Hell Shift by LDJam user 387594
A game for Ludum Dare 55. You play as a security guard in the museum at night when your casual business gets interrupted by demonic invasion. You have to collect 4 sacred items and put them on the altars to complete the level.
How to play: WASD - move
You can get futher updates of the game on itch.io game page https://andrewbyte.itch.io/hell-shift.



| Link | https://andrewbyte.itch.io/hell-shift |
| Original URL | https://ldjam.com/events/ludum-dare/55/hell-shift |
Ratings
| Overall | 1145th | 2.855⭐ | 33🧑⚖️ |
| Fun | 1137th | 2.71⭐ | 33🧑⚖️ |
| Innovation | 1201th | 2.25⭐ | 32🧑⚖️ |
| Theme | 1127th | 2.75⭐ | 32🧑⚖️ |
| Graphics | 963th | 3⭐ | 34🧑⚖️ |
| Humor | 717th | 2.8⭐ | 32🧑⚖️ |
| Mood | 1147th | 2.638⭐ | 31🧑⚖️ |
| Given | 28🗳️ | 40🗨️ |
It would also have been nice to have some simple hit reaction, SFX and maybe some flashing on the player. It was kind of hard to tell when I got hit.
Overall, it was a solid game, if a little same-y.
I don't know if it's intented, but I often chose to ignore the enemies and just walk past them to get the sacred items as there were too much of them to kill. It was fun to figure out how to avoid them though!
And the guard's walk is just something else, it's so sassy and fun, just makes me feel unstoppable hahaha
Thank you for this game!
Congratulations on Wednesday!
It is not a bad game. The attack cycle is on a timer.
I picked up something but could not put i in the altar.
Had to use task manager to kill the game to exit.
But, imho, the game lacks visual feedback of what happens to my character. I think it's important to see why and when my health drops.

Nice entry, although the club wasn't especially useful. I basically could run circles around the demons (I like the pixel art btw)
However there are a few small areas of oversight that have a knock on effect for the game.
Things like diagonal movement and lack of feedback elements for hit registration have already been mentioned.
However there are other things missing like a method to return to the menu or close the game. And also continuous attacks from enemies, currently it seemed that enemies would only deal damage once upon reaching the player's collision model but then they would essentially just act as a buffer from further enemies since they didn't continue attacking.
Overall a decent premise that could really shine with some further polish.