Grow In The Dark by Flauschzelle

[raw]
made by Flauschzelle for Ludum Dare 52 (JAM)

Grow In The Dark - Title screen

The old witch wants to pick all the glowing fruits in her garden tonight. Place some signs to help her find the way!

Controls

Place direction arrows with your left mouse button. Rotate the arrow that you will place with the right mouse button, E or R.

Mute the music with M.

Toggle fullscreen with F.

Open the level selection menu with Q.

Exit with ESC.

Grow In The Dark - Screenshot

Misc

Made with LÖVE. To run the Linux/macOS version, install LÖVE 11.3.

Credits

Graphics, Programming, Level Design, Sound Effects: - @flauschzelle & @lenaschimmel

Fonts: - Milonga by Impallari Type - Henny Penny by Brownfox

Music: - "Almost New" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 4.0 License

Download

Ratings

Overall 193th 3.816⭐ 21🧑‍⚖️
Fun 309th 3.526⭐ 21🧑‍⚖️
Innovation 168th 3.684⭐ 21🧑‍⚖️
Theme 132th 4.147⭐ 19🧑‍⚖️
Graphics 264th 3.921⭐ 21🧑‍⚖️
Audio 173th 3.676⭐ 19🧑‍⚖️
Humor 352th 3.029⭐ 19🧑‍⚖️
Mood 56th 4.158⭐ 21🧑‍⚖️
Given 30🗳️ 23🗨️

Feedback

Wolfraam1974
10. Jan 2023 · 06:46 UTC
Interesting idea
starofleaf
11. Jan 2023 · 03:00 UTC
It's a good game, but I feel that it lacks creativity. It's a little like the previous small game of skating, but it becomes the player who controls the placement of the character and the direction of the next move. In addition, players also need to consider the number of steps to harvest all fruits within the specified number of steps. I hope you can show the step counter next time, because counting the grid may be easier than watching the dark
🎤 Flauschzelle
11. Jan 2023 · 19:58 UTC
Thanks for your feedback, @starofleaf! I don't know what skating game you were referring to?

I thought about showing the allowed number of steps somewhere, but thought that it would not be important... because the goal is just to find the shortest possible way. But we probably didn't explain that good enough. Unfortunately, we had a lot less time than usual and had to finish some things very hastily this time :/
kir Pow
16. Jan 2023 · 19:15 UTC
Really nice game to play after work. I loved the sound effects of the old lady. Really set the mood. Easy to pick up the controls!
caeonosphere
21. Jan 2023 · 10:29 UTC
Hey, we both made pseudo-programming fruit-collection games! :D

![ss.png](///raw/8d0/41/z/56b0c.png)

Fun idea, and that last puzzle was surprisingly tricky. I had to totally change my solution a few times in order to get it working, it's like a neat little encapsulation of the traveling salesman problem or something. Would love to see more, maybe with extra confounding mechanics.
blinry
22. Jan 2023 · 13:20 UTC
What a pretty game! I like the hand-drawn sprites! And especially the animation when the night starts is astonishing! You also picked a font and a soundtrack that go with the aesthetic very well, and the sound effects made me smile! :D

The game mechanic is really promising! Especially when multiple ghosts and houses are involved, this could result in some pretty challenging levels. As-is, I felt like I sailed through the levels (too) smoothly, but I'd be curious about what you could make this into with more time!

Placing the sign posts felt a bit tiresome, as you often have to click the right mouse button to rotate. Maybe a solution involving dragging from a grid cell into a certain direction could work? Or the option of using the arrow keys to set the direction before clicking?
CataclysmicKnight
25. Jan 2023 · 02:27 UTC
Aaaaawwwwwww this was so lovely!!!! I wanted to play this the other day but for some reason the file kept erroring... today it worked though! This is such a sweet little story and a clever puzzle game. The art is fantastic too, but I loved how clever the game made me feel, and the story was an amazing, surprise bonus!

I knew whatever you released this time around would be great after Alarm Clock Arcade, and I was right 😊🥳
Tod Semple
27. Jan 2023 · 05:59 UTC
Amazing mood! The music, fonts, and art all worked together to create atmosphere! Nice!
bezbiletnym
27. Jan 2023 · 17:08 UTC
It's so beautiful! Wow!
Natiki
27. Jan 2023 · 17:48 UTC
I love the concept, art, and the story! Awesome job!
Mark Winter
27. Jan 2023 · 18:47 UTC
I thought this game was so cute -- the art style was adorable and old-fashioned. I noticed an issue where the ghost's number didn't increase in the second level when it picked up fruit.

The effects noises were much louder than the music, which was a little jarring. Sometimes the distinction between the plants and the background was low (I have bad eyesight haha). Overall, a really fun game! I loved how the levels got really challenging -- lots of jam games are more of a presentation of a concept than a challenging game :) you definitely made a full game here! Great job!
profan
27. Jan 2023 · 19:57 UTC
This is a cute game, feels a little like programming but a lot cuter and the overall theme is lovely!

The difficulty ramped up pretty quickly though and on level 2 already it was getting pretty interesting, some smoother cotnrols for placing things would definitely help too, but this is definitely one of my top picks as far as innovative games goes this jam :)

Nice work!
LDJam user 315923
27. Jan 2023 · 20:02 UTC
I liked the art a lot, but it was a little hard to distinguish things like where the walls were, and which direction everybody faces at the start.

I see the potential for some interesting puzzles done with this ruleset (having to deal with limited basket size, puzzles where characters' paths cross in clever ways, and so on) but I don't really feel like any of the puzzles lived up to that. Even on the final level, the breakdown of which fruits needed to be picked up by which ghost was easy to figure out--the basket size limits actually worked against the puzzle's depth, because you never had to have a ghost visit the house twice, or visit with an incomplete basket, or so on.

But I do think you could make some interesting puzzles with just these mechanics, not even adding new types of tiles or anything! So I'd be interested to see what you come up with if you do decide to make an expanded post-jam version of this game.
🎤 Flauschzelle
27. Jan 2023 · 20:44 UTC
@darpasquid thanks for the feedback! I agree that there would be more interesting levels possible, and I even already had some similar ideas - we simply ran out of time to implement them before the submission deadline :/