S.L.I.M.E - Summoning Lunatic, Infectious Mold Entity by LDJam user 279125

[raw]
made by LDJam user 279125 for Ludum Dare 55 (JAM)

About

In Summoning Lunatic, Infectious Mold Entity (S.L.I.M.E) you play as exactly that: An Infectious Mold Entity.

Try to gather as much territory as possible or reach target field. Combat with other Molds for the precious moist forrest ground.

To control in which direction you grow you can set or remove walls.

How to Play

Different Levels guide you through the gameplay.

Place Molds with the spawn button, place or remove Walls with the associated buttons in the game. Screenshot 2024-04-16 001131.png

Screenshot 2024-04-16 001158.png

Screenshot 2024-04-16 001211.png

Winning

Every level has its own target which gets prompted to you before the start.

Once you've done all the levels... well just do it again :smile_cat:

Ratings

Given 9🗳️ 6🗨️

Feedback

thetatautau
16. Apr 2024 · 17:13 UTC
The gameplay idea is good but the game really need a fast forward button because it has loooonnnng waiting time.

In level 6 I let the game running for 200+ seconds before I lost. I don't even know if I'm supposed to be able to win here (I though it was about surviving as long as possible).
Rentem
18. Apr 2024 · 06:37 UTC
@thetatautau Thank you for playing ond the feedback. I agree with you, we ran out of time so the balancing fell short. The fast forward button is a great idea, i added it to the todo for when we revisit the project.

Yes the last level can not be won, you can only survive as long as possible
Weine
19. Apr 2024 · 08:32 UTC
Slime molds are cool, and I think the puzzle mechanics have great potential.
laszlotimar
19. Apr 2024 · 11:28 UTC
The idea is unique and it works. I played other submitted games and almost always there is a weak part of the game, mostly the tutorial and controls part, which you managed to do. I easily understood what to do and how, so congrats on that, the thing you are missing is the graphics I think. (and yes, it has a long waiting time)
Rentem
19. Apr 2024 · 11:48 UTC
@weine, @laszlotimar
thank you for playing and the feedback. Jep, graphics are definitely not our strong point, but we were able to test some new stuff. This howerver left us with not time to do any optimization and to few levels 🙈
LDJam user 158571
19. Apr 2024 · 12:36 UTC
Unusual concept. I liked that!

Some feedback:
1. Game needs a restart level button, sometimes I wanted to restart the level to try something else, but the only way to do that was waiting to lose.
2. Fast forward button please. The concept is original, but sometimes it felt like I am literally watching the ~~grass~~ mold grow.
3. Final level was interesting, but it would be nice if there was some kind of limit to how long I should survive, otherwise it's a bit anticlimactic, since I click only two times and now I am just waiting to loose.

Other than that, great game! Keep doing creative ideas!
BalimaarTheBassFish
19. Apr 2024 · 13:05 UTC
I must be blind because all I saw was a grassy field :(
Retrific
19. Apr 2024 · 20:48 UTC
Cool idea, but there should be a restart level button and I would've loved some camera movement options so I can see whats going on behind walls etcc.
anaastaska
20. Apr 2024 · 16:55 UTC
Really original idea, I like it! As it was mentioned restart button for level is a good decision for you!
You did a good job!
Rentem
20. Apr 2024 · 20:18 UTC
@mnemosynevl @retrific @anaastaska
Thank you all for playing and providing feedback. I totally agree about the restart button; we implemented the functionality for when you lose, but somehow we didn't think about adding it to the screen.

@balimaarthebassfish
Did you try restarting the game? I had it also once after we uploaded a new version to itch, but I was never able to reproduce it since.
BalimaarTheBassFish
20. Apr 2024 · 23:05 UTC
@rentem Thanks for getting back to me :) At the time I did but no dice. Weirdly enough I tried again just now and it worked fine! I have updated and improved the rating to reflect that, thanks again and well done on this entry!
Rentem
21. Apr 2024 · 10:05 UTC
@balimaarthebassfish Thank you for giving the game another shot!
Custodi
21. Apr 2024 · 12:50 UTC
It is so pity when you dying and can't restart level and have to start from the beginning.
Idea of speading puzzles sounds intresting, but lack of timing, tooooo long.
ryusui
22. Apr 2024 · 21:10 UTC
I love the whole "cellular automata" concept, but I'm not such a huge fan of how little actual *game* there is. None of the levels require more than a couple of clicks in an obvious place to solve, and the final level is purely a timesink, unless you consciously ignore the instructions and let the red slime mold through on purpose.
Rentem
24. Apr 2024 · 15:57 UTC
@custodi @ryusui
Thank you for playing and providing feedback. Yes, the restart button is a huge oversight and we didn't get to make enough levels. The ones in the game are mostly for explaining how the game works and are not much of a puzzle themselves. We will upload soonish an updated version with improvements and new levels
Brogan Ward
24. Apr 2024 · 19:56 UTC
The concept of this is intriguing and pretty original for this Jam's theme but there definitely needs some expansion. Many of the puzzles do not feel like the player engages enough to feel like they are meaningfully influencing the puzzles. There is some good brain puzzles here for sure, but there is a desire to have it be a more engaging experience and this definitely has that potential.
Joshua Miller-Pio
25. Apr 2024 · 14:00 UTC
Really had a ton of fun you should be proud!
Donamougou
25. Apr 2024 · 16:45 UTC
I think I have a problem with the game (or I'm not understanding something ?) as I have the following image in game :
![Capture.PNG](///raw/59b/43/z/64cb5.png)
Rentem
25. Apr 2024 · 20:20 UTC
@brogan-ward @joshua-miller-pio
Thank you for engaging with our game and sharing your feedback.

@donamougou
Try refreshing the browser. Sometimes it appears that the level fails to load, but I haven't been able to consistently reproduce the issue or determine the cause.