French Frogger by xjcl
Controls:
WASD - Move
In this game, you play a chef who is harvesting roadkill for his kitchen. But since we're in France, these are cuisses de grenouille, also known as frog legs! Touching either the red cars or the green frogs will kill you. When a frog gets hit by a car and turns beige, it becomes collectible. But it will also expire after 10 seconds, so hurry and collect it! A high score will be rewarded with a French title!
The game can be played at most resolutions, but after resizing the page, you need to hit F5 for the new resolution to take effect. WASD is required for movement so mobile is not supported.
I didn't have time until Saturday evening, so this game was basically made in 24 hours, I hope that excuses the lack of polish! :)
| Link | https://github.com/xjcl/ld52_french_frogger |
| Link | https://xjcl.github.io/ld52_french_frogger/game.html |
| Original URL | https://ldjam.com/events/ludum-dare/52/french-frogger |
Ratings
| Given | 5🗳️ | 3🗨️ |
Oh I'm further impressed because I looked at the code and its nice OO as well. I like your comments too like `jump if coast looks clear and frog is feeling it` lol it makes it pleasant to read and honestly conveys the intent perfectly.
I spent the last few hours playbalancing and here's what I came up with:

Even without those changes this really cool and once again I love how low baggage this all is. Thanks for the entry!
The game could have been decent if I actually worked both days and got proper 3D models, instead of slapping something together in a framework I haven't used before, but oh well.