// OVERDRIVE by Bastienre4

Features
- Fast paced twin stick shooter rogue lite
- Shooting makes you stronger, but watch out for the OVERDRIVE's instability!
- 2 uniques bosses!
- Randomly generated levels!
- Loot some stuff to get stronger!

Gameplay
- The goal is to finish the 12 levels
- After each room completed (some will require to kill all the enemies, others to survive a certain amount of time, etc) you will be able to choose one reward among 3
- Rewards that afect the OVERDRIVE bar are permanent (=are kept after a game over)
Controls
- You can play with a Controller or with a Mouse/Keyboard
- With a Controller: RT to shoot, Right stick to aim, Left stick to move
- With a Mouse/Keyboard: Aim with the mouse, move with WASD, Left mouse click to shoot
Some insights / Tutorial
- When you shoot, the Overdrive gauge will rise. Each level (I, II, III, IV) grants a better score multiplier and bonuses (II = fire speed, III = fire rate, IV = fire damage). The goal is to stay in level IV at all time. Be careful however, if you max out your bar, you will take damage!
- Permanent upgrades are kept between runs, other upgrades last only for the current run.
- Overdrive gauge can be found at the top of the screen or at the bottom of your ship.
- Stats are:
- Fire
- Fire damage: Damages dealt by each bullet
- Fire rate: How many bullets per second do you shot
- Bounces: How many times your bullets can bounce on walls/enemies before being destroyed
- Speed: How fast does your bullets move
- Overdrive
- Stability: The higher this value, the slower will the Overdrive gauge rise (aka, the longer you will be able to shoot)
- [I] Cool Speed: The higher this value, the faster will the Overdrive gauge cool down (= you will wait less time for the gauge to cool)
- [II] Fire Speed: The fire speed added when you are at least in Overdrive II
- [III] Fire Rate: The fire rate added when you are at least in Overdrive III
- [IV] Fire Damage: The fire damage added when you are at least in Overdrive IV (the last part of the Overdrive gauge)
- Reroll: How many time can you reroll a reward card on the reward menu. This is the key to have better reward in for late game runs.
- Ship
- Life: Life of your ship
- Speed: How fast does your ship move
- Accuracy: How precise is your ship
- Fire

Known Issues
- ~~If you use the "A" button on a Controller ingame, while NOT in a menu, you will probably bug the game. Will be fixed in post jam version 1.1.~~
Changelog
- 1.1 (October 5): Fix few breaking bugs UI related. I did not modify gameplay nor improve anything else.

Team
- I worked alone (well, with my cat). Everything you hear, see or play in the game have been made (in pain) in 72h.
- I streamed all the dev, you can find the replay on my twitch -and see the cat mentioned above!- ( https://www.twitch.tv/bastienre4 )
https://www.youtube.com/watch?v=s3lVnOBtkyY
Thank you and I can't wait to hear what you think of the game :smile:.
Did you manage to finish the game? What's your best score?
| Windows (1.1, Please use this one) | https://drive.google.com/file/d/1bRC_p-sRE-PM5GHDwBgQm6gCyQ-iII3V/view?usp=sharing |
| macOs (1.1) | https://drive.google.com/file/d/1dBykaqFpBvtFLeT9hbInr82OS6Y79tYt/view?usp=sharing |
| Linux (1.1) | https://drive.google.com/file/d/1YTi0cLQWXfpCWbtZGrTKPYMp2D3a6QG5/view?usp=sharing |
| Link | https://drive.google.com/file/d/1VcFpBi2gTOMIksy6akdyza3dw_U-rPYJ/view?usp=sharing |
| 1.0 Versions | https://drive.google.com/drive/folders/16Se1fz04olGTuJJO2yb4OLOuc8dc9wFw?usp=sharing |
| WebGL (Please play fullscreen) | https://bastienre4.itch.io/overdrive |
| Original URL | https://ldjam.com/events/ludum-dare/49/overdrive |
Ratings
| Overall | 159th | 4⭐ | 39🧑⚖️ |
| Fun | 64th | 4.135⭐ | 39🧑⚖️ |
| Innovation | 689th | 3.361⭐ | 38🧑⚖️ |
| Theme | 1043th | 3.208⭐ | 38🧑⚖️ |
| Graphics | 305th | 4.108⭐ | 39🧑⚖️ |
| Audio | 244th | 3.811⭐ | 39🧑⚖️ |
| Mood | 338th | 3.797⭐ | 39🧑⚖️ |
| Given | 20🗳️ | 39🗨️ |
Overall, really fun and polished game! The music and sfx are good too. :)
My best score was about 250k after playing for about 30 minutes (I'm not too great at it but I had lots of fun so its all good :P)
Nice game!
Ah et vive la France hein
Your game are always so great, I'm happy to seeing a new entry from you this time again. :D
Here with fire rate

Electric bolt

The highest stats combined I got

And I found a bug to not loose your score after a game over (you return to main menu)

@Falzock Thank you, you made my day :)
@Leandro4002 I'm really happy that the game was able to hook for this long. It means a lot to me. Merci :v:
Permanents upgrade are a really good idea to encourage player to keep trying after a game over!
The procedural levels and upgrades were really cool too and made each run different, the lightning bolt and bounces even enabling different approach to the combat.
One of my favorite game of the jam! Thank you for your game!
Still this is the closest game I've played that's ready to be a full game, it's very fun, the game loop is solid, the art is simple but looks super good, some missing things for me would be stronger sfx when defeating enemies, a way to regen HP (Maybe when you are stationary and at the lowest overdrive?) and more variety in the enemies you fight.
Well done on this entry!