The Discloser by agentparsec

Description
You've stumbled upon hints of a conspiracy within the city, one that will shortly enact a plan to give it permanent control of everything. You don't know who's pulling the strings, and nobody will believe you anyway without proof.
You must investigate the various groups throughout the city and find proof that links them to the conspiracy. Doing so will also delay their plans slightly, but you will need to prove two links to whoever the true master is, in order to disclose the truth and stop the plans.

Features
- Randomly-generated conspiracy tree, different each time you play
- Adjustable conspiracy board, move notes around as you see fit
- Narrative-driven gameplay
- Music that ramps up as the conspiracy deepens
Tips
- Remember to sleep! Acting while out of energy adds fatigue, which gradually increases your chance to fail any action, and it may take multiple sleeps to get rid of all fatigue. (If the sound is muffled at all, you still have fatigue.)
- Any group with a string attached is definitely part of the conspiracy and will eventually yield proof of one kind or another. Unattached groups are still worth investigating if you have free time though.
- Red string means the link isn't proven yet, while green string means it is.
- Any time you find evidence, it increases the chance that the next evidence you find will be the proof. Likewise, any time you fail at an action, it increases the chance that you will succeed at the action next time.
- All links have a master and a puppet. Puppet groups are the ones completed with a checkmark when the link is proven. This will help you determine which way is deeper on the tree.
- You don't need the entire tree to win; you only need to prove the two links to the true master when you find them.

Tools used
- Unity (2019.2.126f1)
- Reaper (v5.983/x64 rev 3fd15a)
- GoldWave (v6.41)
- Adobe Animate (Version 20.0.3 Build 25487)
(Note: I continue to have trouble exporting from Unity into any other platforms other than Windows. Until I get this sorted out, please understand that I can only provide a Windows version at this time. Thank you!)
Ratings
| Overall | 48th | 4.1⭐ | 27🧑⚖️ |
| Fun | 123th | 3.88⭐ | 27🧑⚖️ |
| Innovation | 29th | 4.3⭐ | 27🧑⚖️ |
| Theme | 30th | 4.38⭐ | 27🧑⚖️ |
| Graphics | 503th | 3.36⭐ | 27🧑⚖️ |
| Audio | 104th | 3.84⭐ | 27🧑⚖️ |
| Humor | 99th | 3.587⭐ | 25🧑⚖️ |
| Mood | 19th | 4.304⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 0🗨️ |
At first on [stream](https://www.twitch.tv/videos/1007202934?t=00h04m35s) me and @badabooom63 didn't completely understand how the game works and decided to complete it out later, so we spent few hours afterwards trying to come up with a strategy. I guess that didn't quite work out as well, as on the later stages all the huge progress you make gets diminished very fast :cry:
I personally believe that frustration must the only possible outcome of a consiracy theory investigation, but I hope this game is possible to finish :)
Here is the furthest we could go: 
All in all, thank you so much for this game!
My best result looked like this:

Amazing result for COMPO!
You can find the timestamp of when your game was played here: https://tinyurl.com/LDJAM48-ursa
Of course it is not perfect, it can become a bit repetitive at times but it works really well, and reducing the investigation to the link board is so clever ! Really good job.
The last phase is pretty difficult and it's pretty hard to get to the end (if there is one) even on subsequent playthroughs.
You could also definetly improve comprehensibility by having the symbols on the post-its match those on the action bar.
All in all a very cool experience !
Although I do have some nits here and there if you're looking for feedback for a post-jam build:
- It's nice that everything was mouse-driven, but having hotkeys for the 4 basic commands would have been really nice.
- Typo: "but from hom?" when I think you meant "but from whom?"
- Unclear on the difference between a "turn" and a "day"? Are they different, why is there a difference?
- I wish the icons on the sticky notes aligned with the icons on the left, Decipher is a sheet of paper on the left but a pentagon on the sticky note, for example.
- When I didn't have any leads (AKA: all I can do is "Research") it was unclear to me what the best use of my time was, I kept researching the same two notes that had red lines connecting them trying to turn them green and I kept coming up with nothing.
- Although the music is good, the sound effects are really lacking
It is very simple and elegant game for a game jam. The game is very complex and love how deep it goes. Wish for a final release that certain tags will have a bit more polish. The core game play loop is already almost perfect. I do wish that certain actions, especially at the later stages had a bit more to it.
This was pure unadulterated madness. I had a blast playing this one once I figured out how to do everything. I think the game could stand to have a better onboarding/tutorial experience, but once you get into the groove, things get wild really fast.
Excellent job on this one!!
Overall, loved this one. Will probably play again!
Very fun and I liked how the music changed
https://www.youtube.com/watch?v=eC7ohNz5jGk