Tank Planet by MrNyarlathotep
A mouse only (2 buttons!) controlled wave based shoot 'em up, that is set on a tiny planet because I had no time to implement the growing part (lucky only one theme is compulsory!)
All assets made by me, I'll throw them up on OpenGameArt in a few days if anyone wants them.
My first actually game complete compo entry!
Tools used:
Game Engine: Unity (http://unity3d.com/get-unity)
2D stuffs - Adobe Photoshop Elements 10 (http://www.adobe.com/)
3D stuffs - Blender (https://www.blender.org/)
Sound Effects - BFXR (http://www.bfxr.net/)
Music - LMMS (https://lmms.io/)
Fonts Used: Grammatika-Regular and Ricasso-Regular under the Open Font Licence (https://fontlibrary.org/en)
Skybox made with Spacescape (http://alexcpeterson.com/spacescape/)
***PLEASE NOTE***
Game is best played in Firefox or Chrome, as you really need to see your crosshair, and it doesn't appear in Edge
All assets made by me, I'll throw them up on OpenGameArt in a few days if anyone wants them.
My first actually game complete compo entry!
Tools used:
Game Engine: Unity (http://unity3d.com/get-unity)
2D stuffs - Adobe Photoshop Elements 10 (http://www.adobe.com/)
3D stuffs - Blender (https://www.blender.org/)
Sound Effects - BFXR (http://www.bfxr.net/)
Music - LMMS (https://lmms.io/)
Fonts Used: Grammatika-Regular and Ricasso-Regular under the Open Font Licence (https://fontlibrary.org/en)
Skybox made with Spacescape (http://alexcpeterson.com/spacescape/)
***PLEASE NOTE***
Game is best played in Firefox or Chrome, as you really need to see your crosshair, and it doesn't appear in Edge
| Web | http://bit.ly/1NODtA5 |
| Assets | http://opengameart.org/content/ld34-tank-planet |
| Source | http://bit.ly/1NYrMlV |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=56069 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.89 | 767 |
| Audio | 2.71 | 440 |
| Fun | 2.64 | 795 |
| Graphics | 3.44 | 304 |
| Humor | 2.25 | 539 |
| Innovation | 2.40 | 852 |
| Mood | 2.72 | 658 |
| Theme | 2.97 | 877 |
Concept is a solid shooter. If you get into the controls, it's even fun. Except for the enemies, that come from behind XD
Fun!
First off, thank you to everyone who commented instead of just submitting a rating :)
re: mouseaim being cheating... well, I obviously didn't think so, and its not really actually mouse aim, but its been mentioned enough that in retrospect I probably should have just had firing be automatic (as there's really not a lot of point NOT just holding down LMB)
re: controls; bad design on my part, as they're fairly elaborate 'on the back end', but the fancy stuff is invisible to a player.
The turret only rotates left and right, and fires directly forward (although the crosshair implies differently) and theres a bug I left unfixed where it only rotates if the mouse os over the planet model.
For the tank itself, I created a virtual analogue stick, so there's a dead zone in the centre of the screen where you move directly forward to stop turning being too twitchy, and the further from centre the mouse i, the sharper your turning circle; at the very edge of the screen you can almost turn on the spot.
Like I say, this is probably poor design (or at least poorly explained in the instructions) because the code for this is quite fancy, but I get the feeling people just assume its just using mouselook steering.
re: difficulty - yeah, balance tweaking is definitely not something I found time for.
The purple guys spawn in waves, and all move slower than the player, but after 30 seconds they 'enrage' to red guys that move faster than the player, so optimal strategy is to hunt down enemies rather than wait for them to come to you. Better signposting of 'enrage' states would be helpful here - maybe lerping them over time from purple to red so you can see which enemies you should take out first before they enrage would have helped.
re: annoying music... compo entry, and my lack of musical skills is the fault XD
Again, many thanks to all of you that commented!