Quantum Split by rubr

[raw]
made by rubr for Ludum Dare 49 (JAM)

Constant scientific experimentation, though always necessary, has left a rather nasty effect on your body -- it's made it UNSTABLE. Now, whenever it is whole, it attempts to SPLIT itself into two. But fret not! We need to know the limitations and intricacies of this state you're in, and that is why you will need to do some TESTING.

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CONTROLS: - WASD or SPACE to move. - SPACE to initiate a SPLIT (and also skip dialogue). - Q or E to choose which instance to SPLIT. - R to reset TEST CHAMBER.

If the WEB version is being weird (e.g. has audio popping issues), please try the downloadable version!

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CREDITS: - rubr - game design, pixel art, 3d modeling, sounds, music - ovrbi - game design, coding, 3d modeling

Made in 72 hours for LUDUM DARE 49.

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Ratings

Overall 42th 4.26⭐ 27🧑‍⚖️
Fun 136th 4⭐ 27🧑‍⚖️
Innovation 9th 4.46⭐ 27🧑‍⚖️
Theme 559th 3.74⭐ 27🧑‍⚖️
Graphics 398th 3.98⭐ 27🧑‍⚖️
Audio 162th 3.94⭐ 27🧑‍⚖️
Mood 177th 4⭐ 25🧑‍⚖️
Given 30🗳️ 23🗨️

Feedback

Duskel
05. Oct 2021 · 11:56 UTC
Fun concept ! The music is cool too :D
IkerNoya
05. Oct 2021 · 13:24 UTC
I really liked the game, the concept of the gameplay was really interesting
Gus Goucher
05. Oct 2021 · 19:03 UTC
This is really excellent! The pixel art is really beautiful and the whole game feels well-composed and polished! One of my faves so far!
Oune
05. Oct 2021 · 21:30 UTC
Interesting concept! The controls were a bit confusing at the start but I got used to them.
T R E F E T H E N
05. Oct 2021 · 21:34 UTC
Well done, you two, this game rocks. Music was a pleasure to listen to, and the mechanics were incredibly versatile. Great level design and art, too. Personally, I struggle to remember what directional button does what when a game goes isometric, so it might be handy to label the in-game indicators with WASD/UpDownLeftRight.
dprings7
05. Oct 2021 · 21:35 UTC
Sweet concept! Quite challenging to work out but enjoyable, nice work!
GuessImLuna
05. Oct 2021 · 21:36 UTC
Such a cool concept. only issue for me was messing up how wasd mapped to diagonals, a rewind button could have helped with that in case of wrong input. This was super fun and really interesting
l0w0l-Y
05. Oct 2021 · 21:38 UTC
Very interesting concept, but the levels are too difficult. Good job!
sunderBird
05. Oct 2021 · 21:39 UTC
Cool idea. This game can be improved, polished and published to the app store!
MisterPapi
05. Oct 2021 · 21:56 UTC
This game is amazing! It reminds a lot of Stephen's Sausage Roll. I didn't have time to fully play through the game but the mechanics have so much potential and definitely fits the theme. Awesome work.
SexGanon
05. Oct 2021 · 22:18 UTC
Absolutely lovely game and very interesting concept. Really well polished, great job! =D
QueenOfSquiggles
06. Oct 2021 · 01:00 UTC
I really like this game. It was really engaging and I had to really think on those last few puzzles. It was challenging but it never felt unfair. My only critique is that the opening for each level was a bit slow. It might be nice if the person talking would have their dialogue appear and scroll while you were able to play. That way if you've already played the level a few times, you can just jump right back in without needing to go through the opening dialogue. Otherwise graphics and audio are amazing. Well done!
Ghatazorg
07. Oct 2021 · 14:45 UTC
It's a really good concept for a puzzle game ! Graphics are reall good too, I had fun to play :)
crneumre
07. Oct 2021 · 23:24 UTC
This is an incredible entry! Very unique mechanic that you've added upon really interesting concepts as the levels progressed. If I had to critique it, the talking admin felt very unfitting in terms of the art style, The dialogues were fine but the way the box is presented feels a bit out of place.
Honestly Incredible work. Art, music, game design just really well done! I extremely enjoyed this.
nardandas
08. Oct 2021 · 03:40 UTC
Really really thought provoking game! The number and quality of levels was great. I thought the second to last level was kind of a difficulty spike compared to the last, but it wasn't bad!
pdotjpg
08. Oct 2021 · 09:18 UTC
Really fantastic concept, well explored through quality puzzle design. Kind of difficult to wrap your head around at first, but you do a good job of tutorializing it. Presentation is ace too, though the admin texts are a bit slow. WASD directions in the isometric perspective felt intuitive to me in this game, but I know people differ, so either a different perspective or on-screen controls would be a good quality-of-life feature. I kept accidentaly splitting the wrong version of myself, because my brain kept wanting to press Q for the left-most character on screen, rather than how it's colour-coded. Maybe that's just me but thought you should know.

This is one of those LD prototypes that I can totally imagine becoming a bigger game. Really novel. Great job.
GodDoesPlayDice
08. Oct 2021 · 11:19 UTC
I can say that this game is already ready for release on different platforms. You are very talented if you can do it through a competition.
Derean
08. Oct 2021 · 12:12 UTC
Super cool! Solid core mechanic that creats lots of intersting situations with the different puzzles. The text is very slow at first, but it helps to understand the different mechanics. Overall, very fun!
Stew
09. Oct 2021 · 09:18 UTC
Really innovative and interesting, only problem I had was that the isometric angle could be difficult to decipher which direction would lead where (it was different directions to my instincts) and I sometimes lost puzzle progress getting confused.