Lil Death by ghostbomb

CONTROLLER IS HIGHLY RECOMMENDED
Mama Death's little flower is finally old enough to try to stop an underworld incursion on her own. Help her harvest souls and rack up huge combos!
Controls:
Left Stick - Move - Aim Attacks
A - Jump - Double Jump
X - Scythe Attack
Y - Vaulting Grasp Attack
Controls (Keyboard):
Arrow Keys - Move - Aim Attacks
Z - Jump - Double Jump
X - Scythe Attack
C - Vaulting Grasp Attack!
Quick tip from Mama Death:
"Remember, my little beam of darkness, you can pogo bounce off of souls and enemies with your scythe attack and vault towards them with your grasping attack! Use them together to chain together big combos! Now stay safe and have fun!"
| Itch.io page | https://ghostbomb.itch.io/lil-death |
| Original URL | https://ldjam.com/events/ludum-dare/52/lil-death |
Ratings
| Overall | 26th | 4.071⭐ | 30🧑⚖️ |
| Fun | 10th | 4.25⭐ | 30🧑⚖️ |
| Innovation | 88th | 3.625⭐ | 30🧑⚖️ |
| Theme | 117th | 3.875⭐ | 30🧑⚖️ |
| Graphics | 77th | 4.018⭐ | 30🧑⚖️ |
| Audio | 15th | 4.107⭐ | 30🧑⚖️ |
| Mood | 18th | 4.093⭐ | 29🧑⚖️ |
| Given | 35🗳️ | 34🗨️ |
**I like:**
- Smooth animations with a lot of frames. Smoothness of action
- Sounds and music
- Gameplay
- Controller support
- Some humor parts
- Pumpkins
**I don't like:**
- Keyboard mapping on zxc + arrows (I used to play with WASD). I found
- Feedbback mechanics, that throw you backwards after attack is pretty annoying, although can be used for some master moves. Still a little bit annoying.
- Sprites are pretty basic, although it's understandable for 2-day-jam with fully completed game :)
**Fun fact:**
If you leave Game Over for long enough, it will become a bullethell for a few minutes. And then evertyhing calms (probably some protection from overflowing?)
Thank you so much! <3
@HypernoodleJon
That's a really great idea! I wanted the game to be short so I didn't bother with health but I really like your suggestion!
@danmerey
Thank you for the in depth feedback! Sorry, the keyboard controls are a bit of a last resort. The game really is meant to be played with a controller!
The art is really lovely and the sound effects add a lot to how satisfying the combat feels - I had a great time playing!
Update: I just now figured out what happens if you slash down and all of a sudden am getting huge combos. what great controls you have here!
** My Scores from around my first hour of play: **
_Souls/Combo/Score_
```
18/1/980 FabDynamic 10:50 1/12/23
25/2/1395 FabDynamic 10:56 1/12/23
12/11/1715 FabDynamic 11:05 1/12/23
14/16/2480 FabDynamic 11:18 1/12/23
14/15/2500 FabDynamic 11:26 1/12/23
23/9/3280 FabDynamic 11:30 1/12/23
23/14/3540 FabDynamic 11:32 1/12/23
```
Update: I have improved my score by quite a bit
Update: This game is incredibly fun. I've been playing for 45 minutes!
Update: several days later: I have been playing every day and tonight I beat my previous high score ... by a lot. it was 23/14/3540 but now its ... 22/33/8440 (and yeah I took a screenshot) :grimacing: :cool:
### Unofficial Running High Score list:
_Souls/Combo/Score_
```
22/33/8440 @FabDynamic 22:09 1/15/23
23/14/3540 @FabDynamic 11:32 1/12/23
21/13/3515 @Yaen 23:00 1/14/23
14/6/1225 @Frogman 14:14 1/12/23
```

I wish there was a way to have runs lasting longer and the character being less fragile. I also wish there was some more leniency with hit accuracy, invuln time, hit timing with enemy spawns etc. That would make it even more enjoyable but the fun-factor in this game is already really high. The animations also look fantastic and juicy. Catchy music completes the package for a great game feel :)

I wonder who the first person to break 10,000 will be? ;)
@ghostbomb what is your high score and when is the first lil-death esports comp?

Music and art worked well (I especially like the moving fog). Only thing I felt was missing was the double jump resetting on a hit. Tends to make it very easy to accidentally break your streak and makes it more rng of if you have a zombie that spawned to where you accidentally side hit yourself to. (I notice the double jump resetting sometimes but I have no idea how and it tends to not be consistent)
Overall feels really good to play though
There's a random tip from Mama Death that says you refresh your jump every 5th combo you hit. I'm surprised you might have never seen it. There's no visual and audio feedback though which is obviously a necessary feature I just didn't have time for. I thought that refreshing the double jump on every single hit would make made comboing a bit too easy but I want to know other's thoughts on it.
But it's a really good entry, good job !
Then it changed again when I realized that the direction I push while I press attack actually changes the direction of the attack!
So I went from the earthbound fragile fretter to a soaring demonslayer that never touched the ground.
A wild ride, very well done! Art is effective - both clear about gameplay and also striking a nice mood. Music is jammin and the escalation track kicked the game up a gear nicely. But the real heart of this game is the feel of the complex movement that both opens and closes options and always leaves you a way out, and challenges you to attempt mastery.
Thank you for such lovely comments!!💙💙💙
The scores I got were from playing with the keyboard controls. I personally really enjoyed the control layout you made and just wanted to mention that since a lot of other comments you have seem to be disliking the keyboard control scheme