GodMode by Landerack
Go godMode, fly around using the righteous spear of the main character, then delve the depths and face continuously increasing dangers!
-----------------Play with controller!! ^^ right stick for aim, right trigger for dash
left stick for move.

Whooo I close one this time :'). had to cut some corners, but woah that was fun. Bit of overscope, but real cool stuff.
death is disabled for the moment, cuz else on the deadline I couldn't test the transition trigger for it.
For those without a controller:
https://youtu.be/fWB0eU2lHoE
Log:
So as a non-programmer who's been doing a lot of practice over the past year, I'm seriously proud of this. I will say that this was likely to difficult of a project (especially with the amount). Half way through the project I also caught myself upholding coding standards.. which really flew out of the window by the end, I think I should have done so earlier, because it took a lot of time :') Even so, I'm glad I turned it in on time. As a designer I do have issues with the controls, but as a programmer I simply couldn't solve all the issues :') God I love compo though, it's so rewarding~
| Link | https://github.com/Landerack/LudumDare48 |
| Link | https://landerack.itch.io/godmode |
| Original URL | https://ldjam.com/events/ludum-dare/48/godmode |
Ratings
| Overall | 710th | 3.069⭐ | 31🧑⚖️ |
| Fun | 739th | 2.804⭐ | 30🧑⚖️ |
| Innovation | 533th | 3.069⭐ | 31🧑⚖️ |
| Theme | 720th | 3.067⭐ | 32🧑⚖️ |
| Graphics | 89th | 4.155⭐ | 31🧑⚖️ |
| Mood | 495th | 3.172⭐ | 31🧑⚖️ |
| Given | 25🗳️ | 36🗨️ |
Do you have a gameplay video?
I played the game on a bigger screen when testing, which was a problem after the fact :')
Thanks for the feedback ^^ next time I'll have to create some more particles I think to clarify things more
Also thanks, I loved the more cartoony flavor of art too :P was a fun thing to experiment with
@savolae agreed, The game would have done well with more polish. I even made some assets that I didn't have time to place by the end. It's a real shame :P but that's the curses of overscoping during a compo run. Thanks for the nice comments ^^
So far I must say I like the look of the graphics.
Too bad you didnt had time to finish the game.
Don't worry about code quality for a jam haha.
Well done!
I think the idea has potential, maybe as a fast 2D-action game. It's hard to tell because it was very tiny, but the design of the character seemed pretty cool.
Also, yeah, don't worry about code quality for a Jam, I'm a programmer myself and my game's code is truly a mess :laughing: which is even made funnier by my game being (*sort of*) about programming haha.
:x: Besides from the obvious of not being finished, I barely even knew what was going on when the game suddenly finished :slight_frown:. Maybe it would've been a good idea to add sound/visual feedback whenever you hit an enemy, to reassure the player. Ideas for further development :)
(P.S. Don't worry, I suspect it's very rare for anyone in a game jam to write clean code.)
anyways, all in all a good idea. enjoyed it!
Still, I need do say the graphics and animations are gorgeous, wonderful for a compo game!
And as someone who is very-much-more-a-programmer-than-an-artist, I daresay you are not very far away of being able to program some cool games! Keep learning! :thumbsup: