Unstable by LDJam user 269293
Unstable. Runner made by Unreal Engine. Follow the flame, and dont afraid to step into abyss. https://youtu.be/2HF-T82YgWs
Music created by Abstract Void.
https://abstractvoid.bandcamp.com/

Ratings
| Overall | 1431th | 2.853⭐ | 36🧑⚖️ |
| Fun | 1445th | 2.576⭐ | 35🧑⚖️ |
| Innovation | 1425th | 2.515⭐ | 35🧑⚖️ |
| Theme | 1132th | 3.091⭐ | 35🧑⚖️ |
| Graphics | 1302th | 2.652⭐ | 35🧑⚖️ |
| Audio | 786th | 3.063⭐ | 34🧑⚖️ |
| Humor | 1182th | 2.052⭐ | 31🧑⚖️ |
| Mood | 1200th | 2.938⭐ | 34🧑⚖️ |
| Given | 38🗳️ | 44🗨️ |
I would have rather seen a cube jumping around than the unreal mannequin though.
When the world generates, the transition feels like a frame drop (but there isn't one as I checked given you uploaded a dev build :smile: ) Maybe next time try starting from an empty project and see how much you can do without any starter content, you might be surprised! It's all about the experience and learning in the end! Nice try though, really liked the idea for this one.
I managed to stay alive this way for about 25-30 seconds and then changed the approach and died)
EDIT: the fire seemed to be always in the distance
but I do like it 3/5
1 - I close game on ESC
2 - Some ppl dislike for this
As for some minor things, it is a bit unpolished. The transition is a bit awkward. I also found an annoying issue, where the shifting blocks could either stop the character or even throw him away in the opposite direction. It's not super common, but still
Feels a bitt stuttery when the world builds so close to the player. Maybe let the chunks generate farther off in the distance so that the player can anticipate them more, but to balance make them have larger holes?
But the atmosphere is awesome😄
With your help I achieve rating 20