Line/Dash by Eingya
LOSE CONDITION
As it seems lose condition weren't super clearly explained in the game, you lose by letting the squares getting to the left side of the screen, hit them with your lines to avoid that!
NOTES
I had originally started developing this with the intent of only following the "two buttons" themes, as the game evolved though it sort of ended up also fitting into the "growing" theme as the patterns the game generates are based on "growing" line-trees.
The game is a simple arcade thingy with a heavy focus on the player-controlled "procedural" patterns that the gameplay generates.
BLURB
Line/Dash is an Arcade-oriented game that doubles as a procedural player-controlled multimedia sculpture.
The basic gameplay is extremely simple, and only requires two buttons: The left click of your mouse will drop lines from the sky, while the right click will make those lines dash forward.
As the pace of the opposition gets faster and the line start splitting and crossing Line/Dash becomes a hypnotic and ever-changing visual experience. And you can also get high scores and stuff if you really lean that way!
WARNING
This game contains lots of contrasting bright colors, if you have problem with that stuff maybe don't play it
As it seems lose condition weren't super clearly explained in the game, you lose by letting the squares getting to the left side of the screen, hit them with your lines to avoid that!
NOTES
I had originally started developing this with the intent of only following the "two buttons" themes, as the game evolved though it sort of ended up also fitting into the "growing" theme as the patterns the game generates are based on "growing" line-trees.
The game is a simple arcade thingy with a heavy focus on the player-controlled "procedural" patterns that the gameplay generates.
BLURB
Line/Dash is an Arcade-oriented game that doubles as a procedural player-controlled multimedia sculpture.
The basic gameplay is extremely simple, and only requires two buttons: The left click of your mouse will drop lines from the sky, while the right click will make those lines dash forward.
As the pace of the opposition gets faster and the line start splitting and crossing Line/Dash becomes a hypnotic and ever-changing visual experience. And you can also get high scores and stuff if you really lean that way!
WARNING
This game contains lots of contrasting bright colors, if you have problem with that stuff maybe don't play it
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.82 | 120 |
| Audio(Jam) | 3.50 | 240 |
| Fun(Jam) | 3.76 | 102 |
| Graphics(Jam) | 3.66 | 401 |
| Innovation(Jam) | 4.08 | 31 |
| Mood(Jam) | 3.50 | 286 |
| Theme(Jam) | 4.04 | 200 |
I would not call it simple, though. I only could score 30 points maximum )) and that after ~20 attempts or more
But it's not that simple, it's kinda hard for me to have a score greater than 15 (but maybe I just suck xD ). And I like the simple abstract style, it suits this game well :)
- Visuals are clear and effective.
- Visuals progressing and changing in tune with game play.
- Audio complements game play and visuals well.
- Challenging but fair, good difficulty curve.
- Very innovative concept.
- Runs and plays well.
Things that could be improved:
- Mechanics could be explained a bit better in game.
- Font can be difficult to read
This is one of the best entries to the jam I have seen so far. Excellent work!
Anyway, amazing design and concept !
One thing is that I found it sort of hard to track where to right click when a cube was far across the screen, but maybe that's part of the challenge.
Its satisfying!
A clever and polished game!
Another issue is the lack of symmetry (the first one will ALWAYS go down and THEN go left) is annoying me (I really don't know why, it's just ... weird I suppose ?)
Anyway, great game ;)
The only complaint i can make is about the font that is really difficult to read.
Great entry :)
The speed and the pacing is all pretty great. Lovely :)
'Addicting' is about right. Nice job friend.
The mechanics were simple to grasp and I had no trouble grasping the tutorial in the beginning. It's definitely more challenging than I'd guess as I still haven't gotten past 11 points yet :P.
I was a bit confused initally though over the score-screen and the fact that the game just kept on going with it on. It was slightly annoying also that the amount of time it stayed on in the background seemed a bit inconsistent as, sometimes it took the first score for it to disappear and other times it lingered longer. Think it might've been a bug those times, so you might want to check it up.
Otherwise, very nice :). Well done!
I only didn't understand what the rhombus did aside from playing a tone.
It would've been really nice to have some music. But the sound effects are nice, and the gameplay is simply but quit cool. I like how you can get a combo effect of a single line if you're good enough. Solid game! Good job!