Adelie - Water Under the Bridge by LDJam user 2331

Harvest fish daily to keep the baby penguins fed. Be careful, the fish won't go without a fight!
Move toward a fish while adjacent to it to attack it. Mola Molas (the large fish) take two hits to capture, while everything else only needs one. Carefully plan your route in this turn-based dungeon crawler to out-maneuver the fish- how many fish can you harvest?
No background music because of the deadline and also because I still don't know how to make background music. :(
Controls
- Z/X - Skip Cutscene
- Arrows - Move/Attack
- Enter - Pause Menu
Screenshots




Cartridge (PICO-8)

High Scores (≥ Day 10)
- Aurel300 - 454 fish (Day 27)
- antti-haavikko - 271 fish (Day 17)
- kuviman - 207 fish (Day 15)
- nardandas20 - 167 fish (Day 12)
- amarokczukay - 144 fish (Day 11)
- itsBoats - 143 fish (Day 11)
- FatalTD - 140 fish (Day 11)
| p8.png | https://static.jam.host/raw/b19/z/5437d.png |
| Link | https://meepmoop.itch.io/water-under-the-bridge |
| Original URL | https://ldjam.com/events/ludum-dare/52/adelie-water-under-the-bridge |
Ratings
| Overall | 17th | 4.139⭐ | 56🧑⚖️ |
| Fun | 6th | 4.278⭐ | 56🧑⚖️ |
| Innovation | 121th | 3.519⭐ | 56🧑⚖️ |
| Theme | 127th | 3.815⭐ | 56🧑⚖️ |
| Graphics | 12th | 4.417⭐ | 56🧑⚖️ |
| Audio | 122th | 3.389⭐ | 56🧑⚖️ |
| Humor | 111th | 3.102⭐ | 51🧑⚖️ |
| Mood | 51th | 3.861⭐ | 56🧑⚖️ |
| Given | 41🗳️ | 34🗨️ |
Could be cool to use some kind of range attack if you want to continue on this in the future!
I agree that the one shot feels a bit harsh when you are learning patterns
Otherwise the progression is pretty well made, the cover art is beautiful, and you handled nicely the penguins scream with Pico-8 limitations :smile:
Anyways, nice harvest game! took some trial n errors to get the harvesting part right but finally I managed to get the groove of this game.
Leaves a comment.
Goes back to play some more.
Really like that one. I don't know if there's an end, but I'm gonna keep playing.


@edit OMG I just checked your previous games! All of them have penguins and the naming pattern <3 ... that's some sick dedication and I love it even more now :P
Thanks for letting me play this!
Here's the VOD, split into chapters so you should be able to find your section!
https://www.youtube.com/watch?v=_hMhAX_Rgg8

I got trapped by a single betafish at the start of day 11 xD
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/qbBq_nBKk5k?t=19406
Loved the sprites and strategy required! Nice work!


It's a nice little puzzle game with some chess-ish elements. The random level generation is good for replayability and the score variance is not too bad. Very rarely I feel it gives a somewhat unfair level start (e.g. two betafish and not many crates nearby). Discovering the rules by introducing the different species one at a time was nice, and most of them telegraph what they will do nicely, such as the jellyfish with its two turns of "targeting". I was a bit worried when I saw a new species in a rather late level since I was aiming for a good score, but it was easy to see that the greenish fish simply moves like a chess king.
What I wouldn't do for a "pass move" button :)
LUV THIS GAME!
I reallt enjoyed it! I really don't have to say about feedback. well m made game!
Thanks for made this game so much! Cheers!
I thought it was going to be a very manageable game until I got eaten for the first time. Then I realized I needed to put on my thinking cap. From there, positioning and enemy management started coming into play. Any enemy on its own was easy to kill. The hard part was making sure you never got put into harrowing situations where groups of enemies could checkmate you. At this point I was utilizing the rocks more to skip my turn which was a smart mechanic.
I actually can't sing enough praise for the intro cutscene. Seeing some penguin babies and then diving into the water was very motivating and put me into the context of the game in 2 secs. Incredibly effective.
The game feels very good to play and it feels even better with familiarity as you learn sequences and combos and can kill things quicker. Nice work!

Difficulty seems to stop ramping up around level 12 where the piranhas start to spawn. So after that it's all about luck just waiting until you run in to an un-winnable situation.
It was really clear what enemy was what and how they behaved after seeing them just once. Really good design on that department. Well maybe the tentacle thing was a bit confusing for the first few encounters as it seemed much scarier than it really was.
The early days started to feel like a slog after some repeated runs. There wasn't anything interesting happening and nothing you could do to improve your score as that was predetermined. But trying to breeze through that made me sloppy and prone to mistakes. A similar thing that happens often in roguelikes that you start trying to be fast to get to the interesting and new bits and start making stupid mistakes. But even in roguelikes (which are considered like the hardest genre ever) you aren't punished as hard as here. They always have some leeway for recovering but not here, just one stupid miss-step and you're done.
Like 75% of my runs ended before that day six marker where it actually starts to get interesting due to my dumb mistakes or enemy patterns that just can't be beaten. Usually that being two betas so near to each other in a "wrong" shape and you having no blocks to fall to. Well at least their AI wasn't perfect and you could sometimes juke them out even if they had you cornered.
The cutscenes get annoying. Even skipping them took forever. Any delays between tries (and levels) in a score chasing game like this start to really irritate fast.
And since you pretty much only die on your own stupidity or RNG being cheap, the end of the run never really feels good. At least it does have that "1 more" aspect but it would be boosted quite a lot if restarting and level transitions were quick and if there was something interesting in the early game too. At least like having the scoring be more skill based and not just "you get 80-120+ points randomly by level 10".
Good job! 👍 What is it that PICO-8 games pretty much always are far above other games in overall quality? 🤔
really, that's a great game, i love the mechanics, having to remember the moves of each enemy, the fact that each level is generated randomly, the nice pixel art (i love pico8 games)… it's like a game of chess, but funnier, and with seafood (i don't know where i'm going with this metaphor)
my plans right now: play again and beat my score

(i'll edit this post whenever i get a better score haha)
Loved the art style and the grid dungeon movement, there were so many enemy variants too!
Only thing I wish would be added in the future is an endless mode / easy mode in which you can restart the level after you die