Don't save the planet by winniehell
a space-themed Whack-a-Mole

Hotfix 1.1
We adjusted two things after the submission deadline:
- reduce the spawn rate of evil ships
- avoid overlap of evacuation counter in outro
| Link | https://regenbogenmarmelade.frama.io/ldjam-50/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/dont-save-the-planet |
Ratings
| Overall | 725th | 3.5⭐ | 24🧑⚖️ |
| Fun | 627th | 3.432⭐ | 24🧑⚖️ |
| Innovation | 1007th | 2.955⭐ | 24🧑⚖️ |
| Theme | 508th | 3.818⭐ | 24🧑⚖️ |
| Graphics | 326th | 4.091⭐ | 24🧑⚖️ |
| Audio | 346th | 3.682⭐ | 24🧑⚖️ |
| Humor | 370th | 3.545⭐ | 24🧑⚖️ |
| Mood | 809th | 3.381⭐ | 23🧑⚖️ |
| Given | 50🗳️ | 20🗨️ |
I think this game is probably a bit too hard. Making the difficulty ramp up more slowly could be good, or making the progress meters more visible as they fill up?
My best score after three attempts in easy mode:

Maybe we trained a bit too much during the testing phase. The evil ship spawn timer is now reduced, so it should be a lot easier (we considered that to be a minor hotfix which can be done after the submission deadline).
The design is straight forward but still fun. The little details are very fun: the changing beverage type, the changing alien name, and the three different scenarios all tickled my fancy. I'm willing to chalk this up to using trackpoint or just being bad at these kind of games, but the difficulty really did ramp up quick. On all three difficulties I got to about the same level of rescued people before losing.
Overall, solid game!
Also some pretty art and funny storyline/style!
Great game!
Sorry for the late comment, but I had to beat @blinry score first :yum:
