Unstable_Alpha_Quest by Dustin Brown
In lieu of my competence, I give you my game to test and complete. Sorry it's so unstable. Most of the bugs aren't too game breaking... except for that BIG one at the end. If you can find a way to fix them, then by all means, go for it!
Post Jam changes: - Fixed the windows shortcut to use a relative path - Moved the "Launch Arguments" input box to a more obvious location on the WebGL build.
Ratings
| Overall | 37th | 4.292⭐ | 26🧑⚖️ |
| Fun | 24th | 4.313⭐ | 26🧑⚖️ |
| Innovation | 6th | 4.52⭐ | 27🧑⚖️ |
| Theme | 31th | 4.479⭐ | 26🧑⚖️ |
| Humor | 83th | 4.114⭐ | 24🧑⚖️ |
| Mood | 330th | 3.804⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
I liked it overall, although I wasn't a fan of how repetitive it got by the end. At one point I mistyped the command you need to kill the boss, but didn't realize it till I got an error when I would have killed it (and I'm lucky I got the reference for the error tbh). Also I wish I could input multiple commands without having to re-click the input box.
I'm pointing out a lot of nitpicks here but I really did like it a lot overall 🙂
I remark: at first I knew I had to input these args somewhere but couldn't find the input box. Maybe it could be more obvious. Almost gave-up due to this.
Also I love the graphics from the character did you do it yourself ?
You've got a very good idea here and I want this to succeed, so a few things.
1. Having this in a web format defeats the purpose of the whole thing unless you add some way to use launch params in the web interface.
2. The shortcut you provide is relative to the locations on YOUR machine, you need to find a way to make it relative to whereever the user extracted the game.
But keep after this, because this was a good idea!
@dekajoo I'm glad you enjoyed it! And thank you for the feedback. You are absolutely right, the input box is very subtle and needs to grab attention more. The character (and the dungeon tileset) are from the "RPG Dungeon Tileset Plus 2 Bonus Characters" asset pack on GameDevMarketplace. They did not disappoint!
@scalphamission Thank you very much for the feedback! There's an input box on the main menu of the WebGL build that lets you "fake" launch arguments. It is very subtly labelled and I definitely need to go back and make it more eye-catching since it's a fairly critical part of the game. Thanks for catching the issue with the shortcut too! I had no idea! I'll fix that with the next update too. Thank you for playing!
Я так рад, что смог пройти тест и помочь разработчику с игрой. Теперь я официальный бета-тестер! И могу мочить баги! Ура!
I had fun trying to figure things out but was a tad confused at first about how to get the little commands to work... ahaha. oops~
But loved the theme and art~
Though some feedback to make the experience better:
- I think it's a given we would want that Attack+1 to be a parameter... I always go for the same beginning loop of "enter, get chest, leave" and with the amount of enemies, we don't to waste time just to get that repeatedly. It adds frustration.
- -zoooom is a bad parameter. -hppls is a bad parameter
- People will mistake placing 5 O's or 3 O's especially when in the midst of a battle when they first encounter it
- That said, I never realized it fixes the dash command and I was playing for so long without it
- -hppls reminded me first of "Apples". I thought it was red, then I thought it's either the grocery list chest or any red door.
- I think it's clear you need to specify what it does unlock...
- Speaking of parameters, you may want to remove those pedestals with those commands you placed in
- ...and you could have added a sound if you added a good parameter
- It's actually quite interesting if some people found out some parameters by logic (-yellowkey and then -redkey makes you feel like you're a genius... or you skipped part of the game but it was actually intentional)
- Player invulnerability frames. *please.* (If this is a command, oh god please give it to me earlier)
- Larger attack radius to handle the mass enemies... *please.* I know broadsweep+1 is a thing but it's too small. Also it's guarded by someone you cannot encounter early on, which also adds to the frustration.
I would really love this game if it's really balanced well in terms of progression, because there's just things you have to get out of the way there being directionless which gives a lot of frustration to the player. I really want to finish your game but I just ended up being ganged on, taking too much time and frustrated to continue.
I know the theme for this is Unstable, but you either have to give conveniences early on or people without much patience won't debug your game.
Nonetheless, this does have potential to be a really cool game! However, I think it's better to do it in-game console style next time. (and you could still restart by typing restart if the change is too great)