Glorious Pancakes by Local Minimum

:pancakes: Everyone always looks forward to the harvest season :pancakes:
:family: And this family is no different. :family:
:bug: Sound effects by Pica pica
:beetle: Code, art (?), text by LocalMinimum
:baby_chick: Concept and basic story in collaboration
I hate picking berries, but why aren't they as scary as the other?
We had planned for a last fight to get extra wheat for extra pancakes but we ran out of time. It would have been super extra monstrous.
The controls...
One could have imagined that after 20 Ludum Dare or so, one would have the first idea about how to make decent controls. But there were irrational issues that lead to stressed hacks and well perhaps next time?
The game has three endings
Yes, this was very important, much more so than improving the controls. Everyone knows that games are ultimately judged by their endings. And the more the better.
| Link | https://local_minimum.itch.io/glorious-pancakes |
| Link | https://github.com/local-minimum/GloriousPancakes |
| Original URL | https://ldjam.com/events/ludum-dare/52/glorious-pancakes |
Ratings
| Overall | 263th | 3.704⭐ | 29🧑⚖️ |
| Fun | 412th | 3.362⭐ | 31🧑⚖️ |
| Innovation | 282th | 3.482⭐ | 30🧑⚖️ |
| Theme | 292th | 3.875⭐ | 30🧑⚖️ |
| Graphics | 356th | 3.732⭐ | 30🧑⚖️ |
| Audio | 250th | 3.5⭐ | 30🧑⚖️ |
| Humor | 23th | 4.268⭐ | 30🧑⚖️ |
| Mood | 203th | 3.788⭐ | 28🧑⚖️ |
| Given | 69🗳️ | 41🗨️ |
Also, really love the fact that the "good ending" isn't that good for the family :smile:
I like the paper cutout graphics, and the shadows are a really nice touch. Mouth sounds are simple but fun and fit that homemade aesthetic.
Was quite difficult on the first playthrough (which got me the "everyone dies" ending) but I learnt the patterns of the enemies (or bosses, I guess I should say) and got good enough that I had to intentionally lose an ant to get the "some die" ending after first getting the "nobody dies" ending.
The slippery controls were good for the cow but quite annoying for the bushes so maybe it should've been more in the middle? 😅
Short but sweet and I think multiple endings were a good tradeoff versus working more on the controls (which were fine). Nice work!
@ava-skoog What do you mean, isn't taking your siblings life for granted a universally high mood thing :laughing: Very glad you got through to all endings.
I'd so much love to play back your games, but I think my laziness at not getting out my old wacom and instead drawing everything with the mouse made my wrists really sad. And they still hurt :crying_cat_face: so I think I have to wait some more days before I can try out everyone's the games.
One of the things that surprised me the most was the shadows actually! While I was harvesting eggs I couldn't help but stare at the back wall a bunch.
I suspect I won't see another game where you're making pancakes as ants so hey, bonus points for being unique!
Great entry
But honestly, I really enjoyed the variety of challenges in each area. I think taking on multiple enemy types like that in a jam is awesome work.
The controls were somewhat uncomfortable - The movement was more slippery than I would have liked, and the hitboxes with the enemies (especially in the last two levels) didn't feel so clear.
I very much enjoyed playing the game! Thanks!
@starboihooch yeah the berries are kind of evil.
@boaz4 glad you liked it and played through to see all endings! I totally agree that the hit-boxes could have been much better, but doing the game in 3D with basically sprites on quads in unity I was a bit lazy and just added a bunch of box and sphere colliders to somewhat cover the areas that I though most natural... but thinking on it I should probably have shrunk them all a bit to give some more tolerance.
@sciman101 I was really happy I figured out a simple system for the game to react when members die, but I didn't make it smart enough that I could have it dynamic transitioning between objectives so the two oldest and the youngest got most of the dialogue... but since it was quite a short game, it perhaps wasn't enough to elaborate everyone's different personality.
@pegasys Glad you liked the game. Perhaps the bug you felt was a combination of that the family member doesn't heal up between levels and that if you stand on or right next to a bush when it shrugs (or rattles) then it does damage and flings you away?
And to everyone else, thanks a lot for all the great feedback
I would have loved the controls to not be momentum-based, but I guess losing a few ants to inertia is part of the intent. Not bad!

