WoodAndStuff by JCMonkey

This is my entry for LudumDare 52
- Theme: Harvest
- Engine: Godot 4 Beta
- Sounds: Audacity
## Controls
WASD to move
Left mouse to harvest trees
Right mouse to drop off wood at campfire
## Info
Had to work friday, saturday, and parts of sunday, and monday.
So i managed to pull out this much of a game with the little time i had left.
After making work arounds for the Godot 4 bugs i found, the game runs
| Link | https://jcmonkey.itch.io/woodandstuff |
| Original URL | https://ldjam.com/events/ludum-dare/52/woodandstuff |
Ratings
| Given | 25🗳️ | 3🗨️ |

I kind of expected to get some Stanley's Parable ish feedbacks, thus I tried rush across the woods into the fog, take down as many trees as I can, or sit waiting the fire going out. But nothing happened, which fits the best with the lonely environment.
## Score
I survived 213 seconds!
## Feedback
### Game
The atmosphere for the game was good, especially with the fire slowly running out: maybe next time consider **using a floating point value for the fire**, so that it runs out smoothly!
Since chopping an unit of wood takes 1 second, and the fire consumes 1 unit per second, you're **doomed to run out of wood after some time**: is that intended?
The **falling tree sound made me laugh** quite a bit!
## More
This reminds me of a game I made for a previous Ludum Dare: [**The Cold Night**](https://ldjam.com/events/ludum-dare/50/the-cold-night)!
@kiv yeah that tree sound was me knocking on my mouse pad a bit, then crumpling my herseys bag, that a boom sound with my mouth haha. and the axe sound was me knocking on my desk.
@steffo yeah admittingly i overlooked the floating point thing, and i will remember to make sure i dont have the chop and fire at same time if i decide to architect a game around this mechanic
thanks for the feed back and plays, i played and rated your guys games and they are pretty fun, nice job!
Although I expected some kind of way to get the fire back to full potential if you are collecting wood, since you are going to run out of wood anyway as the trees are getting further away.
I did not survive long. Now I fear of going into the woods.
Nice game!

I noticed that some trees don't fall down if you harvest them at maximum range, so you can keep going for a long time.
I would stick with the brightness being an integer actually, I liked seeing it tick down in darkness, sort of gave it a flickering effect that a fire has.