Summoner's Dungeon by LDJam user 384002
A first platformer from us, an attempt was made. Try to kill the boss :). Pairs well with Spotify, sadly no music.
| Exe of our game | https://misterdarkace.itch.io/summoners-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-dungeon |
Ratings
| Given | 8🗳️ | 2🗨️ |
10/10 would recommend - A Totally Reliable Rating
Some sort of hints for the controls would be nice.
Anyways, the controls are very powerful, so you have to be very precise with the jumping. But after you get the hang of the movement, this becomes a very fun game to try and speed run!
I agree with @karln and @sariiger - edit your page here to include the controls. **Movement using arrow keys, and jumping using spacebar**. The fact that you can **kill the rats by jumping on them, and the dark spirits by running into them**, too. Your boss is an absolute menace! I am determined to defeat him!

Here are some advice to make your game more enjoyable :
- Try implementing controller support if you do a platformer. On Godot it's actually quite simple, you basically only need to add an input in the Project settings on your actions. It's even half made ; you can already move the character with a controller, only not jumping.
- Give a bit of friction and acceleration to the controls. Character goes from 0 to 100 in a frame, this is a bit too fast ; if you want a game without any of this, slow it down a bit.
- Give info to the player. For instance, I don't know what is the blue flame at the begining and what I must do with it, I see it kinda follow me around, that I can jump on it, but I don't know how to move it or anything.
Other than that, it's still a good attempt for a first jam, there is enemy variety, a seemingly long level (I couldn't beat it), and again, a challenging and interesting level design. Congrats for finishing it in time !