Grow In The Dark by Flauschzelle

The old witch wants to pick all the glowing fruits in her garden tonight. Place some signs to help her find the way!
Controls
Place direction arrows with your left mouse button. Rotate the arrow that you will place with the right mouse button, E or R.
Mute the music with M.
Toggle fullscreen with F.
Open the level selection menu with Q.
Exit with ESC.

Misc
Made with LÖVE. To run the Linux/macOS version, install LÖVE 11.3.
Credits
Graphics, Programming, Level Design, Sound Effects: - @flauschzelle & @lenaschimmel
Fonts: - Milonga by Impallari Type - Henny Penny by Brownfox
Music: - "Almost New" by Kevin MacLeod, Licensed under Creative Commons: By Attribution 4.0 License
Download
Ratings
| Overall | 193th | 3.816⭐ | 21🧑⚖️ |
| Fun | 309th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 168th | 3.684⭐ | 21🧑⚖️ |
| Theme | 132th | 4.147⭐ | 19🧑⚖️ |
| Graphics | 264th | 3.921⭐ | 21🧑⚖️ |
| Audio | 173th | 3.676⭐ | 19🧑⚖️ |
| Humor | 352th | 3.029⭐ | 19🧑⚖️ |
| Mood | 56th | 4.158⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 23🗨️ |
I thought about showing the allowed number of steps somewhere, but thought that it would not be important... because the goal is just to find the shortest possible way. But we probably didn't explain that good enough. Unfortunately, we had a lot less time than usual and had to finish some things very hastily this time :/

Fun idea, and that last puzzle was surprisingly tricky. I had to totally change my solution a few times in order to get it working, it's like a neat little encapsulation of the traveling salesman problem or something. Would love to see more, maybe with extra confounding mechanics.
The game mechanic is really promising! Especially when multiple ghosts and houses are involved, this could result in some pretty challenging levels. As-is, I felt like I sailed through the levels (too) smoothly, but I'd be curious about what you could make this into with more time!
Placing the sign posts felt a bit tiresome, as you often have to click the right mouse button to rotate. Maybe a solution involving dragging from a grid cell into a certain direction could work? Or the option of using the arrow keys to set the direction before clicking?
I knew whatever you released this time around would be great after Alarm Clock Arcade, and I was right 😊🥳
The effects noises were much louder than the music, which was a little jarring. Sometimes the distinction between the plants and the background was low (I have bad eyesight haha). Overall, a really fun game! I loved how the levels got really challenging -- lots of jam games are more of a presentation of a concept than a challenging game :) you definitely made a full game here! Great job!
The difficulty ramped up pretty quickly though and on level 2 already it was getting pretty interesting, some smoother cotnrols for placing things would definitely help too, but this is definitely one of my top picks as far as innovative games goes this jam :)
Nice work!
I see the potential for some interesting puzzles done with this ruleset (having to deal with limited basket size, puzzles where characters' paths cross in clever ways, and so on) but I don't really feel like any of the puzzles lived up to that. Even on the final level, the breakdown of which fruits needed to be picked up by which ghost was easy to figure out--the basket size limits actually worked against the puzzle's depth, because you never had to have a ghost visit the house twice, or visit with an incomplete basket, or so on.
But I do think you could make some interesting puzzles with just these mechanics, not even adding new types of tiles or anything! So I'd be interested to see what you come up with if you do decide to make an expanded post-jam version of this game.