Backyard Fruitball by LDJam user 320211
Controls
Hitter (Blue with Bat) A/D to move left/right Spacebar to jump (while grounded) Spacebar to swing (while airborne)
Catcher (Purple with Basket) Left/Right Arrows to move left/right (Fruit is caught if it lands on the basket)
Escape to restart
About
A goofy little idea I came up with as soon as I saw the theme. The goal was to create an interesting game where you need to control two different characters in tandem to succeed. My original thought was that the game would have that "easy to learn, difficult to master" curve, which it sort of does, except I don't think it's a lot of fun to try and master right now.
*The goal: knock all of the fruit down with the Hitter (blue with club), and get beneath them with the Catcher (purple with basket), as quickly as possible. *
Quick and Dirty Postmortem
If I had committed my full weekend to it, here are some things I would have worked on: - Better graphics (duh) - More polish/"juice" - Better controls - Something more compelling with the fruit spawns - Any sort of music (I have no idea how to make it)
The Hitter controls don't feel too great, but I was really trying to simplify things by not letting you strafe in the air, the idea being you could focus on moving the Catcher while waiting for the perfect time to swing the bat. I had envisioned a "mastery" where you start off by getting them both into the right position first, then doing the jump, but eventually you could potentially be juggling multiple apples into the air while simultaneously trying to maneuver the Catcher beneath them as you went. The latter didn't pan out too well, but there's still some optimization you can do.
All-in-all, I did manage to create what I'd pictured, it just isn't as fun as I'd hoped; maybe with some tweaking it could get there, but I'll probably just shelve this and call it a successful experiment. Thanks for checking it out!
- Travis
| Link | https://github.com/twchapman/ld52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/backyard-fruitball |
Ratings
| Given | 5🗳️ | 0🗨️ |
The controls feel a bit stiff but after a bit of practice I got the hang of it!
@chompdev Glad you noticed! I was hoping to make it a bit more controllable actually, with like different hitboxes on the bat to send in different arcs, but didn't quite get there. Thanks for the feedback!
playing solo is a bit challenging but it's possible.
My hight score is 8 !!
(one fruit go out of screen and the game didnt show end)

I think there is some dynamism missing -- my double-controlling is more like setting up and then acting, and not quite so dynamic. But maybe it would completely overwhelm to present more fluid situations, in a bad way, I'm not sure.
The batter's lack of air control did feel a bit stiff, however I would say well done on making the angle he hits the fruit at really matter, this gives a lot of feeling of control that is necessary.
Interesting entry, well done!
I really like the idea!
If I had spent more time on the game, I did want to make the bat impact a bit more dynamic - right now it just cares about which half of the bat you hit with, to send the apple up or down. I also would have liked to have more fruit with different properties, and a bit more polish with things like the boundary not being walled off.
My original intent with the "hitter" not having air control was to simplify things so you didn't have to focus on too much, but it seems like enough people are missing that function that there would maybe be a better way to handle that.
Finally, I'm glad the game was also fun with a player two! It definitely wasn't designed around that, and it takes some of the challenge away, but it also adds player coordination which is always fun. Thanks again for the great comments everyone! I'll look to do another entry soon.