Volatile Witchcraft by Tomssuli

The three witches have forgotten to take their medicine. Your task is to give it to them and cure their mental instability before they destroy the world.
News: - Main Page
Highscores: - Normal Mode
Controls: * Move: WASD * L Click/shift: Use your weapon * Numbers 1-3/Scroll wheel: Select your weapon * Space: Jump/Double jump and skip cutscenes * Escape: Quit the game * Backspace: Restart level
Tips: * Throw medicine at witches to cure their insanity. * The first witch's rain attack will destroy three blocks underneath it and damage you as well. * When the rain falls it raises the water level which can make you drown. * Fireballs explode dealing damage and burning away blocks near them. * Use summoned ice blocks to jump higher or even reset your jump mid air. * Moon monsters will eat all the cheese they run into unless you kill them with a fireball.



Credits: - Coding & Team Lead: @tomssuli - Game and level design: @silentlegion - Art and graphics: @duckman - Sound effects: @saana - Music: @dasnukki and @a4po - Credits song: Taival
| Link | https://www.blackenter.com/files/volatile_witchcraft.zip |
| Original URL | https://ldjam.com/events/ludum-dare/49/volatile-witchcraft |
Ratings
| Overall | 364th | 3.803⭐ | 35🧑⚖️ |
| Fun | 193th | 3.939⭐ | 35🧑⚖️ |
| Innovation | 324th | 3.697⭐ | 35🧑⚖️ |
| Theme | 528th | 3.773⭐ | 35🧑⚖️ |
| Graphics | 989th | 3.333⭐ | 35🧑⚖️ |
| Audio | 224th | 3.833⭐ | 35🧑⚖️ |
| Humor | 231th | 3.781⭐ | 34🧑⚖️ |
| Mood | 431th | 3.694⭐ | 33🧑⚖️ |
| Given | 41🗳️ | 48🗨️ |
Nice music and great to hav such a finished game!
Movement feels sometimes too slippery, but it's fine most of the time. I don't think that it's good design, if the game is sometimes impossible to complete. Maybe some platforms could be unbreakable so the level is all time beatable.
For the slipperiness, I'm using box2D engine and tried to play with values but couldn't remove the sliding effect altogether.
I love the music too! This game was just entirely too adorable. Great work all around!
Skills are intentionally a bit underwhelming because in the story you are just a nurse and not a witch, so witches' staffs won't have the same effect in your hands. Still you do your best with what you have to save the world from collapsing 💪🏼
Awww... I think the controls could be told better inside the game, because someone else from our test group ran into same problem.
I thought "hand inventory" would be familiar from minecraft and many other games and would be intuitive enough.
Do you think it would help if I put numbers under the items?
Thanks for the praise :) ...about the enter button: It's my game group's current intro until we make a better one. Blackenter Software is the group's name - hence the black enter -key in on the starting screen 😄
Recently I've participated Ludum Dare with my scouts group Viivakoodiponit, so we have own intro for them too. You can read more about it from my profile page.
Really like these simple mechanics
Some remark on polishing: game frozen and then crashed on second playthrough after beating the second level and before following cutscene - I was clicking and pressing [space] to skip cutscene faster.
Nice entry!
Thanks for the nice review!
I haven't been able to pinpoint the crashing, because it happens very rarely and only some testers have reported the game crashing once or twice. I can't reproduce the crash on built version on my computer so it's just guesswork what could cause the rare crashes.
Thanks for the helpful bug report!
Art style is very cute and the music is very good! My game did crash once but that's because I was playing on linux. Other than that one time, the game ran as intended!
Good work on your entry it was a ton of fun :p
I particularly think the ice wand is a lot of fun because of its midair jump reset, which allowed me to do a lot of climbing without nearly as many platforms.
I think the idea that each of the witches is experiencing a particular mental health condition, which is symbolized through the gameplay, is pretty neat--but I must admit not much of that was on my mind while playing the game (aside from possibly the last witch with disassociation, as parts of that screen did kind of draw my mind in that direction). I think that making those thematic elements even more explicit, if at all possible, could be really cool.
As it stands, though, the game was fun to play through. The story was sufficient to make it work, and the variety of mechanics and aesthetic themes keep the game feeling fresh throughout.
Thank you very much for the thorough review! Nice that you played the whole game through and also did a top 5 speedrun time 😊
About the mental conditions: I had originally planned longer levels and at certain point, the witch would enter "rage mode" that would better higlight the condition.
First witch would begin crying and pushing the player away, flooding the place fast. Second would try to torch the player with flamethrower spell and the third one would go into some glitch hulabaloo. (the end twist would also have made more sense with that)
Quite early I decided we don't have the time for the rage modes - and the balancing of gameplay for them - if we want to finish the game.
Also, I thought to put more mental stuff to the cutscene scripts, but I thought it could darken the achieved light mood too much if the player gave words of therapy for the witches after drugging them and the witches told how it helped solve their problems... Also it would have been too much text, so we decided to keep it simple.
I'll enhance the game a bit later so maybe I'll revisit the insanity theme better.
@retrome I fixed bug I think caused the crashes. If you are still following, can you assure it's fixed
@skvader fixed the bug that causes you to get so fast times, could you try the new version if you can still cheese your way up to high scores?