French Frogger by xjcl

[raw]
made by xjcl for Ludum Dare 52 (COMPO)

Controls:

WASD - Move

In this game, you play a chef who is harvesting roadkill for his kitchen. But since we're in France, these are cuisses de grenouille, also known as frog legs! Touching either the red cars or the green frogs will kill you. When a frog gets hit by a car and turns beige, it becomes collectible. But it will also expire after 10 seconds, so hurry and collect it! A high score will be rewarded with a French title!

The game can be played at most resolutions, but after resizing the page, you need to hit F5 for the new resolution to take effect. WASD is required for movement so mobile is not supported.

I didn't have time until Saturday evening, so this game was basically made in 24 hours, I hope that excuses the lack of polish! :)

Ratings

Given 5🗳️ 3🗨️

Feedback

Dev_314
09. Jan 2023 · 22:41 UTC
Great job! I thought this was a nice extra dimension to the usual frogger!
FabDynamic
17. Jan 2023 · 15:52 UTC
I like what you have done here. I like how low baggage the code is: how quickly it loads and how it uses built in browser popups perfectly. The game is fun and I like where you were going with this game. I find myself constantly risking things and ending up dying. It entices me to get dangerous and that's a win. Nice work!

Oh I'm further impressed because I looked at the code and its nice OO as well. I like your comments too like `jump if coast looks clear and frog is feeling it` lol it makes it pleasant to read and honestly conveys the intent perfectly.
FabDynamic
17. Jan 2023 · 17:47 UTC
A few more cool things about your code: around line 60 you made the cars go in different directions with just ONE line of code. very clever. There are tons of clever things like that in this code.

I spent the last few hours playbalancing and here's what I came up with:
![LD52FrenchFroggerCodeDiffs.png](///raw/dd3/31/z/5695f.png)

Even without those changes this really cool and once again I love how low baggage this all is. Thanks for the entry!
🎤 xjcl
28. Jan 2023 · 18:34 UTC
Thanks for studying my game in such detail, I definitely didn't expect that. Maybe you could upload your fork to GitHub or provide the patch as text, because I can't use an image of the code.

The game could have been decent if I actually worked both days and got proper 3D models, instead of slapping something together in a framework I haven't used before, but oh well.