Theory by agentparsec

Story
You are Erwin, a cat that has been captured by a race of alien robots, the Drexl'erin. After weeks of experimentation on you, you've developed the ability to shift between a living and dead state, but only when not being observed. You must use this power to escape your captors.

Features
- Puzzle/action gameplay with a stealth element
- 5 levels
- Dynamic music
- Intro/outro cutscenes

Tools used
- Unity 2021.1.23f1 (programming)
- Aseprite v1.2.29 (pixel art)
- GIMP 2.10.20 (other art)
- Reaper v5.983 (music)
- GoldWave v6.41 (sound effects)
Notes
- The last level is a pretty big spike in difficulty from the level before it. It is beatable though.
- There is a potential soft lock on the final level that can occur if you shift to normal form while still intersecting with one of the grates (in fact, it’s the one in the screenshot up top, the one to the left of the player). I didn’t realize it was possible to soft lock at all, so I never added a level restart option. Therefore, if it happens you have to exit and start over from the beginning. Sorry about that.
| Link | https://agentparsec.itch.io/theory |
| Apple macOS (untested) | https://agentparsec.itch.io/theory |
| Linux (untested) | https://agentparsec.itch.io/theory |
| Link | https://agentparsec.itch.io/theory |
| Link | https://agentparsec.itch.io/theory |
| Original URL | https://ldjam.com/events/ludum-dare/49/theory |
Ratings
| Overall | 64th | 3.963⭐ | 29🧑⚖️ |
| Fun | 43th | 4.019⭐ | 29🧑⚖️ |
| Innovation | 105th | 3.833⭐ | 29🧑⚖️ |
| Theme | 90th | 4.111⭐ | 29🧑⚖️ |
| Graphics | 241th | 3.519⭐ | 29🧑⚖️ |
| Audio | 12th | 4.192⭐ | 28🧑⚖️ |
| Humor | 211th | 2.955⭐ | 24🧑⚖️ |
| Mood | 25th | 4.077⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 6🗨️ |
:clap: :clap:
The use of the theme was cool too, with your unstable state being inaccessible while being observed, which seems to be a nod towards quantum mechanics.
I wish there was the ability to reset the level, since it is possible to soft-lock in a few places. The ability to shift the camera around would also be nice to get a better view on guard pathing.
My highest praise goes to the music and sound design. The way you dynamically incorporated the violins when spotted, and the "ethereal" sound when you enter the dead state is badass as hell, it sounds and works amazingly well! It helps the music is pretty good too.
Another technical praise I can give is the particle effects. The little details like when you destabilize and the sparks fly randomly, the force fields, or the stars "charging" your power, all of it works beautifully.
An utterly excellent entry for Ludum Dare. You should be proud!
It's a complete game and feel really masterize ! Congrat!