Haustmåne by Ava Skoog

Sneak, distract, possess, collect, brew, and wash wolf from were. 🐺🌕
Note: * Game relies heavily on shadows and Godot gave me some trouble with them. Hopefully they work now. * Please excuse audio stutter on game (re)load on web; looks like there's nothing I can do. 🙁 * On some machines the vignette is not smooth like in screenshots but that's just a visual annoyance.

Didn't have time to explain the story well in-game. You're cursed into a harmless werewolf but feared indiscriminately. A potion will restore your form, and if you explain it to the people after, maybe they'll think twice before quickly dispatching the next poor soul.
Oh, and it takes place at a harvest feast/market with fresh crops to use.
🎭 Credits
- Me
- Free font Sheila Crayon by cove703
- Free font Wicked Grit by AJ Paglia
- Free foley from zapsplat.com
- Melodies composed with the help of WolframTones
🕹 Controls
Keyboard and mouse:
- Move: WASD/ZQSD/arrows
- Run: shift
- Look: move mouse
- Confirm question: left click
- Throw item / cancel shop: right click
Gamepad (only tested with PS3):
- Move: left stick
- Run: left shoulder
- Look: right stick
- Confirm question: face button 1 (PS X, Xbox A)
- Throw item / cancel shop: face button 2 (PS O, Xbox B)
You can also control these settings only with keyboard:
- Un/lock cursor: space
- Invert horizontal look: X
- Invert vertical look: Y

Ratings
| Overall | 503th | 3.346⭐ | 28🧑⚖️ |
| Fun | 575th | 3.058⭐ | 28🧑⚖️ |
| Innovation | 293th | 3.462⭐ | 28🧑⚖️ |
| Theme | 587th | 3.404⭐ | 28🧑⚖️ |
| Graphics | 197th | 4.058⭐ | 28🧑⚖️ |
| Audio | 321th | 3.308⭐ | 28🧑⚖️ |
| Humor | 418th | 2.865⭐ | 28🧑⚖️ |
| Mood | 203th | 3.788⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 44🗨️ |
A small suggestion would be to enable fullscreen in itch. I don't really know how it's done but your game should be played big!
**Hint for those struggling:** if you get close enough to someone you can possess their body and use the shops without danger. And try throwing items near them.
@pinapl & @tinykidtoo: Agree about the trees. I wanted to make them transparent when closer but I didn't have time. Was hoping relatively free camera would help alleviate some of that at least.
Anonymous: Whenever you're in shadow, a dark vignette shows up around the screen. Is it not working for you? x:
@ofiro: Fullscreen enabled, thanks! Did lag a bit for me tho ☹️
Really nice presentation, a nice mix of cozy and tense! I really enjoyed the atmosphere you created. There was a moment where I was throwing potatoes to get a villager's attention, but when I needed a potato, I couldn't buy another! And so mission, "rescue the potato," commenced. Super fun and funny.
It did take a minute to realize I could possess the villagers, as I was avoiding them at all costs after getting caught multiple times. But once I understood the mechanic, it was very obvious to me when and where I was safe from being caught, the vignette effect was quite effective.
Overall, I really enjoyed playing, and I really love the art! Great job! 🥔/🥔
Anonymous: Ah, yeah, it's not well conveyed, I agree. Basically they can hear you walking too close and will turn around. Was supposed to be based on movement speed but I didn't have time so light versus dark had to be enough ☹️
The trees that were helping me to hide were also obstructing vision quite a bit, which makes sense but made it hard to navigate. And on the sides the area with cover was rather thin. So it might have been nice to be able to partially see through the closest tree at least.
I really appreciated that the game could be played with a controller as are easier on tired arms.
And also I just realized I missed out on your game last LD! Why did I do that?!
Good stuff :8ball:
The actions are very smooth, everything works well.
Very nice athmosphere and original gameplay !
Congrats for the shadow hiding mechanics, it does not seem easy to put together.
Great jam game !
Like another person said, hiding the treetops once they're in front of the player would be a nice QOL feature, personally I also think the visibility within the shadows could also be a little increased, - I had to max out my Monitor brightness. :-P
Graphics looked cool, but there weren't any walking animations. You could have just thrown it into mixamo, because it just looked kinda goofy.
Overall, cool game, but it needs work
* The visual style is very unique! And the vignette was a good way to indicate whether I was hiding.
* The story is clever, and I think the gameplay was very different than things I have played before. Having limited time to search for a specific item was a good challenge!
* I appreciated that you allowed me to stockpile ingredients in the hut, otherwise it would have been too frustrating.
Things that I think you could improve:
* Getting seen seems a bit too sensitive, as I could barely step out of the shadows without losing.
* It seemed like the villagers only came close enough to one or two shadows, which meant that I spent a lot of time getting back and forth to the hut.
* I'm not sure why the only place you mention the possession mechanic is in a reply to a comment, since it seems to be a critical feature. Since being seen is so easy, I don't think the player thinks to approach any human, so the dialogue to "possess" would never appear.
I think that if you maybe relaxed the vision of the villagers, made a few more points to possess people, and explained the mechanic, the game would start out a lot more smoothly! Thanks for sharing this!
I had a hard time getting any ingredients without getting caught, I seemed to be spotted the second I stepped out of any shadows, so I feel communicating the vision of the townsfolk could help reduce player frustration.
Other than that I think you've got a real cool concept here, props for coming up with a unique take on the theme too! 🙌
Since I'm not writing any devlogs or postmortems, I'll just drop the initial sketch from the start of the jam here for fun to wrap things up~ 🐺
