Puzzles All the Way Down by Triastase
A simple but endless 3D puzzle game
In this game, it's really Puzzles All the Way Down! As soon as you solve the puzzles to open a box, the next box with puzzles is found inside of it. The puzzles are generated in a modular way, so you may need to open a few boxes to see all possible arrangements.

Controls
Use the mouse to move around the box, click and drag on objects to move or use them. That's it! :smile:
How the game was made
I used Blender for modeling and Unity for the actual game.
At first I was dissatisfied with the theme, but then I had the Idea of making a cube with lots and lots of puzzles on it, which you have to solve to get deeper and deeper into the cube. I didn't have enough time to put all the features I had in mind into the game, but at least I got three types of puzzles working, which is (I hope) enough to get the idea across. :slight_smile:
| Web (HTML5) | https://triastase.itch.io/patwd |
| Windows | https://triastase.itch.io/patwd |
| Mac | https://triastase.itch.io/patwd |
| Linux | https://triastase.itch.io/patwd |
| Source code | https://triastase.itch.io/patwd |
| Original URL | https://ldjam.com/events/ludum-dare/48/puzzles-all-the-way-down |
Ratings
| Overall | 399th | 3.521⭐ | 26🧑⚖️ |
| Fun | 516th | 3.229⭐ | 26🧑⚖️ |
| Innovation | 166th | 3.75⭐ | 26🧑⚖️ |
| Theme | 301th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 290th | 3.688⭐ | 26🧑⚖️ |
| Humor | 535th | 2.211⭐ | 21🧑⚖️ |
| Mood | 719th | 2.727⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |
I will also add the files with builds for Windows, Mac and Linux and the source code later this week, I really only wanted to get out one playable link int time, but then apparently failed to publish. Sorry!
Nice concept you have here! I love the fact that the menu is written on the first box, and you can move it around! I would have put the play on another face, so that the player experience the fact that the first box is playable!
I ended up with a lot of keys, you can get them back if you put them not in last in a given level.
The graphics, and feel of the interaction are very nice. A bit of ambiance sound, and some noise would have been super nice.
To be fully a game, you would need a bit more of a sense of progression. Either by making the computation harder and harder. Or by visually changing something.
One way would also to have the box continuously growing, and you would need to open them fast enough. You could then have them grow faster and faster: One ~~easy~~ dirty way in unity is to slowly increase Time.timescale (It's how I did in my game). It would not work for more complex game.
My girlfriend also found the "infinite keys" bug, but as it's not really game breaking I didn't fix it yet. But thanks fo pointing it out, I will fix it, when I make a post-compo version. :)
And thanks to you too, @Katsuhira!
I think about Wario ware party, which has the same idea of mini games that you have to do quick.
Good work :clap:
I think that if there were more puzzles, more challenging puzzles, and a like dhim wrote, a sense of progression, this could be a pretty fun game.
Do you remember that infamous Peter Molyneux cube clicker game? My first association here was that :laughing: because yours if already better. I do like the clean design and the clear user communication.
I think having audio cues would have helped the general game feel a lot. You may be reluctant to do this because it seems so cheap, but throw some mouth sounds or sfxr files in there, it'll be totally worth it I promise!
The levels are procedurally generated, right? It did look like it to me, I played maybe 20 puzzles and it seemed there was no new content. You could have "tricked" me into playing longer by making it seem that I was actually descending further, maybe using a timer-based high score counter or something like that.
A timer-based scoring system could be combined with, say, a slight alteration to the lock/key element that allows for dofferently colored or shaped keys. I believe these two features would make the game "complete" without seriously expanding the scope too much, because it would inventivize players to solve mildly challenging coordination tasks quickly
But that's just like, my opinion :wink: I don't want to sound too critical. I enjoyed this game (didn't know how to rate the Humor though so I just left it off). The time constraints of the Compo are savage and that's part of the appeal!
But we're all getting more experienced each jam and maybe I'll be able to make a more complete game next time. :slight_smile:
A VR version would be cool! Nice one!
i realy enjoyed playing it and the puzzles and the concept are realy cool
at some point the puzzles repet on themeselfs