{"author_link":"\/users\/jcmonkey","author_name":"JCMonkey","author_uid":1000607,"comments":[{"id":1032543,"author_name":"LDJam user 0","author_uid":"0","epoch":1713148668,"text":"I'm gonna be honest, I'm not really sure what's supposed to happen. Without the planned enemies it feels like there isn't too much to do. Good luck!","format":"md","likes":0,"spam":"N"},{"id":1032634,"author_name":"LDJam user 386211","author_uid":"386211","epoch":1713150766,"text":"Idk why it made me think of Etch a sketch :) is it inspired by the game of life? I couldn't tell what the logic was exactly, it would be nice to see more action too!","format":"md","likes":2,"spam":"N"},{"id":1032990,"author_name":"LDJam user 391347","author_uid":"391347","epoch":1713159851,"text":"A nice little cellular automaton. Drawing a square I get the impression that the neighborhood rules aren't being applied in the same way for all directions (some corners stay stable, some don't!). For turning the lines into pixels you might want to look into Bresenham's algorithm. That would help get rid of the gaps between the pixels.","format":"md","likes":4,"spam":"N"},{"id":1034546,"author_name":"Alex Mulkerrin","author_uid":"alex-mulkerrin","epoch":1713194523,"text":"Cool a cellular automata :D","format":"md","likes":2,"spam":"N"},{"id":1034664,"author_name":"Pe7e","author_uid":"pe7e","epoch":1713196335,"text":"It is like it resolves corners and endpoints much slower than the rest, or is it just my drawing style :)","format":"md","likes":2,"spam":"N"},{"id":1034703,"author_name":"josang1567","author_uid":"josang1567","epoch":1713197009,"text":"Good idea for a game, how did you manage to do something like this in so short time?","format":"md","likes":2,"spam":"N"},{"id":1034860,"author_name":"cagibi","author_uid":"cagibi","epoch":1713199529,"text":"When the simulation is running, the buttons aren't very responsive, as in they react with a very big delay (tested on Linux with Firefox & Chrome and an old GPU). Apart from that it's a nice and playful simulation.\n\nI didn't hear any audio, is that a bug on my end? Otherwise I think you can opt-out of the Audio rating category.","format":"md","likes":3,"spam":"N"},{"id":1035551,"author_name":"Ikuta","author_uid":"ikuta","epoch":1713207948,"text":"I am sure that if you work a bit more on the cell simulation algorithm, the result might be super cooo looking. Keep on :) ","format":"md","likes":2,"spam":"N"},{"id":1035555,"author_name":"LDJam user 141701","author_uid":"141701","epoch":1713208012,"text":"Interestingly little automata! The first thing I made was a glider (badly), and was surprised to see it didn't run haha. I guess it's not GOL then! ","format":"md","likes":2,"spam":"N"},{"id":1035643,"author_name":"stmatn","author_uid":"stmatn","epoch":1713208908,"text":"This is a nice take on game of life. It looks like only cells that are drawn to in the beginning are able come alive. Makes for funny animations :)","format":"md","likes":2,"spam":"N"},{"id":1035690,"author_name":"MaggardJosh","author_uid":"maggardjosh","epoch":1713209464,"text":"Had fun playing with this, although I couldn't get anything to stabilize and move around no matter how hard I tried :smile: ","format":"md","likes":2,"spam":"N"},{"id":1036797,"author_name":"LDJam user 352490","author_uid":"352490","epoch":1713222504,"text":"It's neat concept, even if you didn't get to finish the enemy part. I'd be interested to know what rules are running the cell logic, since it's a little different than the game of life.\n\nOne suggestion, the drawings sometimes obscured what was going on with the grid. Maybe the drawing could be placed in the background (behind the grid) on start?\n\n![Screenshot_20240415_180559.png](\/\/\/raw\/ae0\/65\/z\/627fb.png)","format":"md","likes":2,"spam":"N"},{"id":1039317,"author_name":"LDJam user 389806","author_uid":"389806","epoch":1713241451,"text":"Really interesting concept! I had fun playing this. ","format":"md","likes":2,"spam":"N"},{"id":1041245,"author_name":"OldDog","author_uid":"olddog","epoch":1713260381,"text":"unbelieveable!!! love this game idea so much,wish for more game playing or game targets ","format":"md","likes":1,"spam":"N"},{"id":1041335,"author_name":"Magnat","author_uid":"magnat","epoch":1713261056,"text":"The game would benefits from having a controllable speed, I find it a bit to slow.\nAlso you could add more cell by drawing more on the screen, here adding drawing don't do anything, mayve you could hide them ?","format":"md","likes":1,"spam":"N"},{"id":1042703,"author_name":"vidarn","author_uid":"vidarn","epoch":1713269812,"text":"This was a fun toy! I like the concept of drawing something and then seeing your drawings get disintegrated bit by bit.\n\nIt would be cool if you could pause the simulation and keep drawing. I think that would make for a pretty interesting tool!