I can't remember by chesiq
About
It’s a short horror game. With some psychedelic, puzzle and platformer elements.
You are trying to remember a number, to do that, you need to find it. The setting is during a nuclear collider testing launch, i think.
You are also pretty unstable, and looking at weird things makes you go crazy. (Mentally unstable)
It has a twist at the end.
This game is not meant to be fun, funny or pleasant. It might leave you with a bitter feeling at the end. It touches subjects some people might find sensitive, like mental health or loss of loved one.
Epilepsy Warning. Game contains flashing lights, that may provoke a seizure.
It requires a little platforming skill to finish it.
Controls
WASD to move Mouse to look Space to Jump Left Shift to Sprint *You can double jump F to interact ESC to access menu and change music volume and mouse sensitivity
Spoiler: What to do: Go out of your room, find a place with 6 cubes with numbers, then go back and search the map for small hidden cubes with answers. When you find the right number - go back to the big cubes and select(f) the answer. There are total 7 answer cubes that may have the answer. Each time you play the game the answer will be in a different cube.
Spoiler2: To get past red baby - look sideways, he is designed to stick to your face so you can run past him by looking sideways until he approaches then running away from him. EndOfSpoilers
It is unfinished, and currently you are in part/level 3 (the last one, so you can finish the game), we are working on finishing it.
chesiq: game design, programming, shaders, 3d models nastynastia: 3d models, textures, ui
software: unity, blender, textures + face (online random gen)




| Link | https://chesiq.itch.io/ld49-i-cant-remember |
| Original URL | https://ldjam.com/events/ludum-dare/49/i-cant-remember |
Ratings
| Overall | 771th | 3.5⭐ | 49🧑⚖️ |
| Fun | 1173th | 3⭐ | 48🧑⚖️ |
| Innovation | 869th | 3.196⭐ | 48🧑⚖️ |
| Theme | 636th | 3.649⭐ | 49🧑⚖️ |
| Graphics | 428th | 3.946⭐ | 48🧑⚖️ |
| Audio | 301th | 3.739⭐ | 48🧑⚖️ |
| Humor | 1170th | 2.118⭐ | 40🧑⚖️ |
| Mood | 55th | 4.266⭐ | 49🧑⚖️ |
| Given | 41🗳️ | 75🗨️ |
The creepy vibe works well, especially the first run got the hair on the back of my neck to stand up.
I like the audiovisual style and the atmosphere created by it.
I didn't know what to do until after I've read your description more carefully. I think this should have been expressed better in the game.
Also, with this kind of game, I prefer if there's more focus on the story rather than player's skill. Endless jumping on platforms and escaping from the red baby (that was pretty hard!) were more off-putting than interesting or challenging.
Speaking of the red baby, it was creepy as hell, good job!
Anyway, well done with the game. You've got the right kind of atmosphere, I'd just like to see an engaging story instead.
When I started playing and something red appeared behind me, I had only one reaction - https://coub.com/view/2huylh
Если серьёзно, то атмосфера по-хорошему "душная". Порой даже непредсказуемые появления монстров сбивают с толку, что подводит мысли того, что Unstable тут даже твои планы как избежать столкновений с ними.
https://www.youtube.com/watch?v=wZhh2_djvu0
the jump&run part is a bit too hard for my liking but i'm not very good at it ;)
other than that amazing game :)
Graphics are very well produced. The visual aspect of your game is something very unique in this gamejam so far.
The sound is well produced and well used in your game. Every mood in the game is favored by the sound.
The gameplay is interesting. The fact of having to run and jump on platforms gives an interesting depth to the game.
His interpretation of the theme is very creative and sensitive. A nice approach.
If I may suggest it, I believe your game could have more clear instructions related to the game's objectives. I myself only understood what should be done after reading the spoilers you wrote on the Ludum Dare page. And yet I wasn't able to complete your game. But I understand that the limited time of a gamejam may have prevented you from crafting something like that.
Anyway, it was a very well produced game. Good job!