Psychra by Noah Ratcliff

[raw]
made by Noah Ratcliff for LD34 (JAM)
Explore the world as it grows around you.

Controls are either alt key, or the x and , keys.

Designed and developed by Aidan Markham (@astroaidan) and Noah Ratcliff (@20c109)

Ratings

Coolness 50% 3
Overall(Jam) 3.52 325
Audio(Jam) 4.12 38
Fun(Jam) 2.92 701
Graphics(Jam) 4.04 195
Innovation(Jam) 2.92 667
Mood(Jam) 4.35 17
Theme(Jam) 4.04 200

Feedback

Blobo
15. Dec 2015 · 02:35 UTC
Amazing! the visuals are very appealing and so are the sound effects! my mind was absolutely blown to shreds when i saw the forest. then those shreds were blown to even smaller shreds when daytime hit me.
ptoatnaatto
15. Dec 2015 · 05:29 UTC
this game makes me ovulate
gene-z
15. Dec 2015 · 16:50 UTC
Very Nice game, good concept
Kep
15. Dec 2015 · 17:00 UTC
Great graphics and mood.
Without a goal I'm not sure it's a 'game', but I enjoyed it.
(Quit button please. (Esc key?))
treslapin
15. Dec 2015 · 17:00 UTC
It was very calm at first and then got sorta creepy. I liked it!
redmassacre
15. Dec 2015 · 17:01 UTC
i think it's my life simulator)
blurryroots
15. Dec 2015 · 17:12 UTC
This is amazingly trippy xD I also think you did a good job with the sound design, although I would have like for the sound when you collect a thing to be a bit more subtle.
PanKamil
15. Dec 2015 · 19:00 UTC
Great music and atmosphere. Like a walk in a surreal forest.
Also, it teached me that my Alt keys are in terrible condition.
local minimum
16. Dec 2015 · 12:47 UTC
First time I played it I was like "it would have been really nice if the music and the world was like building up the more of those white things you collected". Second time I played I found out how marvelously it did just that. With that in mind though, I would consider making the pick-up collider for the white things a bit larger, because it would seem to me it is a game about soothingly drifting around and experiencing the evolution of the surrounding. And as such should be very easy. I don't know if I got the biotope maxed out, but in any case. If you consider doing some more work on this entry, I would recommend adding more progression to the music. Including adding a evolving the ping on collecting the white stuff. I'd loved some rain as well as budding flowers on the bushes and trees. Maybe morph the ship too, giving it more and more complex shape? It would be neat if the evolution of the game progresed over some sort of narrative phases: From deserted waste planes, to basic topology, rocks, small shrubs, trees, weather, wild-life. And then maybe decay after that. And who knows what. Also, maybe add Esc to quit the game.

After this inconsistent rant, to sum it up: I absolutely enjoyed the experience of playing the game.
niccholaspage
17. Dec 2015 · 02:31 UTC
Cool concept! Very serene, maybe what would have made it more fun for me would have been some sort of objective but I still had a great time playing it!

Good job guys!
Rob_Haines
17. Dec 2015 · 03:14 UTC
A lovely piece of ambient exploration. Really enjoyable!
SSJMetroid
17. Dec 2015 · 03:27 UTC
This is an interesting entry. Very artsy and atmospheric. I can honestly say this genre isn't really for me, I'm an action blow shit up kind of guy lol. But anyway, I wandered around collecting stuff for a while and the scene changed a few times, but I feel like the player's controls were a bit to floaty to actually collect the things. Also, I wasn't sure if there was an end or not, but if there is, maybe give the player a sense of how close they are to achieving it? Other than that good stuff though!
Xanjos
17. Dec 2015 · 20:12 UTC
Not much in terms of gameplay but it's a pretty nice and relaxing entry plus I like how the world grows the more you collect those white things.
rogueNoodle
20. Dec 2015 · 11:48 UTC
I played this for a very long time before realized I probably wasn't going to be able to collect everything ;) Loved the music and lighting changes - very relaxing with a slightly mysterious/creepy overtone.
Shivur
22. Dec 2015 · 04:51 UTC
What an experience.
FireTwin
22. Dec 2015 · 22:54 UTC
If Aphex Twin made a game, I feel it would look something like this. Loved the mood of your game and how the forest grows, but I would have liked to see the audio grow too (like bit trip runner style). The 2 button controls for steering were very clever and the more I played, the more I realized how well they were done. I would have liked to see some increase in difficulty to keep me going as I think trying to master the controls could be fun. Overall the theme, mood, and audio were amazing. Plus, there's not enough deep, moody games ay? :)
NightShadow0
04. Jan 2016 · 01:25 UTC
What an odd set of keys. Floated around for a while but didn't really see the point, i probably missed something.