Echos of Players Past by Jezzamon

Solve puzzles with the help of everyone that has played this game so far!
Play here! (Compo version, HTML5)
Or,
Post-compo version (HTML5, mobile-friendly)
Post compo changes:
- Added mobile controls
- New title screen that shows the past players
- Improved the overall styling of the UI
- Added UI indicator for players you've summoned (thanks @local-minimum for the idea)
This is a puzzle game in which you can summon other players who have previously played the game. You'll need to work together in order to get to the finish line and not accidentally kill each other. If you beat the game, hopefully you will be helpful to future players!
Controls:
- Arrow keys / WASD: Move
- R: Restart level
- Mouse: Select one or more players to summon (depending on the level)
- Bonus for Ludum Dare players: Press < or > to skip levels
NOTE: Sometimes you need to summon more than 1 player
Only one player needs to actually complete the level, so you can still win if you're the helper that stays behind.
Every time you beat a level (either you or another player makes it to the goal), your inputs will be saved on the server. That also means each player you can summon has beaten the level with those inputs... so it should be always be possible to work together and beat it with them!
There's no ending screen so when the game loops back around, you've won :) But you can try to play again and take a different role in the puzzles if you'd like!
Have fun!
And if you rate the game without completing it... I'll know ;)
Ratings
| Overall | 6th | 4.381⭐ | 23🧑⚖️ |
| Fun | 3th | 4.476⭐ | 23🧑⚖️ |
| Innovation | 2th | 4.786⭐ | 23🧑⚖️ |
| Theme | 5th | 4.6⭐ | 22🧑⚖️ |
| Graphics | 169th | 3.5⭐ | 22🧑⚖️ |
| Audio | 32th | 4⭐ | 22🧑⚖️ |
| Humor | 84th | 3.474⭐ | 21🧑⚖️ |
| Mood | 121th | 3.55⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 16🗨️ |
Really interesting idea and I loved the aspect of picking a different part of the music for each player.
I did start getting a little stuck on the levels where I needed two helpers, since it seems easy to get two that don't work together. Could just search through them til you find two that work, but that's not so fun.
really fun puzzles, and really nice music! great job as usual :)
Anyways, even giving that it was very fun to play, thank you for this experience I've never had before, well done!
Anyway, the game is very fun and matches the theme perfectly. It's a great idea, and you made it shine with the perfect levels for this. It's also the perfect length. Very well executed!
Something quite odd happened to me though. The first time, I played on Firefox (in a private window, if that matters) and I ended up in a cursed world after the first level or so where there were no flags to reach. It was all very strange. You can see it in my playthrough below.
Then I rebooted it in Chrome and I got the real levels.
Unfortunately I forgot to hit record again as I got too busy trying to beat them.
It was fun, and frustrating, how summoned players often assumed (probably so did I) that they need not wait a bit and just rushed to the the button or what they assumed would be closed trap doors without giving me much time to react to what they were doing. So it often took two playthroughs at least.
There could be some quality of life improvements there. The game could restart the level with a slight delay when everyone is dead. And it would be nice if I could see who I summoned last attempt somehow so I don't have to memorize that person X dashes towards the button and Y goes for the traps.
The last couple of very intricate levels I got by very easily because I accidentally discovered a cheat. The buttons and spikes don't cover their entire tiles, so you can just walk along the edge without triggering anything. That should probably not be the case.
If someone what plays after me summons me on those levels they'll be quite perplexed at first as I just ignore what's in the way.
Very cool concept though. Well made.
Playthrough: https://youtu.be/ecKmBVZsnJ8
Would love to make the quality of improvement tweaks you suggested! Actually there's a lot of that that I didn't get time to do.
And you're not the only person to discover sneaking between the buttons and the spikes. One fun thing about this is that I can watch replays of how people play the game and I laughed a lot when I saw someone do that :P But good job discovering it!
In fact, if you reload the game, you'll see your player there too!
That's connecting to a SQL database also running in Google Cloud: https://github.com/Jezzamonn/Echos-of-Players-Past/blob/main/database/init.sql
Honestly it took so long getting those pieces set up together and configuring the permissions I'm not sure I would really recommend it haha. But now that I've done it once I might be able to do it again, much quicker for another Ludum Dare!
The graphics and music are so cute! The way each character represents one track of the full song is so creative! The puzzles are simple yet inventive! Getting to play around with other people's playthroughs adds a good amount of unintentional comedy as the characters unintentionally kill you a bunch of times until you find that perfect match lol! I can't begin to comprehend how you even managed to make this work. This is the best game I played so far based on sheer creativity!