A Towering Climb by LDJam user 251444

[raw]
made by LDJam user 251444 for Ludum Dare 49 (JAM)

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The team:

Hefka: Sound designer

TwistedHawk: Developer

Noneegy: Pixel artist

All of us: Game design

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Welcome to the tower. This is a towering climb!

You have to climb up a tower. What lies in the summit? Why climbing this tower? The reason is up to you. However, be warned! The first levels are safe, but the more you climb the less it becomes stable. You might experience a change in the speed, more and more slippery controls, gravity affecting your ability to jump and more. Keep the control, stay calm, stay stable and everything will be fine!

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Which floor will you be able to reach?

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Ratings

Overall 1423th 2.865⭐ 28🧑‍⚖️
Fun 1372th 2.731⭐ 28🧑‍⚖️
Innovation 1511th 2.115⭐ 28🧑‍⚖️
Theme 1499th 2.208⭐ 26🧑‍⚖️
Graphics 1257th 2.827⭐ 28🧑‍⚖️
Audio 753th 3.115⭐ 28🧑‍⚖️
Mood 1280th 2.795⭐ 24🧑‍⚖️
Given 35🗳️ 32🗨️

Feedback

bobertsson
04. Oct 2021 · 21:40 UTC
I dig the concept and the music! Somewhat buggy though; moving platforms can be climbed, the list of conditions dissapears on death, some conditions don't seem to work (such as "darkened room") and on level 7 there was no ground under the spawn point so I got stuck in an infinite death loop.
LDJam user 259103
04. Oct 2021 · 21:54 UTC
Nice job! I think it could've benefited a bit from tighter level design. One thing I noticed was that the "darkened room" wasn't actually dark, but that could just be a problem on my end.
TwistedHawk
04. Oct 2021 · 21:54 UTC
I apologize for that! While debugging the levels, I triggered that off accidentally to test out something. I'm doing a quick build to get that fixed. It should be uploaded soon
Bougalu
04. Oct 2021 · 21:56 UTC
Fun platformer! I love the sprites and the music, as well as all the obstacles you made. I found the jumping to be a bit slow, and as was already mentioned, it does get buggy at some parts.
TwistedHawk
04. Oct 2021 · 22:01 UTC
It's fixed now!
JustinMullin
04. Oct 2021 · 22:04 UTC
Nice little platformer, and the random room conditions was an interesting mechanic (though it seemed to clear on death, and I'm not sure if that was intentional?) I found the fourth room (I think it was #4) to be way harder than the rest; after that point I was able to cruise pretty quickly through the others. I ran into a couple bugs with the moving platforms resetting my jump even though I didn't land on top of them, but otherwise the platforming worked quite well in this. Nice work.
Cornflowerblue
05. Oct 2021 · 04:37 UTC
Cute little platformer! Has a few unique ideas.
Human Writes Code
05. Oct 2021 · 08:17 UTC
Nice game! I found some parts of it quite easy but other parts of it super hard (which is probably how a platformer should be, really). It all ran smoothly and there were some cool ideas in there. I think the axes were swinging too slowly as you spend a while waiting for them to get out of the way in some parts. Also there's a slight bug where you can infinitely jump against moving platforms but it doesn't really help the player much. Overall, well done!
ZeppelinGames
06. Oct 2021 · 10:43 UTC
Decent game. Music, art and gameplay were pretty good. There were a few bugs/unusual things I found such as hitting the sides of moving platforms is a bit glitchy and moving the opposite direction to a moving platform while against its side causes you to stick to it.
Ausstein
06. Oct 2021 · 10:53 UTC
Cool little platformer. Overall it worked and was quite a lot of fun. Sometimes you had to wait quite long for the axe to swing back which killed the flow a little. I had 39 deaths in the end. Mostly I was just impatient :D
LachlanM
07. Oct 2021 · 01:17 UTC
I liked the platformer, although the character controls felt a little bit floaty and the axe took a long time to swing. Aside from that, I really enjoyed the moving platform mechanic and the music was nice. Good work!
Lychee
07. Oct 2021 · 20:56 UTC
I like what you were going for. I would have maybe preferred fewer levels with more variety in mechanics, rather than a large number of levels that feel more similar. Good job overall!
curleyrach
08. Oct 2021 · 14:31 UTC
Nice little platformer with some neat level design, particularly level 16. Graphics and audio suited nicely. I did find the focused lighting would sometime disappear on a level after a death but when it was there i felt it was a nice touch. Good job!
Izzo
17. Oct 2021 · 19:49 UTC
It's a neat entry. Well done. I felt the difficulty was bit uneven, for me it started easy, it got really difficult for a few levels and then there was no challenge again (cannons/guns were trickiest to get around). Nonetheless it was pretty fun.

The moving obstacles are a little too slow, there were a couple of places where I spent 5 to 10 seconds just waiting and a few areas where I would die of impatience several times. Likewise jump/gravity could be tweaked a little to make the controls tighter, it takes a bit too long to get to the top of the jump and then to fall.
Jonathan Lorenz
20. Oct 2021 · 12:17 UTC
Firts death was at level 10. I think you could increase the difficulty of the game. Overall taht was a fun little platformer. The changing gameplay events were nice additions that broke the monotony of the game. Good work overall!
Mislav
20. Oct 2021 · 13:44 UTC
Cool game! I really liked the music! The change in gameplay is certainly an interesting mechanic :)