Summoner's Stand by LDJam user 388078
Upload doesn't appear to cooperate with Godot 4 web, so you'll have to use the itch.io link to play in browser.
A strategy game where you play as a summoner who must strategically place summoned Creatures on a battle grid to fend off enemy waves. Mechanics: Turn-based strategy with a variety of summonable units, each with unique abilities and tactical benefits.
Eliminate enemies to score points and to acquire more Essence to summon more powerful Creatures. The enemy will be able to summon more powerful Creatures over time as well as if they eliminate your creatures. The game ends if any enemy unit makes it to your side of the grid.
Go for the Highscore! (unfortunately, for some reason I wasn't able to login to SilentWolf to use the Leaderboard plugin. I'll probably add that on some future date if/when I reupload this elsewhere).
| Link | https://github.com/Mahobear8/LudemDare55_Summoning |
| Itch.io | https://mahobear8.itch.io/summoners-stand |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-stand |
Ratings
| Given | 30🗳️ | 11🗨️ |
After a while, though, I kind of lost interest, and I did not really understand what the goal was other than killing the enemy minions. A clearer goal would be very good for this game I think.
Overall, the concept is very cool and impressive to get working in 48 hours!
Thank you :)
The game-play is really addictive, but man it got brutal once then necromancer lords showed up. Just every lane filled with mobs. The tactical depth is really impressive for a short game jam!
My only issue is that the mechanics of the enemy and player units are vague or unexplained. It feels like my units are randomly taking damage at times, and enemy units are randomly healing.
(Edited)
That is the reason this entry is opted out of the Art Category. https://ludumdare.com/resources/questions/can-i-use-ai/
You're of course right that more unit variety would be a large improvement. Given more time, that probably would have been the top priority as far as possible additions.
As some mentioned above, it might be a little unclear about the mechanics of ranged units. It tried to find out which Sylph was the source of the [-5] because I thought the target priority might be relatived to where it was.
Well that's only a small problem. Impressive work after all!
At first, I thought everything was easiest thing ever. My army of gollem stand on the high top line.
But then skeletons started appearing behind, constantly growing by a +million health per turn, and they overwhelmed me with sheer numbers!
My poor army of dragons were just flying around the map and crying.

