Summon Rift by LDJam user 5668
Summon Rift was created during the Ludum Dare (LDJam), challenging participants to explore the theme "Summoning". Our team delved into the magic of summoning to develop a unique experience, packed with strategy and action.
In Summon Rift, players engage in an endless challenge, facing powerful bosses in intense and thrilling battles. With each victorious encounter, players receive upgrades to strengthen their characters, expanding their abilities and preparing them for the ever-increasing challenges ahead. Get ready for a relentless journey of summoning and constant evolution!
Summon Rift is still in development, and we're continuously working to improve the game. Stay tuned for future updates and exciting new features coming soon!
To play Summon Rift, check out the GAME link and embark on this adventure!
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-rift |
Ratings
| Given | 1🗳️ | 1🗨️ |
It's really exciting to have the opportunity to build an army to take down a raid boss. Hahaha! As the leader of an optimal archer squad, I recruited most archers for the task! Let's go! Thanks for the game!

Maybe next time you will have more time to implement the idea fully.


Seems like you have the core mechanics needed for a fun game loop, just needs the limited resource in the upgrades.
I am sure you are aware of certain flaws, but for the sake of completeness, it would be nice to see how much money/currency/etc I have for disposal that I can use to upgrade my units. Currently it seems like I could just infinitely upgrade the units. Also even adding just a single sound effect for spawning a unit or for destroying the tower would have made this much more satisfying! You might try to find time to squeeze in some basic sounds for your next jam :)
Also, is it possible to lose?
I did enjoy seeing the boss's health go down though :smiling_imp: