Alien Harvester by LDJam user 314784
Ludum Dare Compo Entry for theme Harvest. Engine: Unity; Pixel Art: Aseprite; SFX: generated with sfxr; Font: monogram (https://datagoblin.itch.io/monogram)
| github page to source code | https://github.com/MarceloSpessoto/Alien_Harvester |
| itch.io page to web version | https://marcelospe.itch.io/alien-harvester |
| Original URL | https://ldjam.com/events/ludum-dare/52/alien-harvester |
Ratings
| Given | 26🗳️ | 0🗨️ |
the minimap is in an odd spot, but it is useful
I have to agree about the jump, it felt like I was waiting for it to end most of the time
the upgrades & rooms to purchase are cool though, makes the game more addicting
Just a tip would be to only keep the game one directional. Lets say each new map is on the right and you continue in a straight line. And unlocking the maps should be if you manage to complete the map before. It's a tad strange to keep "saving" an area from the gas emitting plants and they come running back when you need money. :)
So a key system for the new maps and only use the gold for upgrades.
Other people mentioned the jump and I agree that it felt a tad spacey.
And only play each part of the map once so that you don't abuse the fact that the first map is super easy and you can practically finnish the game by just playing and farming gold there.
As these are just some thoughts of improvement it doesn't change the fact that the current version was awesome for a compo and you did a splendid job! :D
In a platformer like this, getting controls right can make a huge difference.
Love the graphics and the minimap!