Unstable_Alpha_Quest by Dustin Brown

[raw]
made by Dustin Brown for Ludum Dare 49 (JAM)

In lieu of my competence, I give you my game to test and complete. Sorry it's so unstable. Most of the bugs aren't too game breaking... except for that BIG one at the end. If you can find a way to fix them, then by all means, go for it!

Post Jam changes: - Fixed the windows shortcut to use a relative path - Moved the "Launch Arguments" input box to a more obvious location on the WebGL build.

Ratings

Overall 37th 4.292⭐ 26🧑‍⚖️
Fun 24th 4.313⭐ 26🧑‍⚖️
Innovation 6th 4.52⭐ 27🧑‍⚖️
Theme 31th 4.479⭐ 26🧑‍⚖️
Humor 83th 4.114⭐ 24🧑‍⚖️
Mood 330th 3.804⭐ 25🧑‍⚖️
Given 21🗳️ 22🗨️

Feedback

ModdingMachine
04. Oct 2021 · 03:34 UTC
I enjoyed what I could play of your submission! I had a hard time getting past the first obstacle, although I must say the implementation of console commands was hard to figure out at first, but really really cool when I figured it out. Fantastic Submission!
spudboy
04. Oct 2021 · 03:48 UTC
Really cute use of the theme!

I liked it overall, although I wasn't a fan of how repetitive it got by the end. At one point I mistyped the command you need to kill the boss, but didn't realize it till I got an error when I would have killed it (and I'm lucky I got the reference for the error tbh). Also I wish I could input multiple commands without having to re-click the input box.

I'm pointing out a lot of nitpicks here but I really did like it a lot overall 🙂
LDJam user 174638
04. Oct 2021 · 11:39 UTC
I loved it, when through the end and kill the boss.
I remark: at first I knew I had to input these args somewhere but couldn't find the input box. Maybe it could be more obvious. Almost gave-up due to this.
Also I love the graphics from the character did you do it yourself ?
ScalphaMission
04. Oct 2021 · 13:50 UTC
Very nice artwork and smooth animation and mechanics.
You've got a very good idea here and I want this to succeed, so a few things.
1. Having this in a web format defeats the purpose of the whole thing unless you add some way to use launch params in the web interface.
2. The shortcut you provide is relative to the locations on YOUR machine, you need to find a way to make it relative to whereever the user extracted the game.

But keep after this, because this was a good idea!
🎤 Dustin Brown
04. Oct 2021 · 23:28 UTC
@spudboy Thank you for the feedback! You can actually enter multiple arguments at once by separating them with a space, but I did a terrible job of informing the player of that :grimacing: Thanks for playing!

@dekajoo I'm glad you enjoyed it! And thank you for the feedback. You are absolutely right, the input box is very subtle and needs to grab attention more. The character (and the dungeon tileset) are from the "RPG Dungeon Tileset Plus 2 Bonus Characters" asset pack on GameDevMarketplace. They did not disappoint!

@scalphamission Thank you very much for the feedback! There's an input box on the main menu of the WebGL build that lets you "fake" launch arguments. It is very subtly labelled and I definitely need to go back and make it more eye-catching since it's a fairly critical part of the game. Thanks for catching the issue with the shortcut too! I had no idea! I'll fix that with the next update too. Thank you for playing!
acarc
04. Oct 2021 · 23:56 UTC
This is such a cool concept! Great use of the theme. After I figured out the launch arguments on the webgl version I was of to the races. Well done!
nymnymn
05. Oct 2021 · 01:09 UTC
I like the idea of this and had fun playing it, but I almost gave up as well until I read the comments to find where the input box is. Bottom-left of the start menu for anyone else looking.
Glen Chang
05. Oct 2021 · 06:20 UTC
wow, awesome concept. I really thought the game was realy broken the first time playing. Good thing I went back to the menu, but overall once I got back in, I was seriously impressed.
NeilKleistGao
05. Oct 2021 · 08:26 UTC
Awesome game! Very innovate one!
Parker Nalch
05. Oct 2021 · 17:29 UTC
That was a very interesting take on the theme, and a fun game to boot! It does a good job of making the single level feel different each playthrough, though it would have been nice to find a '-savestate' argument or something so I didn't have to start from the beginning (perhaps I didn't make it far enough to find it, though...)
Maxthedoom
06. Oct 2021 · 00:56 UTC
smh what a buggy mess of a game hehe. I loved the concept and progression of unlocking launch options, overall it was a blast to play!
xpoho
06. Oct 2021 · 09:34 UTC
![изображение_2021-10-06_163414.png](///raw/d14/a3/z/47681.png)

Я так рад, что смог пройти тест и помочь разработчику с игрой. Теперь я официальный бета-тестер! И могу мочить баги! Ура!
namnam
07. Oct 2021 · 19:16 UTC
I like the idea, a bit complex but fun :)
TTU_HASAN
08. Oct 2021 · 09:50 UTC
very innovative one
GustavB
08. Oct 2021 · 09:54 UTC
Cool game! Tricky to get a hang of but a really cool concept.
hiroboto
08. Oct 2021 · 09:54 UTC
i have to say that this is really fun to play and the overall feeling is great! maybe the movement can be enhanced so that it won't be so slippery?
Sorrysaurus
08. Oct 2021 · 10:11 UTC
Suuper cool game ^ ^
I had fun trying to figure things out but was a tad confused at first about how to get the little commands to work... ahaha. oops~
But loved the theme and art~
James Wilson
08. Oct 2021 · 10:21 UTC
Did a full playthrough. Wasn't expecting to play for that long but you had me gripped. Quite an interesting take on the theme. Immediately when I got in, I could tell the game was well put together. A small list on the menu would be nice to show me which commands got accepted, just had some doubts at the beginning whether my commands worked and if they carried over between games. But once I got the hang of it, it all was clear. Great entry overall.
fiaKaiera
09. Oct 2021 · 14:07 UTC
I love the concept of the game! It's really interesting~

Though some feedback to make the experience better:
- I think it's a given we would want that Attack+1 to be a parameter... I always go for the same beginning loop of "enter, get chest, leave" and with the amount of enemies, we don't to waste time just to get that repeatedly. It adds frustration.
- -zoooom is a bad parameter. -hppls is a bad parameter
- People will mistake placing 5 O's or 3 O's especially when in the midst of a battle when they first encounter it
- That said, I never realized it fixes the dash command and I was playing for so long without it
- -hppls reminded me first of "Apples". I thought it was red, then I thought it's either the grocery list chest or any red door.
- I think it's clear you need to specify what it does unlock...
- Speaking of parameters, you may want to remove those pedestals with those commands you placed in
- ...and you could have added a sound if you added a good parameter
- It's actually quite interesting if some people found out some parameters by logic (-yellowkey and then -redkey makes you feel like you're a genius... or you skipped part of the game but it was actually intentional)
- Player invulnerability frames. *please.* (If this is a command, oh god please give it to me earlier)
- Larger attack radius to handle the mass enemies... *please.* I know broadsweep+1 is a thing but it's too small. Also it's guarded by someone you cannot encounter early on, which also adds to the frustration.

I would really love this game if it's really balanced well in terms of progression, because there's just things you have to get out of the way there being directionless which gives a lot of frustration to the player. I really want to finish your game but I just ended up being ganged on, taking too much time and frustrated to continue.

I know the theme for this is Unstable, but you either have to give conveniences early on or people without much patience won't debug your game.

Nonetheless, this does have potential to be a really cool game! However, I think it's better to do it in-game console style next time. (and you could still restart by typing restart if the change is too great)