// OVERDRIVE by Bastienre4

[raw]
made by Bastienre4 for Ludum Dare 49 (JAM)

Banner_Perso.png

Features

  • Fast paced twin stick shooter rogue lite
  • Shooting makes you stronger, but watch out for the OVERDRIVE's instability!
  • 2 uniques bosses!
  • Randomly generated levels!
  • Loot some stuff to get stronger!

OVERDRIVE<em>2021-10-05</em>00-38-45.jpg

Gameplay

  • The goal is to finish the 12 levels
  • After each room completed (some will require to kill all the enemies, others to survive a certain amount of time, etc) you will be able to choose one reward among 3
  • Rewards that afect the OVERDRIVE bar are permanent (=are kept after a game over)

Controls

  • You can play with a Controller or with a Mouse/Keyboard
  • With a Controller: RT to shoot, Right stick to aim, Left stick to move
  • With a Mouse/Keyboard: Aim with the mouse, move with WASD, Left mouse click to shoot

Some insights / Tutorial

  • When you shoot, the Overdrive gauge will rise. Each level (I, II, III, IV) grants a better score multiplier and bonuses (II = fire speed, III = fire rate, IV = fire damage). The goal is to stay in level IV at all time. Be careful however, if you max out your bar, you will take damage!
  • Permanent upgrades are kept between runs, other upgrades last only for the current run.
  • Overdrive gauge can be found at the top of the screen or at the bottom of your ship.
  • Stats are:
    • Fire
      • Fire damage: Damages dealt by each bullet
      • Fire rate: How many bullets per second do you shot
      • Bounces: How many times your bullets can bounce on walls/enemies before being destroyed
      • Speed: How fast does your bullets move
    • Overdrive
      • Stability: The higher this value, the slower will the Overdrive gauge rise (aka, the longer you will be able to shoot)
      • [I] Cool Speed: The higher this value, the faster will the Overdrive gauge cool down (= you will wait less time for the gauge to cool)
      • [II] Fire Speed: The fire speed added when you are at least in Overdrive II
      • [III] Fire Rate: The fire rate added when you are at least in Overdrive III
      • [IV] Fire Damage: The fire damage added when you are at least in Overdrive IV (the last part of the Overdrive gauge)
      • Reroll: How many time can you reroll a reward card on the reward menu. This is the key to have better reward in for late game runs.
    • Ship
      • Life: Life of your ship
      • Speed: How fast does your ship move
      • Accuracy: How precise is your ship

OVERDRIVE<em>2021-10-05</em>00-34-38.jpg

Known Issues

  • ~~If you use the "A" button on a Controller ingame, while NOT in a menu, you will probably bug the game. Will be fixed in post jam version 1.1.~~

Changelog

  • 1.1 (October 5): Fix few breaking bugs UI related. I did not modify gameplay nor improve anything else.

OVERDRIVE<em>2021-10-05</em>00-40-40.jpg

Team

  • I worked alone (well, with my cat). Everything you hear, see or play in the game have been made (in pain) in 72h.
  • I streamed all the dev, you can find the replay on my twitch -and see the cat mentioned above!- ( https://www.twitch.tv/bastienre4 )

https://www.youtube.com/watch?v=s3lVnOBtkyY

Thank you and I can't wait to hear what you think of the game :smile:.

Did you manage to finish the game? What's your best score?

Ratings

Overall 159th 4⭐ 39🧑‍⚖️
Fun 64th 4.135⭐ 39🧑‍⚖️
Innovation 689th 3.361⭐ 38🧑‍⚖️
Theme 1043th 3.208⭐ 38🧑‍⚖️
Graphics 305th 4.108⭐ 39🧑‍⚖️
Audio 244th 3.811⭐ 39🧑‍⚖️
Mood 338th 3.797⭐ 39🧑‍⚖️
Given 20🗳️ 39🗨️

Feedback

PizzArt64
05. Oct 2021 · 13:05 UTC
Great work! My only issue: not enough impact when hitting/killing something
Vhalenn
05. Oct 2021 · 13:09 UTC
Graphics are really great ! I would have loved a bit more juicy feedbacks when shooting bullets !
ChillerTyp
05. Oct 2021 · 13:20 UTC
The light effects are cool. I like the contrasts. Simple but cool.
exilegl
05. Oct 2021 · 14:18 UTC
The overdrive mechanic is cool and fits the theme well, and the combat and bullet dodging is really fun (although maybe a very slight homing ability on your bullets would make it feel a bit better. Could be an upgrade?). The randomly generated levels are really great too (on the levels where you have to survive for a certain amount of time, I think it'd make more sense to not have the HP bars that are initally there until you try to hit them - thats just a small thing I noticed though).

Overall, really fun and polished game! The music and sfx are good too. :)

My best score was about 250k after playing for about 30 minutes (I'm not too great at it but I had lots of fun so its all good :P)
Life_Lich
05. Oct 2021 · 16:00 UTC
maybe I missed something but I can't figure out if you want to have overdrive of not
🎤 Bastienre4
05. Oct 2021 · 16:00 UTC
@life-lich Both. You want it because it makes you more powerful, but too much will hurt you.
Life_Lich
05. Oct 2021 · 16:02 UTC
@bastienre4 arr okay thx
AdrianKrawczyk
05. Oct 2021 · 16:10 UTC
Cool game, but you should add screen shake and/or sound effects on enemy hit and kill. I like music, graphics and choice of upgrades.
megamasterx
05. Oct 2021 · 16:11 UTC
A solo game?! Congratulations! This game is absolutely gorgeous and oozes with style. Movement is a treat and you blend your art and audio masterfully. Twin stick shooters can be a bit difficult to put together so major props for doing so in a game jam! Had an outright blast playing it.
Prostone
05. Oct 2021 · 16:14 UTC
Love the polished graphics/effects. Overdrive is confusing at first. In this game I think a camera shake would fit really well.
Nice game!
Embedder72
05. Oct 2021 · 16:22 UTC
I love the music and look of this game. Great job. I didn't realize until I played for a while that you could curve your shots. Game changer.
mike09123
05. Oct 2021 · 16:37 UTC
I like these arena style games. The concept is pretty cool, I also really enjoyed the countdown text glow for some reason haha. It didn't feel that good being hit / shooting and destroying things though.
Saltysa
05. Oct 2021 · 17:07 UTC
The game was really cool! it took me a little while to understand why I kept blowing up but once I understood I had a lot of fun. I love that you had two different mods, the art and music worked super well together. The game looks really polished and I'm really impressed that you did it all on your own
Gastar
05. Oct 2021 · 17:21 UTC
Really fun game! Like visuals and music. At first not obvious how overdrive works.
Leandro4002
05. Oct 2021 · 17:24 UTC
Insanely good and polished, well done

Ah et vive la France hein
Liss1024
05. Oct 2021 · 19:11 UTC
Great game! Too difficult for me, but i really enjoyed it.
Falzock
05. Oct 2021 · 19:16 UTC
Insanely good and polished game! I can only repeat what others have already said.
Your game are always so great, I'm happy to seeing a new entry from you this time again. :D
Leandro4002
05. Oct 2021 · 19:17 UTC
Sooo... I played the game for a bit more than an hour now. It was really fun to try to obtain high stats.

Here with fire rate
![small fire rate.png](///raw/553/82/z/4728f.png)

Electric bolt
![smallbolt2.png](///raw/553/82/z/4728c.png)

The highest stats combined I got
![small stats2.png](///raw/553/82/z/47293.png)

And I found a bug to not loose your score after a game over (you return to main menu)
![small score.png](///raw/553/82/z/47291.png)
🎤 Bastienre4
05. Oct 2021 · 19:27 UTC
@megamasterx @Embedder72 @Prostone @Saltysa @bernard-bumblebutt @Liss1024 Thank you!

@Falzock Thank you, you made my day :)

@Leandro4002 I'm really happy that the game was able to hook for this long. It means a lot to me. Merci :v:
qaeron
05. Oct 2021 · 20:24 UTC
Incredibly entertaining game, it was very fun vibing with the music. Nice graphics, amazing gameplay!
DAk001
06. Oct 2021 · 02:33 UTC
Cool game! You made me play it for about 20 minutes :) Very enetrtaining!
LDJam user 127637
06. Oct 2021 · 08:43 UTC
Really great entry with amazing execution! Thanks for sharing your experience by streaming, really inspiring! Congrats :smile:
TomBuston
06. Oct 2021 · 12:30 UTC
Really great work! AI is well done, ennemies are all interesting, boss patterns are great.

Permanents upgrade are a really good idea to encourage player to keep trying after a game over!

The procedural levels and upgrades were really cool too and made each run different, the lightning bolt and bounces even enabling different approach to the combat.

One of my favorite game of the jam! Thank you for your game!
Fernando Henriq
06. Oct 2021 · 13:05 UTC
Great work! Its too hard for me, but I like it!
EthanKessler
06. Oct 2021 · 16:30 UTC
Really good work! It was fun to play and challenging at times. I really liked the upgrade system as it helped add an extra layer of progression to the game :D
LDJam user 269161
07. Oct 2021 · 12:27 UTC
Incredible work thank you!
NPr0nn
08. Oct 2021 · 05:22 UTC
I loved how polish the game is and how the graphics and light effects enhance the whole experience, my thoughts is that its pretty challenging at times but choosing the right upgrades makes a lot easier, it helped a lot and is such a nice thing to add to this kind of game.
Jupiter_Hadley
10. Oct 2021 · 12:09 UTC
This is a fun game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/T1tx-BQwhE0
crneumre
15. Oct 2021 · 19:57 UTC
Holy shit! Extremely polished and fun game. It can get challenging without any way to regen HP (did I miss it?) I only got as far as defeating the first boss and got smoked the next stage.
Still this is the closest game I've played that's ready to be a full game, it's very fun, the game loop is solid, the art is simple but looks super good, some missing things for me would be stronger sfx when defeating enemies, a way to regen HP (Maybe when you are stationary and at the lowest overdrive?) and more variety in the enemies you fight.
Well done on this entry!
LDJam user 259103
18. Oct 2021 · 02:00 UTC
I think some sound effects would've helped this game, but it felt super polished and I loved the graphics! A lot of fun to play too. Great work! :)
coolestdoggie
19. Oct 2021 · 10:34 UTC
I'm obsessed with the graphics and sound. So awesome! I love the idea. Thanks for the experience :3