\n\nHere's a bird I did\n![summoning_thing01.gif](\/\/\/raw\/ce7\/z\/639b5.gif)\nBy the way, I would love it if there was a toggle to disable the grid and overlays, and only see the pixels","format":"md","likes":1,"spam":"N"},{"id":1055549,"author_name":"el-pepi","author_uid":"el-pepi","epoch":1713370792,"text":"It's a lil' automata. I wish you could have made more with this.","format":"md","likes":1,"spam":"N"},{"id":1056814,"author_name":"Iwant_Pizza","author_uid":"iwant-pizza","epoch":1713382114,"text":"Nicely theme","format":"md","likes":1,"spam":"N"},{"id":1056923,"author_name":"designernap","author_uid":"designernap","epoch":1713383117,"text":"I enjoyed noodlign with this and seeing how it all worked, but I could not figure out the rules. Nice to play with though and a cool achievement \n","format":"md","likes":1,"spam":"N"},{"id":1059379,"author_name":"bradur","author_uid":"bradur","epoch":1713423401,"text":"I love cellular automata. Did you use any common ruleset?","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ldjam-media\/sha256\/06\/06af93b86e99a67c4fdec3065954e7cc4e1b7a9aa2b7b6ffab79625e47fe9dc5.png"],"links":[{"url":"https:\/\/jcmonkeyld55.netlify.app\/","text":"Link"},{"url":"https:\/\/github.com\/jcmonkey\/ld55","text":"Link"}],"metadata":{"g_key":"67033","g_author":"1000607","g_event":"LD55","g_eventkey":"120","g_subevent":"COMPO","g_urlkey":"286718","g_title":"Summoning Thing","g_status":"WAYBACK","g_place":"99999","g_commentcount":"20","g_site2_node_id":"383354","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"383354","n_urlkey":"286718","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/summoning-thing","n_slug":"summoning-thing","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"607","n_created":"0","n_modified":"0","n_version":"1207336","n_status":"WAYBACK"},"node":{"id":383354,"parent":383062,"_superparent":9,"author":607,"type":"item","subtype":"game","subsubtype":"compo","published":"2024-04-14T17:46:33Z","created":"2024-03-28T22:50:09Z","modified":"2024-04-16T00:02:54Z","_trust":13,"version":1207336,"slug":"summoning-thing","name":"Summoning Thing","body":"![ld55.png](\/\/\/raw\/f52\/z\/61321.png)\n\n\n---\n# Objective\n---\n\nBasically you just draw images into the grid box, then hit the start button to watch them come to life.\nI had so many problems working with raw javascript and pixi.js this time.\nI couldnt even export it to itch.io because itch.io wouldnt run at all no matter what i did.\nSo i had to export to netlify, and thankfully this worked great, no errors and the game works.\n\nI wanted to make enemy units where you had to figure out where to draw to get rid of them.\nThough too many issues to fight with took up way too much time.\n\n---\n# Controls\n---\n\nUse your mouse to draw on the grid\nHit the start button to activate them\nHit stop to look\nHit reset to start all over again\nThe number at the top right is how many generations have passed\n\n---\n# Apps\n---\n\npixi.js\n\n---","scope":"public","node-timestamp":"2024-04-14T18:10:21Z","meta":{"author":[607],"cover":"\/\/\/content\/f52\/z\/612e7.png","link-01-tag":[42336],"allow-anonymous-comments":"1","link-01":"https:\/\/jcmonkeyld55.netlify.app\/","link-02":"https:\/\/github.com\/jcmonkey\/ld55","link-02-tag":[42332]},"meta-timestamp":"2024-04-16T00:02:54Z","path":"\/events\/ludum-dare\/55\/summoning-thing","parents":[1,5,9,383062],"files":[],"files-timestamp":0,"love":0,"comments":12,"comments-timestamp":"2024-04-15T23:08:24Z","grade":{"grade-01":18,"grade-02":18,"grade-03":17,"grade-04":18,"grade-05":17,"grade-06":14,"grade-07":15,"grade-08":16},"magic":{"cool":163.46253393362,"feedback":20,"given":41.75,"grade":16.625,"smart":-14.117018421443},"_wayback":{"timestamp":"20240416011250","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/388490+387206+388644+391218+384114+385344+390835+389807+383354+388446+385882+390660+391413+385594+385428+387063+391645+384197+383213+384579+383269+384138+389606+385626"}},"text":"![ld55.png](\/\/\/raw\/f52\/z\/61321.png)\n\n\n---\n# Objective\n---\n\nBasically you just draw images into the grid box, then hit the start button to watch them come to life.\nI had so many problems working with raw javascript and pixi.js this time.\nI couldnt even export it to itch.io because itch.io wouldnt run at all no matter what i did.\nSo i had to export to netlify, and thankfully this worked great, no errors and the game works.\n\nI wanted to make enemy units where you had to figure out where to draw to get rid of them.\nThough too many issues to fight with took up way too much time.\n\n---\n# Controls\n---\n\nUse your mouse to draw on the grid\nHit the start button to activate them\nHit stop to look\nHit reset to start all over again\nThe number at the top right is how many generations have passed\n\n---\n# Apps\n---\n\npixi.js\n\n---","title":"Summoning Thing","wayback_recovered":true,"wayback_source":{"timestamp":"20240416011250","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/388490+387206+388644+391218+384114+385344+390835+389807+383354+388446+385882+390660+391413+385594+385428+387063+391645+384197+383213+384579+383269+384138+389606+385626"}}