Ocarina Summoner by LDJam user 370402
Description :
In Ocarina Summoner the player plays a young musician who finds a magical grimoire containing countless scores allowing you to summon mysterious creatures. His goal is to summon as many monsters as possible by deciphering the work in order to fill his collectible card booklet.
How to Play :
First, you need to open your book and search for monsters that have their pattern of notes revealed. You can now try to call this monster. And for rest, you will have to compare the symbols that you know as notes with the ones that are unknowned.
Command :
Left Click on the note on the Ocarina, or press A,Z,E,R,T,Y,U for each note.
Hold the Left Click on the arrow of the book, and then move it to turn the pages.

Credits :
Vasguen VARDANIAN : Main Programmer / Game Designer
Virgile TOUZÉ : Programmer / Game Designer
Nathan LENDORMY : 2D Artist / Game Designer
Lucas CERQUEIRA : 2D Artist / Game Designer
Antoine JULLIEN : Narrative Designer / Game Designer
Kelian AUFFRET : Narrative Designer / Game Designer
Patrick MASSENA : Sound Designer / Game Designer
Screenshots :
Summoning Zone

Collection Book

Ratings
| Overall | 562th | 3.579⭐ | 21🧑⚖️ |
| Fun | 915th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 247th | 3.763⭐ | 21🧑⚖️ |
| Theme | 364th | 3.947⭐ | 21🧑⚖️ |
| Graphics | 686th | 3.579⭐ | 21🧑⚖️ |
| Audio | 574th | 3.222⭐ | 20🧑⚖️ |
| Humor | 748th | 2.737⭐ | 21🧑⚖️ |
| Mood | 959th | 3.132⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 28🗨️ |
It did take me a while to notice that you click & drag the book to look through it (the first page is missing a 'page-turn arrow' imo?), but it makes sense after that. Another thing that might be nice is being able to play the notes and navigate the book via keypresses, but that's just me being lazy haha
Great stuff overall, congrats team!
Sorry about the missing arrow :sweat_smile: :laughing:, it's was a oversight.
We had the same feedback about the ocarina not being accessible with the book :thumbsup:
V2 is coming out very soon with many ajustements !:sunglasses:
The mechanic of decyphering the symbols is quite novel and interesting (I kept notes on a notebook), but it was a little bit time consuming. Great creature design though, and I loved that page flipping animation.
A great implementation of the theme, too. A lot of games about summoning creatures / demons, but this is the first one I saw that you have to do by playing a tune, even though it makes a lot of sense in retrospect.
Good work