D Modeller / Voice Actor (Karl/Bin-man/Guard-2) / Writer.
Kaden Williams: Voice Actor (General Population).
Oliver Grumley: Emotional Support.
| Link | https://wobbleblocks.itch.io/runningoutoftime |
| Original URL | https://ldjam.com/events/ludum-dare/50/running-out-of-time-1 |
Ratings
| Overall | 537th | 3.634⭐ | 43🧑⚖️ |
| Fun | 592th | 3.463⭐ | 43🧑⚖️ |
| Innovation | 844th | 3.159⭐ | 43🧑⚖️ |
| Theme | 378th | 3.915⭐ | 43🧑⚖️ |
| Graphics | 644th | 3.695⭐ | 43🧑⚖️ |
| Audio | 491th | 3.476⭐ | 43🧑⚖️ |
| Humor | 189th | 3.888⭐ | 42🧑⚖️ |
| Mood | 534th | 3.634⭐ | 43🧑⚖️ |
| Given | 56🗳️ | 69🗨️ |
Hopfully their is check point.
For those who are stuck, try to run(shift) and jump, that give invulnerability frames on gards !
Same problems, some checkpoints are not safe enouth and gards spot you immediatly
Nice voicesover, i did not get everything but nice ^^
The second part (after the warehouse) is easier and more interesting that the first.
Good job on animations too.
Some of the outdoor areas were a but far with nothing interesting to do but hold w.
I found I could ignore the guards a lot of the time and just blast through the map.
The camera ends up pointing somewhere random whenever I clicked in the webgl version which was annoying.
The exclamations of the npcs was a nice touch. Could have done with some music though.
I appreciate the autosaves, though I did get caught in a loop of being seen for a bit.
I couldn't get further than the inside of the warehouse as I kept getting caught, but I loved how the guards would punch you down, nice little cutscene there!
Extremely ambitious concept for a Game Jam. The random street people voice lines and the kick to the coin purse when caught in the warehouse made me laugh - very nice touches. The stealth genre in not one I'm very good at and it's barebones approach here (which I fault more to the limited time of a Jam) made it very hard for me to get through. The suggestion for a minimap would have been a huge upgrade.
Overall, I had a lot of fun with this game and was very impressed with the amount of work and attention that was put into this Jam. Great job!
This is really cool! I am super impressed that you managed to fit fully voiced cutscenes into a game jam game!
I had some performance issues on web, but it seems like it is much better when downloaded. While I liked everything, my favourite feature was definitely the short voice lines that the NPC's played when you walked by them. That was a really nice touch!
I see most of the issues I had with the game (performance and controls in the web version) have already been mentioned by other people, so there's not much for me to add here. Perhaps one thing I'd change is the wording on the hover text when pointing at a pill bottle - it says "left mouse button to use", but left mouse button just picks it up, and you have to use it with "E". Come to think of it, is there any reason to hold on to them instead of always using them immediately? In that case, it might be better to just auto-use the pills on pickup.
Oh, and it would also be great to have an option to skip cutscenes - I had to restart the game a couple of times and couldn't skip past the intro.