{"author_link":"\/users\/320403","author_name":"LDJam user 320403","author_uid":1320403,"comments":[],"format":"md","images":["ld52\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/dinoplane\/CSE160-asg5\/tree\/better","text":"Link"}],"metadata":{"g_key":"67269","g_author":"1320403","g_event":"LD52","g_eventkey":"116","g_subevent":"UNFINISH","g_urlkey":"289622","g_title":"A prototype of a rice maze...","g_status":"WAYBACK","g_place":"99999","g_commentcount":"0","g_site2_node_id":"320404","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"320404","n_urlkey":"289622","n_parent":"313060","n_path":"\/events\/ludum-dare\/52\/a-prototype-of-a-rice-maze","n_slug":"a-prototype-of-a-rice-maze","n_type":"item","n_subtype":"game","n_subsubtype":"unfinish","n_author":"320403","n_created":"0","n_modified":"0","n_version":"999227","n_status":"WAYBACK"},"node":{"id":320404,"parent":313060,"_superparent":9,"author":320403,"type":"item","subtype":"game","subsubtype":"unfinished","published":"2023-01-09T20:00:23Z","created":"2023-01-09T09:25:28Z","modified":"2023-04-03T18:15:14Z","_trust":1,"version":999227,"slug":"a-prototype-of-a-rice-maze","name":"A prototype of a rice maze...","body":"A prototype of a maze in a rice field (with no rice...)  I wanted to adapt my final project from a graphics course to something else, but I ran out of time... So I decided to publish it now, so I can receive some feedback (esp. on implementation details for Three.js).\n\nHeres a link: https:\/\/people.ucsc.edu\/~acchi\/better\/\n\nSome issues I had:\n\n- Getting lighting to work on custom shaders.\n- Getting the wood to look more realistic (i think the lines are too thick)\n- Giving a tint to the MeshReflectorMaterial (sources in the code).\n\nAny feedback would be helpful! \n\n\nBTW First (Official) Game Jam!\n","scope":"public","node-timestamp":"2023-01-09T21:07:49Z","meta":{"author":[320403],"dont-rate-me":"1","link-01":"https:\/\/github.com\/dinoplane\/CSE160-asg5\/tree\/better","link-01-tag":[42332]},"meta-timestamp":"2023-04-03T18:15:14Z","path":"\/events\/ludum-dare\/52\/a-prototype-of-a-rice-maze","parents":[1,5,9,313060],"files":[{"id":10643,"author":320403,"node":320404,"tag":0,"name":"$$embed-10643.zip","size":23932020,"timestamp":"2023-01-09T19:56:44Z","status":64}],"files-timestamp":"2023-01-09T19:56:44Z","love":0,"comments":0,"magic":{"cool":0,"feedback":0,"given":0,"grade":0,"smart":0},"_wayback":{"timestamp":"20230715052848","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/317092+320775+314261+315714+313600+316337+314757+320381+314256+330345+315070+317061+317785+318602+320704+313624+324229+331211+317260+320404+313335+321644+330839+318156"}},"text":"A prototype of a maze in a rice field (with no rice...)  I wanted to adapt my final project from a graphics course to something else, but I ran out of time... So I decided to publish it now, so I can receive some feedback (esp. on implementation details for Three.js).\n\nHeres a link: https:\/\/people.ucsc.edu\/~acchi\/better\/\n\nSome issues I had:\n\n- Getting lighting to work on custom shaders.\n- Getting the wood to look more realistic (i think the lines are too thick)\n- Giving a tint to the MeshReflectorMaterial (sources in the code).\n\nAny feedback would be helpful! \n\n\nBTW First (Official) Game Jam!\n","title":"A prototype of a rice maze...","wayback_recovered":true,"wayback_source":{"timestamp":"20230715052848","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/317092+320775+314261+315714+313600+316337+314757+320381+314256+330345+315070+317061+317785+318602+320704+313624+324229+331211+317260+320404+313335+321644+330839+318156"}}