L00k by sutopat

[raw]
made by sutopat for LD34 (COMPO)
theme : two button controls

controls :
move left eye : q
move right eye : p

its easy to forget that we have two eyes and two ears . our bodies have to constantly adjust themselves to make meaning out of the glut of data available in the world . game engines have abstracted and distilled the process of creating the illusion of depth in order to create more easily consumable products - reinforcing a specific way of understanding how to build and perceive the world

Ratings

Coolness 57% 3
Overall 2.00 968
Audio 1.63 677
Fun 1.62 959
Graphics 1.90 885
Humor 1.58 695
Innovation 2.79 681
Mood 2.58 724
Theme 3.24 809

Feedback

BigBrother
13. Dec 2015 · 01:55 UTC
Wow, this looks really great, and you submitted it so early! Keep up the awesome work!
OfficialProjectFantasy
13. Dec 2015 · 13:39 UTC
I do not get it?
CMG
14. Dec 2015 · 04:41 UTC
Uncomfortable to play, but a neat discomfort.
DomNomNom
14. Dec 2015 · 04:41 UTC
This concept about toying with the illusion of depth is similar to how I've approached designed my game: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=8101

This seems to lack both a win and a loose condition. Giving the player a objective would be a much more compelling experience.
Fanttum
14. Dec 2015 · 04:50 UTC
What did I just "Play"? A fever dream?
Baknik
14. Dec 2015 · 04:55 UTC
I'm not rating this since I have no idea how to play. I'd love if there was a more detailed description about what our goals should be.
Elenesski
14. Dec 2015 · 05:31 UTC
I'm with Official and not sure where the game :(
Taffaz
14. Dec 2015 · 11:20 UTC
Didn't know what I was supposed to be doing.
justinooncx
14. Dec 2015 · 13:03 UTC
Pretty interesting concept, although the experience itself seems lacking. Perhaps I'm missing something?
CalmKai
15. Dec 2015 · 03:46 UTC
Interesting!
vegapomme27
15. Dec 2015 · 03:46 UTC
The two eyes separated concept is very interesting. It might make the hell of a psychedelic FPS.
Nice idea, man.
PowerSpark
15. Dec 2015 · 04:10 UTC
Neat little experiment but having the eyes move one way made it hard to control, maybe have one key move both eyes and the other makes their rotations alternate. I'd rather have that than two cameras just rendered on top of each other.
BROWNY_09
15. Dec 2015 · 04:13 UTC
I didn't really understand this sorry.
Nizan
15. Dec 2015 · 17:39 UTC
Neat idea, poor execution. I don't get it.
batzerk
15. Dec 2015 · 17:44 UTC
I like the idea behind it, though the execution doesn't do it justice. Without the explanation, it's easy to interpret as a game where you push two buttons to align (or not) basic shapes. This could be super cool, though, with VR, and perhaps controlling each eye with L/R joysticks!
Wicked7000
15. Dec 2015 · 21:47 UTC
Weird,Boring
fistmaker
16. Dec 2015 · 13:07 UTC
I get that it's a perspective game, but the audio and gameplay made me feel uncomfortable.
Darkflint
16. Dec 2015 · 21:12 UTC
Interesting concept, no question. But i dont understand what i should do, what is the goal?
🎤 sutopat
16. Dec 2015 · 21:40 UTC
L00k
karlipoppins
17. Dec 2015 · 02:34 UTC
This was a bit hard to understand, but the graphics/sound brought a nice mood which reminded me of the game AntiChamber. I wish there was more purpose to the game/experiment!! :)
Nooner Bear
20. Dec 2015 · 20:56 UTC
I'd rather not have to chose between muting my speakers or listening to a 50hz buzz. I'm not sure how you sat through that. The concept is a topic of interest when it comes to VR, but it doesn't make much for a game by itself.