Pillars of Faith by bunnybones
Premise:
Help Acastus arrange pieces of Greek Architecture into a structure that will withstand gravity, and reach to the heavens.

Controls: Mouse (and touch)
Click and drag chunks of architecture to move them.
When a piece is highlighted, you can rotate it by clicking and dragging the mouse in the empty space.
Touch is supported, but a bit hard to be precise on a mobile device, so beware.
Made with Typescript and Webpack, using Three.js and Box2D
Assets:
Assets are purchased from these fine artists:
https://www.cgtrader.com/coldbarrier
https://www.cgtrader.com/souichi
https://www.cgtrader.com/dekogon
Shaders by other authors
https://www.shadertoy.com/view/XtBXDt
Post-Jam Updates
vastly improved piece dragging/manipulation
pieces that are placed remain under gravity's influence
increased initial level duration to 30 seconds (and every subsequent level is +5 seconds)
added camera-scrolling with mouse wheel (while not placing pieces)
added save-state with F5 and load-state with F9
pieces from two levels lower get frozen; less "unstable" but in a good way!
added a leaderboard
added replays of leaderboard leaders' towers!
(Warning: the save/load state feature can currently produce a bug if state is saved in between level transition, this will fixed in a near-future update)
| Link | https://bunnybones1.github.io/ld49 |
| Link | https://github.com/Timmith/ld49/tree/ljdam-submission |
| HTML5 (web) (Post-Jam) | https://timmith.github.io/ld49/ |
| Source Code (Post-Jam) | https://github.com/Timmith/ld49/tree/main |
| Original URL | https://ldjam.com/events/ludum-dare/49/pillars-of-faith |
Ratings
| Overall | 1096th | 3.242⭐ | 35🧑⚖️ |
| Fun | 948th | 3.242⭐ | 35🧑⚖️ |
| Innovation | 1064th | 3.015⭐ | 35🧑⚖️ |
| Theme | 123th | 4.242⭐ | 35🧑⚖️ |
| Graphics | 838th | 3.5⭐ | 35🧑⚖️ |
| Humor | 1005th | 2.516⭐ | 33🧑⚖️ |
| Mood | 1237th | 2.875⭐ | 34🧑⚖️ |
| Given | 57🗳️ | 44🗨️ |
The game becomes difficult as you progress. I don't know if this was a bug, but there was no music playing.
It's quite punishing! I like the fact that you can mess up your previous construction in the build phase. I'd prefer some shorter pieces at the start, that way it would be a little easier and then ramp up the difficulty afterwards
nice
We'd like to do something like this. Even just allowing you to push/pull the part of a piece that you drag, to nudge and angle it with the same control as moving it. You could then even "parallel park" a piece by dragging one end of it around other pieces. Thanks for the feedback!
**edit:**
we added this to the post-jam version. Thanks again!
Transitions and movement are smooth, it is just pleasure to switch between levels watching camera moving up and down smoothly
Great entry :)
Maybe in future you can add rotation of the columns.
Thank you for your game)
Maybe some form of feedback as to how certain pieces stack or some protection for same pieces groups (ie, my 1st level was 5 of the exact same piece, sometimes great, sometimes meh).
Graphically it is superb but gameplay could use something more to it, as most of them pieces are not really made to be stacked up, though that adds to humor. I can tell programming this was hard, there are so many things that needed tweaking and some still do. I did had some fun with it, though it would be more fun if pieces' physical bodies had some more stability to them, when timer runs out their paper-like mass makes them too easy to tumble over which is kind of anticlimactic. Their light body mass during dragging phase is perfect, but it should probably be added to after timer runs out, or increase friction or something like that. Either way I did had some frustrating fun with it, gj.