PSYCHOTENNIS by pkenney
Psycho Tennis! Update coming, follow @pkenneydev to be notified.
Fast-paced and addictive - play an insane variant of tennis against some maniacal musical bricks.
You'll need your reflexes and your wits for this one; I hope you find it fun!
PATCH UPDATE NOTES (12/16/2015):
Gameplay and content is exactly the same as original compo build, but I fixed a few obscure bugs and upgraded to Unity 5.3 to make a WebGL build, which introduced a few physics bugs I had to work around. The patched version should still be good for voting, but if you prefer the pre-patch version it's totally viable and I have included that link as well.
The patch has the following changes:
- Fixed rare but gamebreaking bug where ball gets stuck between two blue bricks; ball now re-hits bricks during prolonged overlap
- Fixed bug where ball contact sound could be interrupted by ball bounce sound on short-hops; added second AudioSrc to ball
- Added twitter handle to title screen; @pkenneydev
- Unity 5.3 upgrade:
- Upgraded Unity to 5.3 to get WebGL sound distortion fix
- 5.3 physics issue where racket mostly wiffed; added rigidbody to racket
- 5.3 physics issue with occasional dud impacts; replaced ball tween with enlarged overlay
Fast-paced and addictive - play an insane variant of tennis against some maniacal musical bricks.
You'll need your reflexes and your wits for this one; I hope you find it fun!
PATCH UPDATE NOTES (12/16/2015):
Gameplay and content is exactly the same as original compo build, but I fixed a few obscure bugs and upgraded to Unity 5.3 to make a WebGL build, which introduced a few physics bugs I had to work around. The patched version should still be good for voting, but if you prefer the pre-patch version it's totally viable and I have included that link as well.
The patch has the following changes:
- Fixed rare but gamebreaking bug where ball gets stuck between two blue bricks; ball now re-hits bricks during prolonged overlap
- Fixed bug where ball contact sound could be interrupted by ball bounce sound on short-hops; added second AudioSrc to ball
- Added twitter handle to title screen; @pkenneydev
- Unity 5.3 upgrade:
- Upgraded Unity to 5.3 to get WebGL sound distortion fix
- 5.3 physics issue where racket mostly wiffed; added rigidbody to racket
- 5.3 physics issue with occasional dud impacts; replaced ball tween with enlarged overlay
Ratings
| Coolness | 81% | 2 |
| Overall | 4.20 | 16 |
| Audio | 3.82 | 67 |
| Fun | 4.40 | 1 |
| Graphics | 3.46 | 297 |
| Humor | 3.10 | 182 |
| Innovation | 3.61 | 211 |
| Mood | 3.83 | 66 |
| Theme | 4.08 | 173 |
Loved it!
Fabulous job!
Good job :)
The mix of brick breaker and tennis game works very well.
I reached match 15 but then the ball got stuck between unbreakable bricks.
A nice feature to add could be the ability to do a super smash holding E (player would be frozen in air while charging the smash), which would do more damage on bricks.
Also I'd like to thank you for your usefull feedback on my game (Pandora), I totally agree with you on the fact that controls could be smoothed out. I will rework on that when I'll have time, taking your suggestions in consideration :)
Again, congrats for this very solid entry !
@pokipsy I have uploaded a small patch that fixes the bug you experienced with the ball getting stuck, thanks for reporting it!
@fluidvolt the ball will slowly die when you are in the "you lose" state, and you have to press space to get a rematch. The game lets you still whack the ball around in that mode for kicks though, so sometimes it's easy to forget you're in that mode... is it possible this is what happened to you or do you think I have a bug? I have not been able to get the ball dying outside of that state but it's a bug I'd love to fix if you did.
The only flaw I found was, when you lose your bottom red tile, and you sill have blocks to hit on the bottom of the screen, you can just do nothing and the ball will bounce on its own to clear the blocks. This is not a super big deal, but it doesn't force the fast and reactive gameplay of when you first start out a level.
Great submission though.
Like the sounds :)
Thanks for the feedback on Parallax! We'll take note of the issues listed by you to work on update to fix it and improve game experience. We're very happy that you enjoyed our project and give us a very helpful feedback!
If you want to get notified when we lanch a new package, please follow the game page on game jolt!
Thanxs a lot!
See ya!
Quite addicting, i played until level 15 before ragequit...
Good work ! cheers !
Well done! :)
Really like the art style too, nicely done
It SEEMS to get too fast, where you can't really hone in your skills to be precise enough. Maybe the same control scheme can be applied to a more balanced game style or goal?
And awesome work with the sounds - they were effective and pleasant!
It has to do with jumping and hitting the ball as you press space to start the new level. If you time it exactly right you can get the racket and the ball in a weird moment where the racket "bumps" the ball that is waiting for the serve as it gets placed for serve, and then the ball starts drifting around waiting to be served, until friction kills its momentum and it just hangs in the air.
I have fixed this in the post-comp version I'm working on, thanks for reporting it!