Player animations are really cute and the sound design with the voicing is well done. I felt lost pretty quickly however. When I was underground I found that I was pretty much digging everywhere at random. I couldn't find the goblin but I did find a torch underground, was I close to the end?
Graphically the game was ok, but the player interactions felt stiff and unrewarding :/ As @tombuston pointed out before, I felt like I was digging randomly so I couldn't be "better or worse" at the game... I could simply spend more time digging until some path was valid. Would love to see some sort of gold/gems that are collectible and a shop so I know I'm working towards something.
@tombuston The digging around without too much clues is by design, you'll have to search to find your way and whatever lies below. But this being used mainly for testing, there is a [cavemap](https://i.ibb.co/CHLHtCh/worldmap1.png) provided on the itch.io page (of course, spoiler alert).
@theneonshark the colletibles and the shop are in there, somewhere underground ;)
I agree with @supergamersgames it took too long to mine just 1 block, especially when you had to mine so many blocks. It was fun to dig around, but I never found the end, wish I had!
As some people have already pointed out, the mining is too slow. Seeing the cavemap afterward I'm a bit sad because it looked like a cool map :(
Also it seems that I couldn't loose life :thinking: But maybe it's because I haven't encounters enemies that could deal some damage
The problem is that it's not respectful of the player's time. Digging around with no clue where to go is not interesting. (Digging using the map is also not interesting.) I understand that your explanation is that you want the player to search around. But I'm not satisfied with that. Why is it fun to explore in, say, Skyrim, but not in this game? It's because in Skyrim there is a huge variety of stuff to see and do. Here, the gameplay is the single repetitive act of digging, with no visual or gameplay variety except for the occasional not-interesting fight. The digging is also very slow.
Pretty game with nice music, but there is just too much slow digging involved. I found 2 coins but no enemies to shoot my cool sounding weapon at. I also found two boxes that I didn't know what to do with.
Graphics are cool :)
Dig faster could be cool and maybe some different texture on the block may not loose the player when he's digging.
Otherwise thank you for your game
Found a non-aggressive skeleton, found three coins, and some friendly particle effects. Apparently I was still too poor though.
I'm not going to go find more coins. Too much ground to search really slowly. As it is the game felt a bit tedious.
The background being stars underground seemed out of place.
@theneonshark the colletibles and the shop are in there, somewhere underground ;)
Also it seems that I couldn't loose life :thinking: But maybe it's because I haven't encounters enemies that could deal some damage
Dig faster could be cool and maybe some different texture on the block may not loose the player when he's digging.
Otherwise thank you for your game
I'm not going to go find more coins. Too much ground to search really slowly. As it is the game felt a bit tedious.
The background being stars underground seemed out of place.
Abusing the grappling hook was fun. Especially when rising straight up from the ground while that thing unleashes its demonic sounds.