Summon Rift by LDJam user 5668

[raw]
made by LDJam user 5668 for Ludum Dare 55 (JAM)

GAME

Summon Rift was created during the Ludum Dare (LDJam), challenging participants to explore the theme "Summoning". Our team delved into the magic of summoning to develop a unique experience, packed with strategy and action.

In Summon Rift, players engage in an endless challenge, facing powerful bosses in intense and thrilling battles. With each victorious encounter, players receive upgrades to strengthen their characters, expanding their abilities and preparing them for the ever-increasing challenges ahead. Get ready for a relentless journey of summoning and constant evolution!

Summon Rift is still in development, and we're continuously working to improve the game. Stay tuned for future updates and exciting new features coming soon!

To play Summon Rift, check out the GAME link and embark on this adventure!

Ratings

Given 1🗳️ 1🗨️

Feedback

MitoBattousai
15. Apr 2024 · 22:58 UTC
First one commenting here! =]
It's really exciting to have the opportunity to build an army to take down a raid boss. Hahaha! As the leader of an optimal archer squad, I recruited most archers for the task! Let's go! Thanks for the game!

![Screenshot 2024-04-15 at 19.54.42.png](///raw/2de/4/z/6278d.png)
Ziggy
16. Apr 2024 · 08:40 UTC
Cool idea to build your army and fight a boss. Would be nice to see it developed further!
Danonino
16. Apr 2024 · 10:06 UTC
Its got some bugs for example when i summon a warrior it summons a archer and the other way around. The idea is kind of cool and fits the theme if only the game had some meat.
Maybe next time you will have more time to implement the idea fully.
treehuggerbear
16. Apr 2024 · 14:23 UTC
I love the game idea. I think I had the debug version or something because I was able to directly change the stats of my characters. I just increased the attack damage to like 100 and the range to make them not take damage and ended up getting to round like 20,000. More fully fleshed out, I think it could be really fun. (I mean I played up to round 20000 in this state, lol)

![Screenshot 2024-04-16 102151.png](///raw/481/f5/z/63ab8.png)
LDJam user 0
16. Apr 2024 · 15:47 UTC
Good idea! I would love to play a bit more developed version of it
XRy
16. Apr 2024 · 21:51 UTC
I was a little confused but had a lot of fun! The structure is a bit like a fun clicker idle game! I love that you can summon army members on top of each other too!

![Recording2024-04-16164918-ezgif.com-video-to-gif-converter.gif](///raw/f43/b5/z/63e34.gif)
NoIdea
16. Apr 2024 · 23:27 UTC
there are not enough interesting arts, but overall it looks very good, cool gameplay
XanaGear
18. Apr 2024 · 15:33 UTC
Interesting prototype, looking forward to seeing how it evolves!
Jezzamon
19. Apr 2024 · 19:29 UTC
Seems like you can't update health / damage? I kept trying those but given that they didn't do anything, it was a while before I tried the others. Might be worth updating the description to include some information about that!

Seems like you have the core mechanics needed for a fun game loop, just needs the limited resource in the upgrades.
LDJam user 261418
20. Apr 2024 · 17:36 UTC
I like the idea and spirit of the game and find the concept to be a fun spin on one-finger / idle tapper kind of game.
I am sure you are aware of certain flaws, but for the sake of completeness, it would be nice to see how much money/currency/etc I have for disposal that I can use to upgrade my units. Currently it seems like I could just infinitely upgrade the units. Also even adding just a single sound effect for spawning a unit or for destroying the tower would have made this much more satisfying! You might try to find time to squeeze in some basic sounds for your next jam :)
macaroni.dev
28. Apr 2024 · 03:23 UTC
Hm I was able to just spam + on attack speed and health on warriors and got far. And then I did the same for ranged for attack range + speed.

Also, is it possible to lose?

I did enjoy seeing the boss's health go down though :smiling_imp: