One Shot in the Dark, Now I'm Dead. by kiririn51
They killed the world generations ago. Find out the truth and ascend to the Wire.
The team:
Writing: Sophie (https://twitter.com/sophicsheep) Code: FireSlash (https://twitter.com/FireSlash) Art & Direction: Kiririn51 (https://twitter.com/kiririn51) Music: Juneji (https://twitter.com/juneji_)
With voices provided by:
ThorHighHeels (https://twitter.com/ThorHighHeels?s=20) & Hazel (https://twitter.com/afewbruises)

| Web | https://comeonandsl.am/dev/LD48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/one-shot-in-the-dark-now-im-dead |
Ratings
| Overall | 108th | 4.129⭐ | 33🧑⚖️ |
| Fun | 1114th | 3.217⭐ | 32🧑⚖️ |
| Innovation | 315th | 3.776⭐ | 31🧑⚖️ |
| Theme | 542th | 3.914⭐ | 31🧑⚖️ |
| Graphics | 537th | 3.983⭐ | 32🧑⚖️ |
| Audio | 232th | 3.933⭐ | 32🧑⚖️ |
| Humor | 1085th | 2.458⭐ | 26🧑⚖️ |
| Mood | 61th | 4.383⭐ | 32🧑⚖️ |
| Given | 33🗳️ | 36🗨️ |
Love this
Very heavy Serial Experiments: Lain vibes here. Very cool!
The only problem I had was that sometimes the last line of a text can be cropped (event if it's really not a big deal at all).
And I also let me had that I really enjoyed the Va-11 Hall-A references in the game (which is one of the game that made me want to make some myself the most) :smiley:
The video footage stuff really adds a lot.
Keep up the good work :slight_smile:
You absolutely nailed the theme in such a novel angle - going deeper and deeper into conspiracies. It helped that I was playing this way past midnight, so you putting my real time in to game just heightened the experience even more.
When I first started playing, I thought it was going to be a bit like Orwell and I would have to pay a lot of attention to all the details. I'm pretty glad it was more of a VN and I could just enjoy the pacing and story. I'm not too much of a VN person but I did like the way the game was presented in terms of using various mediums.
I ended up really liking the story although I was a bit confused at first because I couldn't quite tell what the setting was. Since the game was so eerie I thought maybe it was an unreliable narrator and I was being taken for a ride of paranoia, or perhaps it was a simulation.
I'm VERY glad you put a summary of the story at the very end. I've never seen that personally, and that helped me fill out the missing 15% of the story I didn't fully connect. Again, that was a bit of me questioning if the content I was seeing was reliable, rather than necessarily the writing.
This was a cool game overall that really surpassed my expectations. The conspiracies and mysteries were presented in a way that really perked my interest and kept me moving along. Very bold idea and execution!
Great entry!
Great sound design and graphics. Absolutely fit the game. I wasn't sure whether I had to read as fast as possible, so I tried to speed read and probably missed a bunch of details. That wasn't as much fun, so maybe there shouldn't be any time pressure, especially to let slower readers play.
I wish there had been some more decision-making on the part of the player rather than everything being spoonfed. I'm not sure where this gameplay could have been introduced, though. The simplest thing I can think of is having the player select bits of information from what they find and adding it to the package of information that they're going to send. There wouldn't be any time to implement checking whether this package is actually good information, but at least there would be more interactivity?
That's the only problem of this great game, really hope it can make a larger-scale redux someday.